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DaveRune

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DaveRune last won the day on November 20 2021

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About DaveRune

  • Birthday September 3

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  1. I think something like this needs to exist but I'd keep it all in the one tab. I'd reuse the toggle filters like in the Equipment Dock > Sell screen.
  2. Much agreed, I've occasionally had a bug where the right click menu on a ship in the map list has disappeared, and simply right clicking has caused me to enter that ship. I much prefer it when that happens. As the options are: Focus - (Can be achieved with a double click or pressing space) Switch to ship - (Most Used) Switch to sector - (Is this ever used here?) I'm all in favor of a quicker ship switching. I'd propose: [Single click + T] = Switch to ship (Consistent with sector map controls) [Single click + Space] = Focus (Consistent with sector map controls) [Double click] = Focus "Switch to sector" removed here.
  3. I have a turret factory which is also a Black Market. There are various blueprints which use Steel as an ingredient. All of which are impossible to build because despite having enough steel it says "You need more Steel" The issue persists: With all ships After restarting server and client Leaving and returning to the sector I have another Turret Factory in a different sector which is not a Black Market and this one does not have this issue.
  4. Love this idea! This could add a new dynamic to mining in higher tier areas, giving mining vessels a reason to have more shields etc. Maybe a new subsystem to be "invisible to mines" with various ranges. The mines could belong to a faction. If you're "allied" or "excellent" with them the mines wont approach. Or perhaps you have to buy a module from the faction to put on your mining vessels which prevents the mines from approaching that craft.
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