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CertainDeath

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  1. just wanted to write a post about that 🙂
  2. Problem: Resistance Outposts can not be found via Specific Map Search by Station Type they represent (f.e. the Resistance Outpost could be a Weapon Factory) Explanation: Auto-Explored Systems with Resistance Outposts tell what kind of Station the Outpost is. (Screenshot "Screen 1", in the Mouse Overlay, in this case the Resistance Outpost is a Weapon Factory). The Search in Map Search Bar recognices the Factory Type and Highlights the System (Also demonstrated in First Screenshot) When visiting a System, the Mouse Overlay looses the Factory Type of the Resistance Outpost, and there seems to be no other Indicator on the Map left, to tell what kind of outpost that is. (Screen 2) So the highlight of the Map Search is lost, one cannot find it on map with a search, but has to either memorize all the Stations, or make manual entries in the Notes, which is both tedious. Expected Behaviour: if there is a search for weapon factories in map search, the systems with resistance outposts that are weapon factories will be highlighted. Possible Solutions: There are multiple. Dont define Resitance Outposts with the Naming of the Station, but with the naming of the System? Or create a seperate entity, that is the Resistance Outpost, and only that, no other functions, so in the System there would be the Shipyard, a Weapons Factory (or other Random Station within the Parameters of what can spawn in Resistance Systems), and the Outpost, which then will be some kind of military Station, maybe with some Fighters for Local Defense^^ A hollowed Asteroid Base with Fighter Base and some Troops Available, and maybe some defend this and that missions would be what one expects for such a base for Immersion and aesthetics, but i am not Lead Designer^^ 🙂 Great Game btw! (my first post here)
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