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iiskullsii

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  1. Ouh, thats was a pretty dumb fail i've done, thanks for that :-[ I've changed that ^^
  2. The Folder in the RAR file are just there to help to find where it goes, you have to replace the existing LUA File with the one downloaded. The Upgrade Rarity used, is correct. There is only one file to be replaced, also correct. I've Tested it on the Newest Build or Version, and it should work.
  3. Thanks for answering, its correct, it only uses Information provided for the Client, so far its just Clientsided
  4. Thanks for the Idea, i havent thought about that, but its definitly something important to plan your routes with I've implemented it directly.
  5. Thats a neat thing you found out there, definitly worth to look up, at the moment im trying to rewrite the sorting of the routes, where it as now just picks the best Route where only one unit of a specific good is taken for the Route Value. But with my new Information about the max Profit of this Route, its has to use the max Profit instead of just one unit. But the max Profit could be increase even further with what you've found out. Ill take that to note, to improve that, thanks ^^
  6. This is my first Mod. Description This Mod adds extra Information to the Routes Tab for the Tradingupgrade. Clientsided only Attention This Mod will add the Routes Tab to every Upgrade Rarity, but it only works with those who are designed for that. An "Uncommon" Trading Upgrade will show the Routes Tab, but it wont get any entries. The Tradingoverview Window is gotten pretty Large, if your Desktop Resolution is below 1600:900 it might cause some trouble Current Version 1.1.2 Newest Change - Added Information about the Profit possible for the specific Route - Added Maximum Cargo needed for the Route Bugfixes: - Extended Window a bit, to prevent Station Name and Amount overlapping What it looks like ingame Mod download https://drive.google.com/file/d/0BxuuIz-kvChxSG1aNTQ2MHJtc0U/view Mod Installation Move the downloaded File to "AvorionInstallationFolder\data\scripts\systems" . Better create a Backup of the existing File before overwrite. Planned Changes : Older Versions Version Changes Feel free to leave a Comment and of course if a problem according to this Mod appears.
  7. Hello Developers, may you read it or not, but i hope some others will feel the same and probably promote this "Issue". I've spend hours and hours for getting the ressources and take several hours more to build my epic Ship to rule the entire Galaxy, i'm all flame and totally buffed to kick some asses and im going to get the . . . . . Crew? Yes, i wanna get the Crew, but where do i find up to 500 - 1000 Mechanics and several dozens of Engineers? Every Station just offers - if you're lucky - round about 15 - 20 Mechanics with a 1.5 Work, so you'll need up to 334 or if you go for the Workforce of 2.5 you'll "just" need 200 and fill the rest up with Crewmans because their cheep and after the Mechanics are leveled you can just drop them. My Suggestions to this Topic would be a relative to your Ship Crew need, offers from the Stations, so you wouldnt empty all Stations of the next several Sectors, its just pain in the Ass for the one who needs them and for those who cant get far and wouldnt get any 'cause there are none. I hope to here your Opinions about that, and if there is anything like this is already planned. Greetings IISkullsII
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