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EvilChef

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  1. Personally i love the Starstrider 200. Would love to see it in a much bigger scale, like 9-15 slots version. The midsection stretched out to give room for fighters. I use the Carrier command mod, so i use a LOT of salvage fighters on my ship.
  2. I've got pretty much the same problem. This problem only happens when i try to start my current playthrough save. When i open my design save "Creative Mode", it opens normally. I've attached my latest crashlogs. clientlog_Thu_Mar_23_10-28-00_2017.txt clientlog_Tue_Mar_21_00-00-43_2017.txt clientlog_Tue_Mar_21_00-04-02_2017.txt
  3. Move the merchants folder into the entity folder. Thats what i did anyway and they are a bit pricy but not THAT pricy.
  4. Holy shit on a stick. 1500+ crew for the 12 slot version. Ok, im gonna progressively hop up from the 7 slot version all the way up to the 12 slot version. Gonna need to make a few pit stops to gather up crew :) By the way. Even the 12 slot version still moves like a dream. Sure it's way less agile, but for a ship that size... Yeah, i don't think i need to say more.
  5. Personally i kinda like the way it behaves but yeah for someone that has gotten used to a quick and agile fighter type craft i imagine the transition would be a shocker. Personally my own ship before i started using his design was more or less an armored schoolbus that could'nt really stop even if it wanted. So for me it was an agile, speedy and insanely manouverably craft considering it's sheer size. Gonna test out his 12 slots version tonight and see how it behaves. If it's still decently agile for it's size i think i may upgrade to that. Hopefully his upscaling also brought a few more fighter slots :) Yes by the way to anyone that goes "Fighters suck". They sure do, but i use the salvaging fighter mod by someone on the forums whose name i cant remember at the moment and that makes a huge difference. Basically i don't field regular combat fighters but rather salvaging fighters. Also AstroOwl, im looking forward to whatever comes out of that lovely designer brain of yours and if i may make another request. Do you have any ideas for a light explorer type ship. Would prolly need slots for hyperspace upgrade, but part from that i imagine even a small 1 or 2 slot one would be perfect. I tried designing one but i cant seem to be able to build small. What I'm kinda looking for is thus FAST and agile as heck basically.
  6. What i can do is to replace all Xanion in it with Avorion, to increase shields, jump range, etc., and give it the possibility to place Avorion turrets. I'll not convert Trinium blocks, because, first, Avorion crew quarters, thrusters, etc are worse than Trinium (because mass), also, Avorion don't have armor. Seem like Tri+Avo version actually looks better than Tri+Xan =) Stats screen and overall view: xml for Avorion version: https://www.dropbox.com/s/9cg6bkw755rvypn/Alligator%20%28Avorion%29.xml?dl=0 As for creating Alligator-style ship initially balanced for endgame - well.. that would be once i reach said endgame. I'm still before the Barrier =) Any chance you would consider making a mothership version? Basically the same ship but with a massive hangar. Im currently flying the Xanion/Trinium version around and it's just amazing. All i found was that i kinda wanted a tad bit more fighters. Basically i fund my ships by salvaging, so having a bay full with salvaging fighters is ideal for me. Anyway, damn good ship sir. Best one i flown so far.
  7. Looks awesome. When i loaded it up in game the hangers where missing though. So did shields and field emitters as well.
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