To test this, I placed two identical symmetrical railguns, one on a rotational locker block, one on hull block. The locked turret looks like it hits my own ship's shield (beam doesn't penetrate past the shield), unlocked turret has no such problem
What it says. Currently the only way to check if your IFG is covering the whole ship is to delete it then reattach it, which is more than annoying if it's deep inside your ship. Some way of seeing if your IFGs are covering the ship properly would be really useful. I found out the hard way my IFG wasn't covering my turrets when I lost them 3 seconds into a battle
Make a large cube out of hull block, then add framework block of the same size (via match block function or by typing dimensions manually). Their sizes are different
The game's ship generator works that way. It cannot produce meaningful-looking ships, instead they usually all look like a mess of blocks (except for cargo freighters). I'd say it's more of a station generator, in my opinion ;D
In the above screenshot are 7 hologram blocks and 7 glow blocks. Hologram blocks look fine but glow blocks are all the same white color, despite what their icon looks like. I'm on the beta branch.
Bonus issue: the glow/holo corner block icon is indistinguishable from the glow/holo cube icon!
Here's something I've always wanted to talk about. It's hard to stop a large ship, that's true. But there's something else that's weird.
Have you ever noticed how fast do any ships brake from boost to regular forward speed?
It's pretty much instant. But then, braking from regular forward speed to 0 takes ages. I think there's something to be done about this.
Look at you, behaving like some sort of authority, like yours and your friends' downvotes matter lmao
And yeah, it is allowed to post videos there, sorry for breaking it to you
Spoken like a true manchild
Will it be possible to make a GUI addon to your script? I may try making it myself if that's possible. Really don't like typing lots of parameters every time