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cy414

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Everything posted by cy414

  1. yea. i dont want to clutter up my own creative mode. i just want a quick way to access the geometry of npc ships to copy parts that are interesting and use later since sometimes they spawn interesting shapes. it would also be way to get access to the holographic signs that are time consuming to make manually.
  2. as the title. the ability to manually set the root block when building, so it isnt necessary to- select all, deselcet the current root block, copy selection, save selection to folder then paste.
  3. adding a system to the game called a subspace fighter tether, which keeps them within a set range of the mother-ship could fix this. unfortunatly for the imaginings of star fighters, all they would have is initial acceleration up until the diminishing returns of their engines. a capital ship will simply run them down due to its reactors being able to put out vastly more power. be that for pumping out reaction mass like a rocket, or bending space alkubier style a bigger ship will just win the top speed race.
  4. taretting cards item you need 2 per independent turret. and finding them is not easy.
  5. i would like to see npc factions improving their ships to match my ships stats when i crush pirates/xotan for them. my desire is this would create an 'arms race' situation in the npc's so i dont feel like im crushing the game.
  6. the ability to set shield hp, hull hp, power, speed and cargo in the shipyard, and have the game generate ships around that rather than just seed and scale, which often generates ships that barely generate enough power to move themselves. a 'match current ship stats' button, to make a faction styled with stats +/-10% of the players current ship.
  7. i would like a system that groups my ships turrets by projectile velocity, (from 2 to 6), which will then add target prediction to those turrets, this to to compensate for the penalties to mixed armament. as it is now the player has to choose which weapons will hit unless mass manufacturing the same type of turret.
  8. i request that sensor type upgrades, mining systems, object detectors be changes to simply show nearest[number] and require line of sight or not. the vast majority of them require you be so close as to already have seen the target
  9. yes. i would like to see sliders added to; **increase the scale size and power of npc's, **expand the radius at which dangerous ships like dreadnoughts appear ** toggle alien/pirate raids against my ships, not just me **lock some factions to hostile diplomacy **enforce alliance status, so i cant be allied with 2 warring factions. **ensure hostile reinforcement fleets match my combat force in some way, so im not steam rolling them
  10. to expand the utility of creative mode, i would like the ability to access the build menu on npc entities so i can copy interesting geometries from ships stations and mines.
  11. i would like to be able to combine fighter squadrons into wings. functionally, this would be putting a number of squadrons under a single button so i dont need to go through all of them to give orders individually, and condense the number of buttons.
  12. would it be possible to change the name of the 'flight recorder' block to 'disaster beacon'? this would convey its function a bit better imo. since its indicating where a lost/wrecked ship is like an epirb, rather than showing the course taken the way a flight recorder would.
  13. in homeworld its at least implied that the smaller ships piggy-back the motherships jumpgate. could something like this be employed in avorion? even if the main ships jump range is reduced a bit due to the extra volume, it would make jumping a fleet easier for players.
  14. ah, ok. only got the game when it went early access on steam and was under the impression it was a one man show. while that'd have been impressive, good to know you arent going to go insane quite so soon.
  15. uh, i think we broke koonschi. he thinks he's a we now. unless of course i missed something and he finally has some help. :P
  16. this is what i felt. figured i would leave it until the next big update to play more, or wait for the live version. weapon balance and shield function are my main issue though.
  17. it would be nice if, when a loot drop was triggered, the game had a 50/50 check for random or was owned by.
  18. the fact that i can choose between a gun with a 300% rof bonus and no penalty or a 'burst fire' gun that is close to that rof but shuts down after 5 seconds was one of my first concerns about game balance.
  19. iirc there is a function to restore player wreckages in the pipeline. which would be applicable to this since anything that is 'mothballed' would need work to bring it back up to operational spec. so long as ships dont actually explode when their hp hits zero from being left drifting.
  20. though it mightnt be totally on topic for the game, i did think it would be interesting to avorions players https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g
  21. OMG yessssssss! from observation, i think this is already a function of the salvage behaviour. so, a salvage fighter with no gun might do this already.
  22. no matter how far you minituraise a waeapon for a fighter, that battleship will have either hundreds of that weapon to fire back at you, or bigger better versions of that same weapon. as well as target prediction systems the size of your fighter. nothing about sci-fi star fighters is realistic or viable due to this.
  23. if this where to be done, i'd keep the rating score hidden to all but moderators.
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