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Immex5

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  1. As it stands player owned stations are an awesome but very half baked feature. On one hand starting factories and setting up supply chains is so awesome, on the other hand, you make a trading post and then go "wait... that's it?" I think the devs should really consider a big update for stations fully fleshing out their functionality to make the late game a lot more fun. The way I see it this is what each station needs. Trading Post This one was the most disappointing for me. I as well as any other new player thought you could put one up and use it as a sort of warehouse to funnel all your processed goods and sell them at. And you cant. Which sucks. It's just the same as the NPC one and you get a 20% cut. Boring. Suggestion: Make it so Trading Post can act as warehouses and you can run supply commands to stock trading post yourself. Shipyard this one has the most potential that would make builders enjoy multiplayer and actual gameplay way more! As it stands shipyards just allow you to build ai generated ship designs. Okay? it at least has features but there's not much reason to own your own besides RP. Suggestion: Shipyards should act as a place for you to sell other players your own ship designs! You could select 1-5 designs maybe more to sell, so players could purchase your ships. As a very building heavy player i would LOVE to take commissions from people on my server and sell them via my shipyard. Military Outpost This is another cosmetic only station and I feel in a game as immersive and expansive as this there is no place for "cosmetic only". Theres a lot you could do with this. Suggestion: A Military outpost could reduce the amount of pirate attacks in a sector radius, could expand your owned territory, etc. I haven't put a lot of thought into this but there is plenty that could be done with it. Habitats and other cosmetic only stations As mentioned before this game is amazing, it feels so immersive and alive, so having space colonies be "cosmetic only" makes so little sense. Make habitats have a population mechanic, they have a max population depending on size, the population declines without a supply of food water and consumer goods, you would get a % tax of the total population. You could lower the tax rate to bring in more inhabitants or raise it at the risk of the population leaving or even the colony and all ships in sector going rogue. I'm hoping the devs will see this and consider it, because player owned stations are really something that sticks out as unfinished and unpolished, like a crack in a diamond, I find it hard to believe they are finished working on stations and hope at least some of my suggestions will be implemented. at the end of the day thanks for an awesome game! and thanks for taking the time to read this. P.S. If you come at my post with the attitude of "my game is perfect and how dare you suggest changes" and nitpick this post for dumb reasons like "You can already sell ships. Just take payment and post your build on the workshop" don't waste your time, I'm not even going to respond to it. Fanboys not welcome.
  2. While 2.0 was a pretty controversial update and I prefer the functionality of 1.0 much more, I do like a lot of aspects of 2.0 and hence I prefer it overall alongise the 1.0 orders mods. However there is a big gap still left by 2.0 that mods dont and cant fill. Trade. As trade exist now, supplying factories is the only aspect that actually feels like trade. The buy and sell commands feel identical to the mining command for something that should be very different. The entire fun of trade is finding stations with a demand and finding stations with a supply and meeting those needs. The current system doesnt offer this at all and really alienates trade centric players like me who want to play 2.0 and enjoy the new features but have to sacrifice the most appealing part of the game. The trade missions are even worse feeling like Expeditions but with a different title. It's basically the exact same command. My suggestion is this, make the buy command and sell command work the same way the supply station command does! Issuing a buy command will let you select what product to buy and from what station with multiple products being an option and the sell command the same but.. .well, selling! The command should be an improvement from 1.0 like the supply stations command was, not a complete gutting like it feels like now. I strongly hope the devs will consider this as it is the ONLY thing holding back the pre 2.0 crowd from using the 1.0 orders mod and being happy. I know several people who either wont play on my server because its 2.0 and killed trade or wont buy the game at all. Please consider this as it can only be a positive addition to the game. For those that want to just click a square and forget? Make it an option. Simple procure and advanced procure, simple sell advanced sell, everyones happy. New players get a simple system and veterans get the depth we want from trade. Edit: With these changes it would make sense to make the trade command be a combination of the procure and sell commands telling ships to source from x factory and deliver to y. In addition you could source from your own stations making the trade command an easy way to distribute your goods!
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