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koonschi

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Everything posted by koonschi

  1. I'm not sure if I can follow, what exactly is the benefit of being able to choose your ship's root block manually?
  2. "Another small patch fixing some urgent issue while we're working on the bigger things." Bugfixes "As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!" [UBR] Fixed some typos in new server.ini docs [UBR] Fixed a hang when beating the MAD science lab [UBR] Fixed a hang in torpedoes introduction mission [UBR] Fixed several issues with localization [UBR] Fixed an issue where the sector overview window was too big on small resolutions [UBR] Fixed an issue where file sectornamegenerator.lua wasn't moddable [UBR] Fixed an issue where reconstruction of ships sometimes didn't restore turret designs [UBR] Fixed a crash when transforming a normal block to a holo block
  3. "A small patch fixing some urgent issue while we're working on the bigger things." Scripting API Added Player [Client]:onJumpRouteCalculationFinished() callback Bugfixes "As always, bug fixes with [UBR] are User Bug Reports. Thanks for helping improve Avorion and keep it up!" [UBR] Fixed several issues with translations [UBR] Fixed an issue with the tutorial getting stuck when played on Chinese or some other languages Fixed an issue where building mode buttons weren't correctly disabled during tutorial Improved profiling on Windows machines Fixed several issues in scripts [UBR] Fixed a server crash that happened in large sectors after too many sectors were explored Fixed an issue where some scripts were loaded more than necessary [UBR] Fixed several issues in torpedo introduction mission [UBR] Fixed an issue where mining lasers didn't recognize asteroids as mineable after they were split into two pieces [UBR] Fixed a rare crash when starting a singleplayer game [UBR] Fixed a rare crash when connecting to a multiplayer game [UBR] Trading Posts now no longer post resource shortage bulletins if they have enough in stock to fulfill request
  4. Hotfixes 2020-07-13 Fixed some issues where the main storyline and follow-up missions wouldn't get started properly Fixed an issue where engine lights were flickering on AI ships Fixed an issue where own ship could be selected, but no longer unselected if it was in the middle of the screen Hotfixes 2020-07-08 Adjusted some highlights in Tutorial [UBR] Fixed a crash that occurred when players crossed the barrier for the first time Implemented a text commands file, that can be used to send commands to the server via the file system Path can be configured in server.ini Multiple commands can be sent Commands must be written same style as via chat, ie. /give PlayerName 100 iron [UBR] Fixed an issue where AI buffs would remain on ships after boarding [UBR] Fixed an issue where it was possible to enter a space and nothing else in galaxy map search text field Hotfixes 2020-06-27 Increased starting money for 'Normal', 'Easy' and 'Beginner' difficulty Equipment Docks now always have at least one trading upgrade in stock Fixed an issue where wave encounters would drop too advanced turrets Fixed an issue where turrets would be displayed as "Blueprint" instead of "Turret" in comparisons Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps [UBR] Fixed several issues with sorting of inventory New items are only sorted up in main inventory window and alliance inventory window, no longer other windows as well Fixed an issue where engines of other small ships and drones could be black [UBR] Fixed an issue where some languages couldn't be set correctly through Steam [UBR] Fixed an issue where object detector upgrades would cost 0 credits [UBR] Fixed an issue where designs window didn't reset its scrolling when going to parent path Hotfixes 2020-06-25 Drastically reduced influence of player and alliance ships' destruction on triggering a hazard zone Hazard zones would get triggered easily by player and alliance ships being destroyed, resulting in a second punishment of losing commerce in addition to losing your station Increased time between persecutor attacks on player's weak stations and ships from 10 minutes to 35 minutes [UBR] Fixed an issue where destroying drones would turn a sector into a hazard zone [UBR] Fixed an issue where ships of factions would falsely respawn (special thanks to Speedy) [UBR] Fixed icons on the map being stuck in their 2D position [UBR] Fixed routes on the map being slightly displaced while moving the camera Scripting API: Added a new MapIcon UI element to draw icons on the galaxy map Fixed several crashes in settings menu while not in a ship [UBR] Fixed an issue where the tutorial could get locked in the crew assignment phase when keeping a mining turret on the ship Hotfixes 2020-06-24 No more simultaneous persecution: Added a pause of at least 10 minutes between persecutor attacks on ships in other sectors than the player [UBR] Fixed an issue where "Sort by Damage" in inventory could get messed up by recently acquired turrets Hotfixes 2020-06-23 No more simultaneous persecution: Added a pause of at least 10 minutes between persecutor attacks on ships in other sectors than the player [UBR] Fixed some issues where tooltips weren't visible on the map [UBR] Fixed an issue where pressing the loop button wouldn't work properly [UBR] Fixed an issue where stations weren't hidden correctly on galaxy map when toggling the "Stations" checkbox [UBR] Fixed an issue where after a fly-through-wormhole command looping wouldn't work correctly [UBR] Fixed an issue where a fly through wormhole command couldn't be undone while the command chain was already executing [UBR] Notifications are now hidden while mouse is over the ships list [UBR] Fixed an issue where left-click wouldn't deselect ships properly
  5. Patch 1.1.2 We're excited to let you know that we're preparing the 1.1 update for stable release! We're just making sure that it's perfect to go and we hope that we'll be able to deploy it to the stable branch soon! Galaxy Map Added new checkbox to toggle if stations are shown in ships bar Client Updated Credits Bugfixes [UBR] Fixed an issue where players couldn't log in properly [UBR] Fixed an issue where map wouldn't work correctly [UBR] Fixed an issue where adventurer wouldn't spawn correctly in multiplayer Fixed black bars of cutscenes not being displayed correctly [UBR] Fixed an issue where mails button wouldn't stop flashing Fixed several issues with new galaxy map ship overview [UBR] Fixed an issue with duplicated names when founding a mine as an alliance
  6. Updated patch notes with today's changes!
  7. Patch 1.1.1 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for esting experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Update 2020-06-18 Client "Mails" button gets highlighted & flashy when new mail is received Updated Credits Completed official localization for Chinese (Simplified) and Russian Server Added new option autoSavePerformanceData=true to server.ini which makes server save performance stats files automatically when performance goes awry Must have profiling=true enabled Added new option performanceDataAutoSaveFiles=10 to server.ini that controls the amount of performance stats files that are kept around Added new option timeBetweenPerformanceDataAutoSaves=30 to server.ini that controls the amount of minimum time between automatic performance stats saves /profile command is now alternatively called /benchmark Backups are now saved asynchronously Update 2020-06-16 Gameplay Added a frame draw selection to galaxy map Added some cutscenes to tutorial Engines now flicker when low on energy or on wreckages Client Finalized Spanish localization Improved readability of text of tracked mission Scripting API Added renderBorder function to UIRenderer Bugfixes [UBR] Fixed issue where assigning too few power units in turret factory could result in turrets that never fired [UBR] Fixed trading instruction quest not advancing after relog [UBR] Fixed an issue where cargo wasn't correctly transferred when founding a station [UBR] Fixed an issue where fighters that cost negative credits could be built Fixed several issues in scripts Fixed several issues in new tutorial Fixed several crashes Fixed several issues in faction name generator
  8. Update 1.1 Date: June 3rd, 2020 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Tutorial "In this update, we greatly improved the basic tutorial. It is now much more streamlined with less text to read and more to do. Wherever possible the new tutorial now features interactive sequences." Added new Tutorial parts that explain missions, fighting and ship destruction (and reconstruction) The Tutorial can now only be played in Singleplayer - set the checkbox to true while creating a new galaxy if you want to play it! Player now starts Tutorial with a ship fully equipped to play New missions that follow on from the tutorial to explain more advanced game mechanics Story "The Story in Avorion has always been rather a loose thread than a real story. With this update, we introduce a more streamlined approach that helps players to find and complete all story missions." Greatly streamlined the story missions with more subsequent missions Added additional "guide" mission for story missions Added shortened version of credits that is played when the story is completed Galaxy Map "We completely reworked the UI for commanding ships over the galaxy map. Enjoy!" Reworked the UI for commanding ships over the galaxy map Ships are now listed on the right of the map Routes of ships through gates and wormholes now have different colors Fixed several issues when rendering routes and icons on the Galaxy Map Gameplay When founding a station, the style of the faction it was bought from can be used to create a plan for it Camera settings of different ships are now remembered Military ships of AI factions now respawn Alliance privileges are now checked when transferring content between ships Repair docks can now also restore ships for a player's alliance and vice versa Fixed persecutors not spawning correctly in sectors without players but with player ships Optional ingredients now double production speed of factories when used in production UI Improved UI of trading upgrade Squads in Hangar tab can now be moved around by Drag n Drop Added text boxes for exact values to several sliders Hire Crew UI now shows your current crew FPS limiter combo box is now disabled when vsync is on Display refresh rate can now be configured when using fullscreen Added combo box to select the display to graphics settings Common resolutions are now made available in windowed mode for convenience Added a confirmation message box when disbanding an alliance Added scrollbar to cargo tab Alliance emblems are now shown in diplomacy tab Added a bar to show how much cargo is on the ship Fighters tab in Equipment Dock is hidden when player is outside Trinium regions and his ship doesn't have a hangar Illegal, dangerous, stolen or suspicious trading goods now have a different color in the sales UI Added tooltips for optional ingredients in factory config UI and what they do Client "We added localization for Chinese (Simplified), Russian, and Spanish. Additionally, we improved the performance of several particle systems and fixed a few crashes related to those." Improved performance of thruster particle effects Added first official support for Simplified Chinese, Russian and Spanish Some texts are still missing but will be added over the next weeks [*]Improved performance of loot & wreckage particles Particles are now no longer spawned when they would be too far away [*]Cargo loot changes size depending on the amount of cargo [*]Loot packets that float around now merge together over time to improve performance [*]Improved visibility of rare turrets and upgrades floating around as loot Server "In order to make administrating a (community) server a little easier, we added logging about which resources are being exchanged between players." Added a "script-threads" command-line argument Improved logging of servers Servers log when players enter the galaxy center for the first time Server now logs the items and resources (not text) sent within mails Server now logs when a ship from a disbanded alliance was claimed by a player Server now logs boarding of ships Server now logs alliance vault transactions, and other actions like joining, founding, disbanding, etc. Server now logs which items and resources are exchanged in a player trade Added option -t to /playerinfo command which prints last online time and total playtime of all players Added option -p to /playerinfo command to display resources and other info of players Added a /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file Use this if your server/game has bad performance or lags and you want to help us fix it. You can send us the file alongside an explanation as to what happened. Profiling & Performance "In order to fix some very annoying performance issues, we revamped our diagnostics system to a more centralized approach. You can help us greatly by using these easy-to-use tools and sending us the collected data!" Refactored profiling to find performance issues more reliably Client: Press F10 to save performance stats of the past ~30 seconds to a file Use this when you got consistent FPS problems [*]Server: Type /status to save performance stats of the last ~30 seconds to a file Important: Set profiling=true in your server.ini for this to work [*]Server: New /profile command that records a profiling benchmark for the next 30 seconds and then saves it to a file Use this if your server / game has bad performance or lags Scripting API Added AllianceEmblem class Added a onSectorArrivalConfirmed callback when the client finished loading a sector When a player enters the center of the galaxy for the first time, a value visited_center is set Added a fullLogId property to players that prints a string fully identifying the player Added fullLogId to client Player, client Alliance, Faction, Player, Alliance Added a tagDescription property to TradingGood Added a color property to TradingGood Adjusted Y sizes of labels that are created with only a vec2 and not a Rect Bugfixes "Bugfixes marked with [uBR] are user bug reports. Thanks to everyone who reported! You can report bugs from within the game in the pause menu." Fixed several issues in scripts [uBR] Fixed an issue where turret designs could get lost when merging blocks Fixed an issue where the rotation arrows of the turret brush pointed in the wrong direction Credits can no longer be scrolled back infinitely [uBR] Fixed an issue where fighter orders weren't applied when leaving a sector without them and then returning Fixed several issues where turrets could be placed on blocks where they shouldn't be placed Fixed an issue where turrets could get duplicated [uBR] Fixed an issue where the ship name could protrude from its texture Fixed an issue where transform mode was disabled when clicking the block button or pressing its keyboard shortcut [uBR] Exodus mission corner sectors can now be found even if the mission is not active Fixed several issues with translations [uBR] Fixed an issue where flat corner blocks couldn't be placed back-to-back [uBR] Dangerous transformations to holo blocks are now prevented [uBR] Fixed an issue where width and height were swapped in craft stats Fixed an issue where the "You need X, Y, Z resources" message could contain negative values Fixed an issue with refreshing the servers list [uBR] Fixed an issue where collecting cargo could crash the game Fixed an issue where "loot collected" sound effect would sometimes be played when loot despawns [uBR] Block brush: Fixed an issue where the block size was messed up when rotating in voxel grid mode Fixed a crash when lots of particles could be seen on screen [uBR] Fixed an issue where no traders could spawn at first when founding a new station [uBR] Fixed an issue where trading overview upgrade could display wrong values for the first sector after first relog Also fixes the "sell price: error getting supply demand factor: 3" error message spam (which was not critical) [*]Fixed an issue where AI factions would rebuild the wrong factories after they were destroyed
  9. Patch 1.0.1 Date: April 3rd, 2020 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay Order chains are now started when the galaxy map is closed and Shift was still held UI Added warning text about potentially losing turrets next to the apply button in ModifyWholeShipWindow Blueprints are now called "Blueprint" in tooltips Turret blueprints are now rendered with a blue background in shops Adaptive Vsync is always used first, when trying to enable vsync. If it fails, normal vsync is enabled. Fighter order buttons can now be toggled back off when clicked a second time Added a notification for when there are not enough slots to activate all turrets Newly received items are now always sorted up Added a "Tools" title to the tool buttons on the right side of the building mode Added "repair" and "repair target" orders to map commands Added warnings for mod version changes that will break compatibility "Transfer to Alliance" button is now invisible while not in an alliance Client Reduced volume of background music vs action music Server Several backend performance improvements for servers with many AI factions and players Added a chat message for when player enters 0:0 and the guardian was already beaten and has to respawn first in multiplayer Xsotan swarm event can now be limited to a configurable amount of sectors with players Misc Added more debug logging to find more issues Client-sided mod version compatibility check with server only checks "major" & "minor" version numbers, to allow "patch" version to be used for backwards compatibility Scripting API Added new Sector/Entity callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved Added new Player callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved Added new Galaxy callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved Renamed all "Multiplicator" occurrences to "Multiplier" Left in "Multiplicator", those are now deprecated and will be removed in future versions Bugfixes Fixed an issue where crew quarters delta wasn't shown in building stats Fixed an issue where the turret factory ui wasn't correctly refreshed on show Fixed an issue where non-turret items could be added to the turrets window in building mode Fixed an issue where crew morale was not saved correctly Fixed several issues with german translation Fixed loop-order button not being shown when ship does not yet have some command running Fixed an issue where trading overview didn't list new turret factory supplier goods Fixed some issues where turret designs would get removed during modification of entire ship Fixed some issues where turret designs would get removed when merging blocks Fixed some issues with torpedo UI when auto-loading is enabled Fixed an issue where players of newly founded alliances wouldn't be immediately known as such as members of the alliance Fixed an issue where the AI wouldn't attack an alliance's ships Fixed several crashes in lua scripts Fixed a rare hang when collecting cargo Fixed an issue where map ship icons would be shown in the wrong place Fixed "Show in Workshop" button for mods not working Fixed too narrow list entries for mod paths Fixed some issues with respawning of asteroids Fixed default respawn not being triggered due to non-obviously mineable asteroids being present Fixed respawn not being triggered once all asteroids have been wiped from the sector [*]Fixed an issue where camera shake would continue while paused [*]Fixed an issue where disabled turrets would fire in out-of-sector simulations This fixes an issue where ships with repair turrets and armed turrets would hurt their target instead of repairing it [*]Fixed an issue where the crew transport ship wouldn't bring enough crewmen [*]Fixed an issue where trading posts could sell for less money than they buy for Trading post prices are now affected less by their stock [*]Fixed an issue in building mode where transforming only the orientation didn't work [*]Fixed an issue where "Transform all selected blocks" would reset the orientation of the transformed blocks [*]Fixed an issue where turret designs on edge blocks were positioned incorrectly when the craft plan changed [*]Fixed an issue where stations wouldn't have enough cargo space to be able to trade/produce [*]Fixed an issue where hailing text would be displaced on MacOS
  10. What has happened after the release? It has been three weeks since we were able to celebrate the release of Avorion 1.0! We are incredibly happy that everything went well, and that the post-release stress is starting to fall off our shoulders. Now we will focus on new ideas, innovations, and improvements! There are a lot of things in Avorion that we can’t wait to get our hands-on. We want to thank everyone who sent us one of the many great suggestions that we received! Boxelware, Corona, and Home Office We're not getting spared from the Corona crisis either. Due to the current situation the entire team is now doing home office so that we and all our friends and families can stay safe. Of course, this also means that our workflow isn't as great as in our official offices and that some things will take longer than usual. But we hope that you will understand this and that you and your families are well! Nomination for the DCP (German Computer Games Award) Great news! Avorion has been nominated in two categories for the DCP 2020: Best Debut and Best Expert Game. It is an honor to be nominated and we are incredibly happy! So please keep your fingers crossed for us. :) Sadly, the news article is only available in German, but you can check it out here: https://www.gameswirtschaft.de/events/deutscher-computerspielpreis-2020-dcp-nominierungen/ FYI: The DCP was first held in 2009 and each year the best computer games made in Germany receive awards in a number of categories. 590.000 Euros total of prize money is distributed among the winners, which makes it the German video game award with the most prize money. What's up next? Right now, we are putting most of our time and energy into the next free update! There are some really good ideas that just didn’t make it into version 1.0 and we're looking forward to adding them! Over the next few weeks we'll keep you posted with more news on the upcoming update! ;)
  11. Would you mind telling us the server seed and sector coordinates of the station where this happened?
  12. This issue appears to be present, still. I just had it happen a couple minutes ago and I'm on 1.0 r22100 e7db78830de5. Please post steps to reproduce, things are working just fine here.
  13. Updated with the patch notes for 2020-03-17.
  14. Patch 1.0 Hotfixes Date: March 11th, 2020 Client Added (configurable) pausing when the game loses focus (Alt + Tab) Server Added a server.ini setting to disable creation of backups Bugfixes Fixed an issue with the game crashing while creating text glyphs Fixed several issues with broken translations Fixed an issue where the EnergyTab didn't refresh when the amount of produced energy changed Fixed an issue with modding localizations Fixed an issue where story hints in a sector would always all be the same Fixed an issue where some stations were created without cargo space Misc Added logging to find performance problems Added logging to find more crashes related to file writing 2020-03-13 Balancing Object Detector Upgrade is now a unique upgrade since you don't need more than one Bugfixes Fixed several issues with ships stuttering while flying when server load was high Fixed several performance issues with Object Detector Upgrades Fixed bad visibility of Object Detector Upgrade highlights Fixed several typos Fixed an issue where pausing the game in multiplayer was possible Fixed an issue where the game was regularly paused by the host in a locally hosted game Fixed an issue in building mode where turret designs were removed on undo/redo 2020-03-17 Gameplay & Balancing Added a base selection of essential turrets available at every Equipment Dock Reduced the fines for smuggling Improved clarity of torpedo shafts being blocked (or not) Added a warning message as to why gates might not work when destination is still being generated Reduced additional damage of lightning guns from 50% to 15% Reduced additional damage of Xsotan ships in the center of the galaxy Reduced randomness of Xsotan ships' turrets Special Xsotan enemies (Carrier, Summoner, Quantum) now have stronger weaponry (Rare) than the default ships (Common) Bugfixes Fixed an issue where some UI elements caught mouse events they weren't supposed to catch Fixed an issue where ships would wrongly be tagged as black box wreckages Fixed a rare crash in Object Detector Upgrade Fixed several translation issues Fixed an issue where the game stuttered while looking around, when a gate would first appear on screen Fixed a crash in AI repair command Fixed several performance issues with server browser Fixed several performance issues in main menu Fixed an issue where the currently selected mission in the Missions Tab wasn't updated Fixed an issue where an outdated image would be shown when selecting a wormhole Fixed an issue where the title of a selected object could reach over the UI Fixed an issue where the tooltip of items could often reach over the left side of the screen Fixed an issue where fines for smuggling would wrongly accumulate over time Fixed an issue where extended fighter controls were not collapsed when changing ships Fixed an issue where smaller ships in the center wouldn't get turrets attached
  15. For some reason this announcement got lost in the big shuffle. Not sure how this happened, sorry guys!
  16. Release 1.0 Date: March 10th, 2020 Avorion 1.0 Now Available! Here we are, 1.0! We're incredibly happy that we made it this far. The entire Boxelware Team wants to thank everyone who supported us. Our families, our colleagues, partners and most importantly: You! Thank you for buying Avorion and helping supporting us, you're awesome! What's next? Avorion is now at the level that I (Konstantin) imagined it years ago when I first had the idea for it. That's the reason why now, it's time to go from Early Access into 1.0. But that doesn't mean that we're done with it. Over the next weeks we'll be sorting out the inital launch chaos, and after that we'll start working on the first free update. It'll contain features that have been suggested by the community and that we really loved, but that just didn't make it into the 1.0 version. In the future we're planning on releasing free updates and a few DLCs (for bigger, content-heavier updates) for both new features and new content. So stay tuned! We're planning to support the game for at least two years. Much longer if things go well. Avorion is our baby and we love working on it! ;) If you have any troubles or even more new ideas for the game, don’t hesitate to reach out to us or other members of the community. Check out our Discord Server or the official Avorion Forum. http://www.discord.gg/avorion And now have fun playing and may the Adventurer be with you!
  17. koonschi

    Trade exploit

    Please provide the server seed and coordinates of the faulty trading post.
  18. Patch 0.33.6 Date: March 8th, 2020 Graphics Improved lighting Improved main menu Stations on loading screen are now closer to the camera UI Added a tooltip telling players that extensive turret tooltips can only be set in main menu In Strategy Mode, pressing "Space" now centers the camera on the current selection Misc Added more debug logging to find more issues Bugfixes [uBR] Fixed an issue where description of "Enemy of my Enemy" mission wasn't shown Fixed several crashes in creative mode script [uBR] Fixed an issue where a player's ships' and stations' locations in the sector weren't used correctly when restoring them from backups [uBR] Fixed a crash on the client related to entities arriving from hyperspace [uBR] Fixed several issues with several missions [uBR] Fixed a bug where coaxial turrets were turned into automatic turrets while generating Fixed an issue where callbacks to scripts weren't sent correctly on sector change [uBR] Fixed a few issues with reclassing of alliance ships
  19. Patch 0.33.5 Date: March 7th, 2020 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay Escorting ships can now passively shoot nearby enemies as long as their protegee wasn't harmed yet Reduced overall bounciness of physics Fighters can now heal their mothership if ordered via fighter orders AI piloted ships can now heal themselves when they have repair fighters Balancing "We adjusted the pricing of turrets. Work in progress. There were some pretty harsh outliers, with salvaving, force or mining turrets selling for a price higher than most stations. Other turrets, like point defense cannons, almost cost nothing at all. You can still get crazy turrets for crazy prices, but it'll fit more to the kind of turret. Pricing is now more equally distributed and we removed some of the super harsh outliers, which we think is healthier for the game overall." Adjusted prices of turrets Pricing is now more equally distributed over all turret types Fixed several issues with massive outliers in turret pricing Fixed several outliers where turrets would cost / sell for nearly nothing at all [*]Energy suppressor now suppresses pirate attacks as well as xsotan and head hunter attacks [*]Reduced power of force fighters since they could be used for griefing a lot [*]Reduced probability of "free slaves" mission on bulletin boards [*]Increased damage of laser turrets [*]Increased damage of lightning turrets [*]Increased damage of tesla turrets [*]Increased damage of Laser Point Defense turrets UI Workforce bars in the Crew Tab are now correctly updated to show the influence of the current morale Added icon for "your cargo bay isn't configured to collect this" Added a hint to crew tab about automatic crew payments Disabled "Situational" turret targeting since it was mostly glitchy and unintuitive Improved german translation Classes of own ships are now shown on galaxy map and the fleet window Added a button to change a ship's class from the fleet window Improved the color "Orange" (yes really) Added warnings for when inventory is full The "Found Ship" button on the top right gets a highlight when a player tries to enter build mode while in the drone Added quick transfer of items between alliance and player by holding shift Improved the IME input (still not perfect, but we're on it!) Added new stations pictures to encyclopedia and updated some descriptions Improved visibility of name and emblem on ghost blocks in building mode Added loading screen tip that talks about the detailed turret tooltip option Lost fighters are now shown in sector tooltip on the galaxy map Updated icon for resource depot Added error messages for craft orders: heal, heal target, attack, attack enemy, guard, patrol Updated encyclopedia Client Increased visual size of fighters when they're big fighters Added more debug logging to find more issues Improved performance of alliance emblems Added particle effect to crew loot to better recognize them Added one more bug for you to find The tutorial is now automatically terminated if the player loses his ship in building mode Scripting API: Added clearValues() functions to all objects that can have values set Added a listFilesOfDirectory() function Added a deleteFile() function removeFolder(): only removes empty directories now Added callback "onSectorGenerated" similar to "onRestoredFromDisk" for sectors being generated for the first time Added a Galaxy:isFactionLoaded(...) function to check if a faction is currently in memory Added a UIRect class Added "slots" and "automatic" properties to fighters that always return 1 and false to simplify some code Added a stoneDamageMultiplier property for armed objects Bugfixes [uBR] Fixed an issue where after boarding a ship, the ship would still count as pirate, head hunter, etc. [uBR] Fixed several issues with pirates, xsotan and head hunters spawning where they shouldn't [uBR] Fixed an issue where craft designs didn't restore their saved turret designs Yes, they were supposed to do that from the very beginning [*][uBR] Fixed several issues with german translation in missions [*][uBR] Fixed an issue where every dialog with an entity started the exodus mission if a exodus beacon was in the same sector [*][uBR] Fixed ingredients list not being restored correctly [*][uBR] Fixed an issue where asteroids and other objects would jitter around while mining them [*][uBR] Fixed an issue where scrapping license duration of alliances wasn't shown in scrapyard [*][uBR] Fixed an issue where player wasn't put in the correct location after a jump [*][uBR] Fixed an issue that led to only factories of size S being generated [*][uBR] Fixed an issue that led to unarmed AI ships flying off into nothingness [*][uBR] Fixed an issue where hull polarizer would remove too many HP [*][uBR] Fixed an issue where expanded combo boxes weren't clickable when they expanded outside the window they were in [*]Fixed an issue that prevented reclassing of ships in some cases [*]Fixed an issue where Headquarters couldn't get missions on their bulletin board [*]Fixed an issue where explore sector couldn't be returned to stations except military outpost [*][uBR] Fixed an issue where compare window wasn't shown over other windows [*][uBR] Fixed an issue where several AI states didn't remember their last target over a game shutdown/reload [*][uBR] Fixed an issue with generated ships not being able to turn correctly [*][uBR] Fixed an issue where high-tier turrets could be placed on too low material blocks [*][uBR] Fixed an issue where notifications for new mails were sent on every login, even if there was none [*][uBR] Fixed several issues with several introductory missions [*][uBR] Fixed several issues with mirroring of emblem and ship name blocks [*][uBR] Fixed a few exploits where maxmimum inventory size could be exceeded [*][uBR] Fixed an issue where damage malus between client and server was desynced, leading to wrong repair costs [*]Fixed an issue where no "you can't pick this up because..." notification was displayed for full inventory [*][uBR] Fixed an issue where morale jumped between good and bad if crews weren't paid on time [*][uBR] Fixed an issue where turret AI was sometimes picking targets incomprehensibly [*]Fixed shipyard build ship stats still being shown after back was pressed [*][uBR] Fixed an issue where after selecting a new language, loading screen tips weren't changed to the new language
  20. Patch 0.33.4 Date: March 4th, 2020 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay AI captains now enable flight assist UI Rephrased several loading screen tips Added "Refine Ores" button to strategy mode Updated several icons Misc Added more debug logging to find more issues Added a tutorial stage that highlights the turquoise stats in the Building Mode Scripting API Entity: Renamed "setToFlyToLocation" to more fitting "singleFlyToLocationTick" Format: Added a "translated" method that returns the formatted, translated string Bugfixes [uBR] Fixed an issue where display of hyperspace cooldown was wrong [uBR] Fixed an issue where speed of AI ships was too high [uBR] Fixed an issue where entering "0" was required to start a "sell" AI command [uBR] Fixed several issues with german localization [uBR] Fixed several issues with localization in mission descriptions [uBR] Fixed an issue where clicking through the action buttons in Strategy Mode was possible Fixed a client crash that could happen after a failed connection attempt [uBR] Fixed an issue where turrets were placed on the small sides of blocks instead of the big ones [uBR] Fixed an issue where entities weren't transferred correctly between sectors This might lead to some one-time ship duplication where this bug already happened in the background, no way around that, sorry! [*][uBR] Fixed several issues where ships could get duplicated [*][uBR] Fixed an issue where "refine ores" command couldn't be enqueued
  21. Patch 0.33.3 Date: March 4th, 2020 Moving things to Stable This time it's a short announcement. We're moving the current beta build to default because it's been performing extraordinarily well and we'd like to test it with more users to find remaining issues. In the meantime we're working on polishing up the game more, but for safety reasons those fixes will go live on beta once they're ready, before moving them on to stable. You should brace yourselves for lots of patches coming in over the next few days. We're trying to find some very pesky bugs where we need your assistance as well. Most Important Features The most important features coming with this patch are: New Ship Name Block New Alliance Emblem Block Alliance Emblems Blueprinting at the turret factory A "repair" AI order New introduction missions Lots and lots of UI improvements Lots and lots of QoL improvements For more details, please check out the patchnotes for previous versions below. Patchnotes 0.33.3 The patchnotes for 0.33.3 aren't that spectacular, it's just some smaller, but important fixes. We'll keep releasing the super new bugfixes on the beta branch to not compromise the stable branch by some errors that might be introduced by a faster working pace. Misc "Just a quick patch to move things to the default branch since it's been performing really well on the beta branch!" Added debug logging to find the cause of more issues Bugfixes "As always, [uBR] are User Bug Reports! Thanks for reporting and keep it up!" [uBR] Fixed an issue with combat instructions mission where it could get stuck [uBR] Fixed an issue where turrets could get duplicated [uBR] Fixed an issue where selling and buying of goods wouldn't work [uBR] Fixed an issue with "investigate mission freighters" mission Previous patchnotes You can find the patchnotes for the previous beta branch updates here: https://steamcommunity.com/games/445220/announcements/detail/1702861991428118097 https://steamcommunity.com/games/445220/announcements/detail/1702861991442377955 https://steamcommunity.com/games/445220/announcements/detail/1702861991448953398
  22. Thanks, we'll look into it some more. Edit: There should be a little box popping up for completion, can you see that? Are you running the game in full screen mode or borderless?
  23. Thanks for the report. Does IME work when you input into the Galaxy Notes window? Or any other Text Input window than the chat window?
  24. QnA is correct, everything else would either degenerate over time or we'd have to basically implement Stellaris as well.
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