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Abraxsus

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  1. So the issue is that you've got a weapon (or collection of weapons, if you've found a turret factory and mass produced those railguns) that are extremely overpowered (partially because they are currently bugged in how they handle damage piercing which makes them do WAY more damage than they should), which makes the game boring, correct? Perhaps you should try removing the extremely overpowered weapon to see if that helps the game feel more difficult? Ok then i use Laserbeams ? and cut enemys in 2 halfs in about 3 secons ? xD... sorry the game is broken endgame. But this is ok becouse its EA I fight with a Deathstar vs Corelian Frigates XD
  2. jeahr.... every xsotan is oneshot there ^^ they dont even harm me... 50.000 OM Railgun, contact, down
  3. Hello All, Hello Developers, Today we have to Talk about the Games Difficulty advance. # Early Game Good + The Game is interessting + Exploring & Mining + Enemy does damage to you (u have repair costs) + fights are interesting & dangerous + Traiding * The game feals good # Mid Game not Balanced + U get your first shilds (game will be more easy now) + U get ressources by Mining & Salvaging + Traiding is more usefull now (more money) - Traiding gives u much money, thats bad... is to fast not balanced + Fights are still interessting, enemys will break your shild +&- You craft your own equipment now, game will be much more easy after # Late Game Totaly Broken - Your Shilds are OP (more then 1 million) no enemy will ever harm u again - Enemys are to bad, you dont fear them ... they are allmost oneshot - your ship gets to big, no more challenge arround - you dont need any more mining... no need for it - you have to much money ... nothing will drain it (crew costs,Repairs,Building,ressourc buy out -> nothing will harm your credits any more) - Quests are boring at this point # What we not can do vs this problem - more or bigger enemys by scripting or events becouse of massive server lags if u have many or big enemy ships around # What we need We need a System that detects what ship Class a Player has. m³+mass = class Then we need a Script that will spawn enemys that can Match this Ship Class (If, Player Ship Class = X then load Event X + Difficulty *X if more players are present) so that all events ingame has to check the Player Class before interact with a sektor This new Event ships needs better Shilds, more Guns or a DPS++ Thanks for reading.
  4. I play on beta too, and it works
  5. Found a Bug in the Script long time usage. If you order your Ships to Salvage, they will do it BUT If the ship fly to short to an salvage object, the ship cant aim at the object any more & then its bugged. We need a loop up command that check the last target of this ship. Is this target not destroyed or disapeared in more then 1 Minute The ship has to fly away from that target & then try again. Anti Stuck loop Thanks!
  6. 1. Download the Salvage command.zip 2. Unpack the Salvage command.zip -> u get a Data Folder 3. Copy the Data Folder u get 4. Go to your Steam installation Folder 5. Steam/Steamapps/common/Avorion -> open your Avorion Folder 6. get your copy in there and hit OK -> if something needs to be overwrite, then do it 7. You are ready now, start your game 8. Get a commander on one of your ships 9. Target your ship (u cant fly it by your self) 10. Give the Ship an order, take salvage (the ship needs a salvage laser) 11. Its done, watch and be happy hope this helps you out!
  7. Enemy Spawning caused Servers to lag. We had to reduce our Alienatack.lua to become the Server stable. Use enemy spawners with caution .
  8. Thanks, maybe bigger stations has to be other $$$ Models Solar: *smal 3,6 mil *med 7,2 mil *large 14,4 mil *XL 24,8 mil
  9. Hello Community, Hello Koonchi, If i buy a Builder ship and like to build a Station, its allways a S-Station I Variade the Mass up to more then 4 Billion MT .... the station costs 1 Million Iron,Titanium,Nanoite,Trinium and 600.000 Xanion, and its still a Smal one ..... How to build a M L or XL ?
  10. New one that crashed the server: Exeption in WorkPool worker thread 7 failed to aquire void Galaxy::keepSector<Sector*>: 702, sectorMutex after 31000000 Tries Server died after this Why so many tries ? that couse massive lags... 10 tries are more then good i think...
  11. Warning: The fallback TCP/UDP protocols are deprecated and potentially UNSAVE! If you´re running a dedicated Server, this is Highly discouraged! Use steam networking instead; Enable with --use-steam-networking 1 ############## Following reasons why this is a bad idea ############## * F1 in game isn´t working any more, you can only see your ping not ping of others. In the first place no big problem BUT if you have a high ping player 80 or above the game stops working (lags, flipping ships, no registering gun hits) * If u host a Server with more then 8 players, it will be unstable. U have a stable ping of 9 to your server? not if more then 8 players will join, you will have 400+ @Koonchi, If you like that every one use Steam servers, then fix your steam integration there is a bug, please find it.
  12. New Modpack version Avorionmods.zip 18.02.2017 + Better Gui Interface + More Crew to hire
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