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Commander Corgi

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Everything posted by Commander Corgi

  1. Is this ever updated or is there a new version of this year-old post?
  2. Scanning (getting close enough) to a target reveals important information. However, this information is not retained if the target flies out of this range. Omicron seems to remain, but hull and shield HP numbers do not. Knowing a target's HP is important, and the player has already scanned that target. there's no reason for the targeting computer to "forget" this information. Enemy ships with high firepower and low HP are priority targets, and retaining this information for ships that have already been scanned will allow the player to make more informed decisions in combat.
  3. Currently, turrets mounted on turret rotation lock blocks cannot be set to autofire. If this is intentional behavior, there is a scenario in which I would love to be able to have autofiring locked turrets: Rocket launchers with seeker rockets. By positioning rotation-locked rocket turrets on the hull facing perpendicular to the ship's direction of travel, seeker rockets can be launched at a target anywhere, and the turrets will fire regardless of the ship position. This video (5s) shows what I mean: This can still be done with manual fire, but auto turrets in this scenario would be great.
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