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Ethentianknight

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Everything posted by Ethentianknight

  1. Hoping for a simple server mod to prevent players from selling asteroids. Claiming and founding should work as they do now.
  2. Starting up a new galaxy, really enjoying the updates since I last played. A few things that I and my friends feel would make the experience better: More foundable stations. Being able to supply the stuff I need to build turrets would be great, even if it's crazy expensive. In the same vein, being able to found equipment/turret/shipyard/etc. stations as a player seems almost necessary. Also, making integrity field generators useful again. Double durability on glass means your pretty ship is still gonna shatter. The current setup actually discourages people from building detailed ships as the tiny blocks break easy and can cost a fortune to replace. Hyperspace cooldown is a pain, maybe add a coolant block? Having to scrounge for hyperspace upgrades when your cooldown is ~2min makes me load up another game on the side to play while I wait for this one. Selling asteroids can be a toxic mechanic in multiplayer, with everyone racing around to grab the cash and affinity before the others. Maybe remove the selling ability and increase the monetary yield of selling to equipment docks? Sections with player factories should keep running, otherwise you only get ~5mins generation after jumping out. An actual player has to visit to keep production/sales up. Weapon booster blocks would be neat, maybe augment weapon fire rate/damage when placed on it?
  3. Any plans? I recall a while ago that instead of being able to change our home sector, there would be some sort of fast travel alternative. Is there a possibility of player owned gates in the future?
  4. Public lists, good to know I wasn't messing something up.
  5. I'm trying to get the dedicated server polling publicly - does that require the steam authentication to be enabled?
  6. While I love that you can TAB to select items in descending order of importance, but that renders items like sector scanners useless as asteroids are last in the list and travelers stashes/claimable asteroids always come first. My suggestion is to shuffle the tab order between asteroids, claimable asteroids, and stashes on load. Having other ships/gates first is still really convenient.
  7. are holgram blocks non-solid blocks that appear as hull?
  8. so in theory, if my ship has inegrity fields covering the entire ship, i will never lose a block.
  9. if two integrity fields overlap, do they merge? does an integrity field guarantee that no blocks will be broken until the group hp has been depleted? do higher tiers do anything? if so, do they do more than cover more area with less block? Edit: wrong toic. can you move/close this thread?
  10. steam networking is off, i'll look into getting those ports changed over.
  11. is there a theoretical limit to number of guns you can have? currently the only way to get more is via upgrade (will that possibly change in the future?) and i believe there is a finite number of upgrade slots.
  12. it was on a remote server that I have been using. This is new behavior after constant use for three weeks. It happened again, failing to load the sector in client. I attached to the server and saw it was spitting out a ton of wrong look vector errors.
  13. Hold on that - after 5 mins, it managed to load up. EDIT: Looks like it's taking forever to load each sector due to an error specified as 'broken pipe'.
  14. I can manage to connect to the server, but once I begin loading, nothing displays. I can hear the text for distress calls going off and the server says I have successfully joined. Sent an email with both client and server logs. Looks like it's stuck in a loop. All started when I jumped to a sector and it didn't actually begin loading, rather it showed the sector I was previously in. I saved and restarted the server, then got this.
  15. It is highly unlikely that this is even feasable, but would it be possible to add hinges that could fold up your ship at certain points? from the current engine view, i bet it would require a full rework in building your ship.
  16. Turret groups do not show the actual turrets inside the group, and the icons will change on first jump after being assigned. Also, all turrets enable on jump, which means you have to remember to disable healing turrets every time you go to fight.
  17. Alright. It could be a way to gain affinity with a hostile faction if paying crew ends up increasing affinity.
  18. to store actual ships, not fighters. possibly build a small ship with a volume of 500 units, and have a hangar in a large ship that is 1000 units large, which can store the smaller ship. This way you can reliably store a small fleet in a battleship or station, and they are ships that you build.
  19. Would it be possible to have boarding fighters steal crew and bring them back? you could keep them assigned to 'brig' until their morale went positive and you conscripted them into your crew.
  20. I would like to be able to design fighters for my ship. I understand they would likely be capped at a certain volume, and you would have to choose the type beforehand, but it would be nice. on the other hand, maybe modify hangars or add a block for real ship storage. i know it might be a hassle, but it would bring building to a whole new level.
  21. This way encourages building a fleet and playing with friends. I am ok with spending the 40 iron to go in solo. It is a nice puzzle addition anyways, i like how it's set up. a couple of notes: The warp creation could have been more fluid, maybe add an animation? The sector lags like heck. Almost smashed into an asteroid attempting to fly past it. Maybe disable the lasers once the warp is opened?
  22. Alright. Also, the resistance starts at a hostile affinity, making it near impossible to gain an ally status. Assumedly this is intended, but it definitely sucks when they drop the jammers on you while you're trying to build affinity. When are jammers planned on being removed?
  23. Great! As a note, it required multiple ships - I just build one block base ships and added the appropriate powerups. Is it intended to take 8 ships to open the gate?
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