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koonschi

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koonschi last won the day on November 13 2020

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About koonschi

  • Birthday 09/26/1988

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  1. While it's not the logistics center, with 2.0 there will be some changes that ease inter-factory trade by a lot. Should make the logistics center obsolete.
  2. Commanding fighters by assignable group will be coming in 2.0.
  3. A better overview of all missions is confirmed for Update 2.0.
  4. You can repair block by block, or have all missing blocks restored for a relatively small amount of resources, or discard all blocks so that you can continue building.
  5. koonschi

    Torps

    This is in the game now.
  6. Sadly this is impossible due to rendering optimizations and limitations in the engine.
  7. Sadly this is impossible due to technical limitations of the engine.
  8. After performing well on the beta branch, patch 1.3.8 is now live on default! It introduces Japanese and French as officially supported languages and brings several quality-of-life improvements and stability improvements. Languages "As our community is growing all over the world, we want to support more languages. In this patch we happily introduce the new supported languages of French and Japanese." Added French localization Added Japanese localization General Torpedo shafts can now fire when not assigned to a group Reduced default size of damage numbers Improved performance of durability weakness effects Improved performance of line break algorithm Implemented a setting for servers to enforce steam networking and not fall back to TCP protocols Scripting API Implemented a prototype functionality to enumerate all values in an Enum Enums can now be converted to a table via enumerate() (ie. BlockType.enumerate()) Bugfixes "As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!" [UBR] Fixed an issue where all players end up in the same sector once 3000+ players are registered Fixed an issue where safe mode was always on (even when turned off) when transforming a shipyard-requiring block into a non-shipyard requiring block without a shipyard in the sector Fixed an issue where colors weren't correctly translated in building mode Fixed an issue where hyperspace engine didn't go on cooldown properly when changing reach Fixed an issue where upgrades of ships could disappear through breaking blocks Fixed an issue where clicking coordinates in chat was possible while mouse was visible or obscured by windows Fixed an issue where the Hermit Dialog wasn't shown when another player already spawned Swoks in that sector Fixed an issue where Exodus Mission wasn't updating correctly Fixed a crash in /run command when called from RCON or console Fixed a crash when saving script data of players Fixed an issue where players could leave the ship into the drone while building in tutorial Fixed a GPU memory leak
  9. We're introducing official French and Japanese localizations, and while we're already at it, fixing a few bugs. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Languages "As our community is growing all over the world, we want to support more languages. In this patch we happily introduce the new supported languages of French and Japanese." Added French localization Added Japanese localization General Torpedo shafts can now fire when not assigned to a group Reduced default size of damage numbers Improved performance of durability weakness effects Improved performance of line break algorithm Implemented a prototype functionality to enumerate all values in an Enum Enums can now be converted to a table via enumerate() (ie. BlockType.enumerate()) Implemented a setting for servers to enforce steam networking and not fall back to TCP protocols Bugs "As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!" [UBR] Fixed an issue where all players end up in the same sector once 3000+ players are registered Fixed an issue where safe mode was always on (even when turned off) when transforming a shipyard-requiring block into a non-shipyard requiring block without a shipyard in the sector Fixed an issue where colors weren't correctly translated in building mode Fixed an issue where hyperspace engine didn't go on cooldown properly when changing reach Fixed an issue where upgrades of ships could disappear through breaking blocks Fixed an issue where clicking coordinates in chat was possible while mouse was visible or obscured by windows Fixed an issue where the Hermit Dialog wasn't shown when another player already spawned Swoks in that sector Fixed an issue where Exodus Mission wasn't updating correctly Fixed a GPU memory leak
  10. I would so love to do this, but unfortunately there are some engine limitations that make some of these things impossible 😞
  11. Hotfix 2021-01-28 Galaxy Map: Fixed an issue where the context menu would open while dragging the camera with the mouse Fixed an issue where the beacons of Operation Exodus weren't working correctly Fixed a crash in AI scripts that resulted in ships not following orders
  12. UI Shield & Hull repair rates are now factored in when sorting by damage Players no longer get notifications for shot down torpedoes and fighters Misc Various smaller performance improvements and code cleanups Bugfixes "As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!" [UBR] Fixed an issue where there were no Xsotan attacks at all happening when only Xsotan infected asteroids were in the sector [UBR] Fixed Adventurer not talking to player after player leaves and returns to sector in 'Torpedo Tests' [UBR] Fixed several issues where boarded ships couldn't be commanded or were otherwise behaving strangely [UBR] Fixed issues where the coordinates were swapped in the descriptions of the final Cavaliers and Family storylines [UBR] Fixed a crash that occured when clicking 'Show in Workshop' button in mod upload window when no mod was selected [UBR] Fixed an issue where the end-game convoy would spawn in 0:0 [UBR] Fixed an issue where fighters and turrets could have negative costs [UBR] Fixed an issue where some russian letters couldn't be entered as ship names [UBR] Fixed an issue where AI ships of players didn't fire torpedoes [UBR] Fixed some rounding issues in hyperspace and radar upgrades Fixed some issues where mining & salvaging turrets were coaxial when they shouldn't be Fixed several issues in mining and salvaging AI scripts Fixed several crashes in scripts Fixed several issues where missions weren't restored correctly Fixed several typos Fixed some issues in documentation
  13. Emulation of KeyPresses is not possible. If you encounter crashes in the API, please submit a bug report with a fully working example.
  14. Gameplay Reduced amount of container fields in massive container field sectors to improve performance Note: Only applies to newly discovered sectors Container fields now respawn similar to asteroid fields Docking dock blocks with dock blocks now aligns them perfectly Added cooldowns of 30 minutes to story boss fights Made several improvements to gameplay flow of investigate missing freighters mission "Free Slaves" mission timer now stops after slaves have been surrendered, returning them has no time limit Morale drop for missing officers only happens if there are actually too many crewmen for all officers, instead of projected numbers being too high Client Camera adjustment to ship now also supports back and forth (ALT + mouse wheel) Galaxy Map: Temporary (unstable) wormholes are now shown as yellow paths Building Mode: Turret designs can now also be scaled all at once Building Mode: Improved scale-step icon Building Mode: Moved workshop items that are tagged "Segment Template" to a new folder "Workshop Segment Templates" Improved tooltips to clarify that some items can also be reserved for AI factions Alliance message of the day is displayed on login Permanently installed, but disabled upgrades are now shown correctly in upgrades tab This happens when an upgrade is installed permanently and then the ship is shrunk down, disabling the used slots Misc Updated localization Added more debugging output Bugfixes "As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!" Fixed an issue where players that just logged in would cause logs that look like crashes Fixed several issues in Black Market campaign Fixed an issue where smuggler ships could attack player after having told them that they wouldn't Fixed a crash when using StrategyMode in scripts while not actually in strategy mode [UBR] Fixed an issue where the artifact of the brotherhood could be dropped multiple times [UBR] Fixed an issue where mining AI could try to mine objects attached to itself [UBR] Fixed an issue where mining AI didn't use double-harvesting turrets for salvaging or mining and vice versa [UBR] Fixed an issue where ship name and emblem blocks of small objects weren't displayed correctly [UBR] Fixed an issue where productions of factories weren't started properly while players weren't in the sector [UBR] Fixed an issue where enemies would start standing still after being out of reach for too long [UBR] Fixed an issue where the chat would remain scrolled up even when not currently open [UBR] Fixed several synchronization issues of upgrades in inventory selection of upgrades tab [UBR] Fixed an issue where convoy ship would call out to players that they have missions even though they don't [UBR] Fixed an issue with pathfinding where the ai would not fly through a gate [UBR] Fixed an issue where tutorial would get stuck if player left the sector in a certain phase [UBR] Fixed an issue where "Rebuilding Geometry" was displayed forever when turning off ambient occlusion and removing a block [UBR] Fixed an issue where delivery missions handed out cargo even though player was unable to pay deposit [UBR] Fixed an issue where exodus mission's next beacon location would be shown before player talked to current beacon [UBR] Fixed a resource duping bug [UBR] Fixed an issue where selecting didn't work when select was bound to other mouse buttons [UBR] Fixed an issue where ships would be restored immediately after selling them at a scrapyard [UBR] Fixed an exploit where unique upgrades could be installed more than once [UBR] Fixed some mistakes in encyclopedia [UBR] Fixed casino not talking to player after they leave and return to sector in 'The Family'
  15. What is the Verified Servers Program? Community members can now apply to have their server marked as a "Verified Server"! All verified servers will get a blue checkmark next to the server name in the list. The "Verified Server" checkmark is used to mark servers that we, Boxelware, recommend as great to play on. We want to highlight servers of passionate community members and reward those who are doing an amazing job running their own dedicated servers. Since the verified server checkmark is a quality seal, a verified server must follow certain guidelines (see below). This gives verified servers better visibility and increased server traffic. Additionally, we will provide a direct connection for verified server owners to us to provide high priority support! Server Requirements: The server must be continuously reachable Static IP address is a must The server must ensure a high uptime, preferably through anti-hang / auto-restart scripts No password and must be public The server must be able to provide good performance to allow smooth running of Avorion A minimum of 16GM RAM available to the game (after OS and other usage) A minimum of 4 real CPU cores (not threads) The server must be actively played on The server must be moderated The server main admin must be reachable by us via email or discord The server’s main language must be either English or German The motd must contain a disclaimer that Boxelware recommends the server but does not run/administrate it itself The server must have been running for at least one month In case it’s a new server, the admin must provide proof for expertise of running a similar, actively played-on server that’s been online for at least one month Server Behavior Rules: No homophobia, racism, sexism, discrimination or harassment of any kind No stations or unattended ships in 0:0 Use of bugs, hacks or exploits is not allowed We expect the above rules to be enforced by the administrators Please include the following in your application: A description of how the above requirements will be met & rules will be enforced E.g. considering moderators, auto-restart scripts, backups, etc. A concept with a short description of the server Will it be a role-playing server? PvP, PvE? Regular wipes? Will it have special rules or be classic vanilla? A list of mods used on the server To keep things simple and easily-accessible, only workshop mods will be allowed on verified servers The server.ini file Specs of the machine the server is running on A log file that shows at least a single start of the server The stats .csv files of your current (or previous servers, in case it’s a new server) By sending us your application you acknowledge and accept the following: To ensure good performance, we will be doing regular checks on the verified servers. We will sometimes request the stats .csv files, logs and/or the server.ini without prior notice. In case of recurring or severe rule violations the blue checkmark will be removed from the server. Over the next few months we’ll add a monitoring feature for verified servers where servers report their stats to us, so that we can react quickly in case of performance or other issues. This monitoring feature must be turned on for verified servers. You can send your applications to server@boxelware.de! We are looking forward to your applications!
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