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thedamngod

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Everything posted by thedamngod

  1. Yes it is. Or to be more precise it is the heat display for Weapons which don't require energy and its the energy usage for energy weapons/turrets with draw power. Not yet, as far as I know, but it is planned. You would have to change the name in the save file for now. It is related to the story. If you do not care too much about spoilers you should check out this post It should add 105% of the base value to the base value. For example if you have 100 shield points and you install this upgrade you will end with 100+1.05*100 = 205 shield points It most likely isn't from a technical point of view, as in bounded by available space on your hard drive, but I think from a gameplay perspective it is :) They have a higher workforce. This means, that a trained worker on level 1 can replace 1.5 regular workers, on level 2 he can replace 2 regular workers and on level 3 2.5 regular workers.
  2. I can answer some of them for you, but only from the gameplay perspective: The integrity field generator prevents single blocks from being destroyed until the durability of the integrity field goes down. For example if you get shot at by enemies you will loose your overall health but there won't be a single block destroyed at first if they are all covered by the integrity field. You can see which blocks are covered if you place a integrity field block. Everything that is covered will be highlighted in blue. Also adding new blocks when there is already a integrity field generator will trigger the highlighting again. Trading/transporting missions should require that your empty cargo space is at least the amount of the goods you have to transport. So in this case you should need free cargo space of 108. These ores are not the same as the ones you mine, which need no cargo space. Yes, the closer you get to the center the better the ores get. I don't know about the exact distributions but in general that is the case. There is also a system upgrade which highlights ore asteroids in a certain radius around you, although this only works in a sector. You could add some armor blocks to your ship until you have the resources to add shields to your ship. But until you have shields your overall health will go down, but you can keep single blocks from being destroyed (see my answer to question 1) Regarding progress: Try to get closer to the center so you can upgrade your ships with high quality materials and explore the hidden mass sectors :) Talking to traveling merchants or salesmen can also give you some hints I'm not quite sure I understand you question correctly, but I think you are talking about the galaxy map (Hotkey 'M'). On the map there are a few possible indicators for each section: White: Marked coordinates or visited section Green: Sector with mass in it, i.e. stations, asteroids, ships, which you have not visited yet. The radius in which these green dots show up is determined by your scanning range Yellow: Hidden mass sector. You need a system upgrade for these sectors to show up. They usually contain asteroids with some odd station and occasionally pirates or other cool stuff :) Additionally there can be small annotations like a exclamation mark if there is a mission in that sector you you've received a distress call from there. Taking notes also adds a small annotation. I am not sure what exactly you mean by the fourth icon, so sorry about that. You only need a license to salvage if you are at a salvage yard. In general you can loot any destroyed ship without consequences. Just note that in a salvage yard any destroyed ship will automatically be property of the salvage yard and you would have to buy a license. You can obtain a license from the salvage yard using the usual interactions but you don't need to dock to the station in order to buy a license. Shooting or using your mining lasers on wreckage will only destroy the blocks but it won't yield any significant resources. System upgrades on the other hand will still drop, as they would in the fight. Salvaging lasers allow you to get resources from wreckages and they can be found relatively close to edge of the galaxy but you might need to explore a bit further into the center if you haven't got one yet.
  3. Title says it all basically. Nice to see him giving Avorion some time in the spotlight :D Here is the video:
  4. Those ships really look good :) Avorion will release as Early Access on Steam on January 23rd, so in approximately 7 days!
  5. I've got none of the achievements I listed. They are all still between the other locked achievements, check the icons in the picture: I think I am going to test again whether they are working after the next patch hits. Maybe its also miraculously fixed for the other achievements :D
  6. Just got the "Station Builder" achievement. So it seems like I can get them, but I still don't know why I did not get the ones I've listed above. Do they have some special trigger conditions other than the ones in the description? The trigger for the "Station Builder" achievement also feels very weird to me. I think it should trigger as soon as a station is built and not at the point you enter one of your stations for the first time. Derailing this thread a bit while I'm on it: When trying to build the station I found that there are two confirmation windows. The first one disappears after clicking "OK" and a second one (maybe the same one, I can't tell) appears behind the list of possible stations. Then you have to move the list window out of the way to click "OK" again. Otherwise the construction doesn't start. Closing the list will also close the confirmation window.
  7. I don't know about the construction of turret factories, but they are certainly generated in some systems for AI factions.
  8. The ones I can see which I should have gotten already are: "Self Defense" "First Encounters" "Shortcut" "Criminal" "Fighter" There are apparently 32 more which I can't check as they are hidden behind the "+x" button in the library entry and pressing it has the same effect as the "view all achievements" button.
  9. This is not strictly an in-game thing, but somehow the achievements are broken for me. I am not getting any more of them other than the six ones I have already and I can not look at them in my steam profile. Clicking on the "View all Achievements" button in the library entry also just redirects me to the my profile after trying to load the link to the games achievements. Is this related to the fact that Avorion is not yet officially released on Steam? And if it is, why did I get these six achievements (which i have highlighted on my profile as 'proof') but no more, even if I did some of the easier things like killing 5 xsotan ships?
  10. Yes, that is how I thought it should look like. Very nice :)
  11. Some small suggestions for the building editor: 1. Option to enable the outlines of all the blocks on the ship, not just the selected one. 2. Option to enable the highlighting of the face you are currently hovering over with your mouse. This is to see which block you are attaching a new one to. This could also help with getting offsets right when adding a bigger block to a smaller one.
  12. I think hangars do work if only one exit is free. At least I have managed to deploy fighters from my hangar bay where one exit is at least 80% covered by other blocks. Also there are examples in the new trailer, like at and .
  13. The trailer is looking good :D I can't wait to use the autonomous turrets! Will there be a new patch before the Early Access release? If there will be, then that would be amazing. :) Not just for my own entertainment, but also as an opportunity to find and fix some of the worst bugs. A lot of people expect new releases to be free of most bugs, even on early. I hope you had a great Christmas and I wish you the best for the next year!
  14. hey there, you don't have to modify any script. You can increase the amount of turrets you can add to your ship by adding System Upgrades to your ship. You can do this in the ship menu, which you can open using the 'P' key. Then you have to go to the tab which has an icon that looks like a chip with some wires around it. There you can find a list of all the upgrades you have and drag them into the black boxes. Upgrades with a little turret symbol in the lower left corner of their icon increase your turret capacity. The range of your mining lasers is a lot lower than the range of your turrets. You could get some better ones in research stations or create them in turret factories, but they will be limited around 1.5, i think.
  15. Hey everyone, I have now played the game for about 30 hours and basically the inventory management, more for turrets than for upgrades, is the one mechanic I would currently describe as the most tedious. The two most common cases in which the inventory is used are probably the research window and the building menu. In both cases I support the suggestions of gn_leugim and Volken, that more filtering options and list views would make it a lot easier to work with the inventory. After playing for some time, collecting turrets, I want to swap out the worst turrets for some better ones. Unfortunately, right now I have to remove all of the turrets I have built and search through the whole list to find the best ones I then have, as I cant see which were the worst of the equipped. Here are some of my ideas on how to improve this situation for the building menu: 1. Ability to mark turrets as favorites, for example by selecting them with the middle mouse button. The marked turrets could then be sorted to a special favorites category and marked with a star in the picture. 2. Ability to view the stats of the equipped turrets in a info box in the building menu. This could be done by selecting the turret using middle mouse button, like currently implemented with blocks. The following ideas are alternatives of one another: 3. Have one window for blocks/shapes and one window for turrets in the building menu, or at least separate tabs. - The turret window could then have dropdown menus, like in the player menu "Inventory", with additional categories as for example "Turret Type". - Add a list of equipped weapons to the turrets menu. This could be handled like the separation of the building blocks and turrets at the moment. It would allow easier comparisons especially when viewed in a file-manager-like "Details" list view. 4. Separate selection of turrets from the building menu: - When building you could add a new special block to the ship which would act as a "turret base" - The "Equip"-menu, which could be a tab in the ship menu like the upgrades, would have the view of the ship, as in the overview tab, and a list of the turret bases. Then you could move the turrets from the inventory list to the list of bases, or to the representing slots on the model (similar to the upgrades slots but in 3D). In both cases obviously the other one has to be updated as well. I am probably going to write down some more suggestions in the future, but I might wait until after the next patch. :) Cheers
  16. No bot, just a friendly backer :D
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