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Sector 347

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  • Birthday 11/04/1991

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  1. At this time there is no division "capital ship" - "fighter", and that's good. The concept of space combat, in which a swarm of small ships destroys the bigger ship is unacceptable and ridiculous, as for me. That's why I like Avorion - no "fighters" and non-classical battle system.
  2. I thought about the huge cloud of resources, that fall out from destroyed shipyard (for example). As we know, there is a nice FPS drop in such situations. It seems to me problem can be solved by adding high-capacity resource units (x10, x100, x1000, etc.). Just like common one, but with scaled model.
  3. I thought that the impossibility of landing on the planet is not made by accident. It's pretty ridiculous, if a relatively small spacecraft dictates its will to the whole planet. Seemed to me that, for whatever reasons, the conditions of life on planets have changed dramatically, so that all beings were forced to escape into space. Maybe it would be wiser to leave it as "feature" and not try to make exaggerated control of the whole planet (think about this again). We will have space stations, mining bases and the incredible spaceships... whether you need something else? IMHO :-\
  4. I wonder whether other ways of moving between sectors, except as hyper-jump? By analogy with the X3, where were the gates and jump drive. Although, I confess, I like the idea of infinite sectors without borders. And question number two: will NPCs move between sectors, doing some kind of their business, or they will simply drift in the sector?
  5. Speaking about "trying to escape" - I could have sworn that I saw as a shipyard is trying to turn around or "dodge" shots. It rotates very slowly from side to side. I do not know, this is a bug or not. Looks pretty weird, though.
  6. Seen more than once - the destruction of the shipyard with long pieces causes it to fly away with high velocity (aprox. 3000-4000 km/h). Seems long-part debris collides with base structure. Seems those long debrises collide with base structure and "blow" it away :D
  7. X3 (and X2) Homeworld (1,2) Space Empires 4 Space Rangers (1,2)
  8. INCOMING :D - Co-axial guns: or "course-weapons" (I hope this sounds right in English). Maybe some type of... heavy beam cannon, for example. See the pic below. - Mass Driver: kind of cannon that uses resources to fire (in fact it shoots resources). Damage may depend on the type of "ammo." - Maneuverability engine: gives some mobility to your ship (increase drive/rotation speed). - Hyberspace inhibitor: faction structure (just like basic station) which does not allow the player to make a jump to another sector (if the inhibitor is considered as enemy, of course).
  9. Hello. Already love this game, but here's few suggestions: - Improved building mechanics: player able to point a "center of mass" (or "axis of rotation" if you want). For now this center considered as last remaining block, if I quite understand... - Standard scale of blocks: Liked that I could choose the proportions of the block freely. But maybe it's wise to add some typical block scales? Only a few, for example 1x1, 2x2, 3x3... and so on. Will be useful for construction accurate things. - Space graveyards: already seen some sectors with wreckages... But if we put more of them? Make some sectors with LOTS of debrises (like any asteroid field, but consist of wreckage). I think it would look pretty cool. - Megaliths: giant structures, scattered around the galaxy. Perhaps no practical purpose. Just to give atmosphere. - Bridge block: I like the camera in the game - it's very handy and easy to control... But when your ship becomes bigger, you need a several "observation points" from which it is convenient to watch the enemies, asteroid and other. And sometimes you want to feel youself as a captain :] You can create a block that will be a fixed camera - modes of view: "free look" (i.e. default camera) and "bridge" (or "bridges" if more than one). I think it would be useful. - Player's fleet: It would be useful to add the ability to allied ships to follow the player. For now, new constructed ships anchored to sector with shipyard, where they were built. - Classes: classify all the ships by tonnage/hull, for example: Сlass 1: 0-100 hp Class 2:100-1000 hp Class 3:1000-10000 hp And so on... Do not even need to specify the "class" (destroyer or cruiser), just mark, in order to know what this ship is. But overall, the game is looking very nice. I like the unique shape of spaceships and feel of the game. Keep up the good work! ...and sorry for bad English ;]
  10. Hello there. Well, I have a same problem - can't start the game. If I try to load the world - game just close itself. I tried to rename the user folder (Cyrillic letters), but it did not help. What could be the problem? Can we expect a correction in the next version?
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