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Scytales

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Everything posted by Scytales

  1. Sure, you can drop and share any derivatives of any of the designs. Releasing these to the public means we no longer hold sole ownership of the designs. Also, if you can keep your professional crew alive long enough, they do get better at their jobs. That might cut your crew requirements significantly. Crew quarters are a pain. They're too large, too heavy, and ultimately bulk up any design if you opt for at least 1 extra crew. I'm not even going to mention cargo space, with its exponential growth rate per volume.
  2. Yup. There is absolutely no way anybody can get to that speed without a bypass. :P
  3. Well here's the first thing I came up with. I haven't tested it out, since I'm not sure how powerful and how cheap you want these. 0.25x0.25x0.5 block 132.8 m/s/s 90 Max Velocity 16 block count and costs... just 16 iron. doesn't even cost money. Mk6BudgetVoidDrive.xml
  4. Whoooooops. I guess somebody partied too much. That is my fault, I'm in charge of design uploads. Sorry for the confusion, I'll be updating the .zip in a bit. We'll get right on that. For thrusters, you can make a stack of wide plates. Stack like 10 or more. Select your stack, copy it to clipboard. Delete the stack, and ctrl+v, but resize your copied stack before you plug it into your ship. They should be paper thin, and for both directions its facing, front and back, left and right or up and down, it should perform like a series of large blocks. If done correctly, these will be lighter, cheaper and more efficient that standard thruster blocks, even those 0.05 wide. Engines are trickier. You can partially clip a part of an engine into another if you use a series of other blocks as an anchor point. The single blocks stacks we use are part of a lucky discovery, and we'd rather want to keep it a secret or it might get patched. :'(
  5. I don't make large ships. At one point while I was designing some of these, the game started to lag over 130m/s/s thrust, but only for some designs. I made another one (titanium) that went 160m/s/s and it didn't lag at all. I don't fully understand the physics in the game engine, but I'm making up for it through testing. The immense amount of time spent designing these generally revolve around keeping block counts to as little as possible, and testing them. If a design is efficient, but lags the hell out of our rigs, it is never released. Naturally, a game engine should render blocks regardless of where they're placed, and more recent iterations of our ship modules have been encapsulated inside single blocks. I don't know if that helps, but peeking inside tells me some of the blocks' textures aren't even rendered when clipped inside another block. Because of my/our design philosophy, we have never truly tested out these modules in gigantic ships though and we honestly cannot guarantee that these will not affect the stability of the client, or the server.
  6. Tada! As per requested, 2 new modules have been added to the front page, a Naonite, and Trinium version of the Void Shield.
  7. Thank you for your continued patronage. We are honored to be of service. The greatest reward we can ever hope for would be the inclusion of our modules into your amazing creations. As ScyLabs is primarily focused on efficiency and optimization, we are sadly unable to conquer our own galaxy. As we get our modules included in your ships however, and as we explore and conquer with you, we make our mark on the universe. That, is more than enough for us. That means comments like these keep us going. Your request has been wired directly to our chief of operations, and if he can take his foot off the accelerator inside our experimental speed record attempt ship, I'm sure he'll come up with something. Don't worry, we will deliver.
  8. Thank you for trying out our designs. We are happy to serve you as we pursue even more amazing things in the name of Science! ;D Update: Added the Mk1 Titanium Void Generator
  9. I actually clipped through an asteroid on the way out of the sector. The collision didn't even register, and I was just beginning to accelerate then. When turning, the camera even lags behind the craft in a weird chase angle about 1km away. Safe to say, anything that goes this fast will be uncontrollable. You can't even see where the hell you are when turning. :o I'll do more experiments next time, and I will once again try to break this record. For now, I'll try shooting down a pirate with this paper thin unshielded hologram craft. Their shots all miss at this speed. Should be fun :P
  10. I had to jump away to return to civilization. :-\ So whats your speed record? :P
  11. Ladies and Gentlemen... After a grueling 12 hours and countless iterations, I give you the most space / block efficient iron-based engine module in the game. The Mk. 7 Void Drive At an extremely tiny 1X1X2 block size, and a spammable, server-friendly block count of 26, It is the perfect replacement for all your ships' propulsion systems. Plug it into your ships now and experience the amazing Void Drive Technology, available only here at Scytales Laboratories. The Void Drive, like all our other designs, is a fully functioning ship too. Mk7VoidDrive.xml
  12. Yes, but I haven't experimented with a lot of the advanced components. (hangars, computers, etc.) From most of the components I've tried, only the size of the engine determines max velocity. If you don't have enough engineers to run the engine, performance drops to almost nil. Since thrusters also need engineers, a careful balance must be achieved between engine power / directional thrust.
  13. Be very careful when peeling off its thin outer armor. flying it bare might cause the game to crash. There are 90 thruster plates occupying the same place as well as 10 engines clipped into 1. The only reason it works is because I covered all of that up. I've experimented on ramming too, and wished there was a nuke block like in "From the Depths." I found the endeavor excessively wasteful in resources. My idea of a ramming ship revolved around cheap, fast moving ships you can spawn to dig into an opponent. Basically, you enter a sector in something that moves extremely quickly, move to the edge of the sector, exit the ship in your drone, spawn a ramming vessel, fly and slam into an enemy, respawn in your original ship, rinse, repeat. I can do that with my X009s, but they're expensive for this purpose. :'(
  14. Thanks for trying it out. I'm glad you're impressed. :) I wrote down the cost on the upper left corner of the first screenshot. Sorry if it wasn't clear. I'll update my post. This is the reason why I chose to optimize the ship to function without engineers: The red block is a 1x1x1 block of iron crew quarters, the size required for only 1 extra crew. Also helps that the ship functions 100% and not the typical 70+ m/s max speed that most craft without an engineer can achieve. :P
  15. Hi. I'm Scytales. I make fast tiny ships. I love this game. :)
  16. 15 hp. Yeah. Like wet, soggy paper. This was not designed to be a combat vessel. Nobody goes into combat in an iron ship. Much less a tiny iron ship about 5 times the length of the drone. You CAN plug these into the insides of a fully armored combat vessel though, a few of these replacing engines and thrusters. A comparable iron engine with this performance is about 10 times the size of the X009... The reason why I never made upgraded material versions of these was because by the time you get enough titanium, you're better off making a less-zippy, but hulking armored behemoth to explore until you get shields. Also at 112 tiny blocks, making these take far too long. These serve as my disposable utility craft though, since it needs no crew and can just be built by jumping out in your drone and hitting the flag button. It has its uses, and is the first thing I spawn in a new game, and still gets constantly reused until midgame.
  17. You're welcome :) Also you can hire just one single engineer and stick 3 of them end-to-end, human centipede style, and they still retain all their properties, but now with a max velocity of 550 m/s :P
  18. Just engines. Ships with the same engine size will always have the same max velocity, whether they have components/armor, or just a huge bare engine. The confusions stems from the ceiling caused by not having enough engineers. Edit: thrusters also need engineers.
  19. Whats worse is when you clip thin layers of thrusters over each other. You don't even need a prefab cube. You can have a prefab sheet with 90 sheets all occupying the same space. I used that concept here: http://www.avorion.net/forum/index.php/topic,1342.0.html
  20. Welcome To Scytales Laboratories We design and produce extremely efficient and optimized starting ships that double as ship modules, easily installed into existing ships. Using Void Drive Technology, (clipping blocks into each other) we can achieve feats never before seen ingame. Feel free to browse through and download our ships/modules in xml form and try them out yourself. Our Products The X-009 Needlepoint -A tiny ship designed to function with no crew. Costs: $1101 and 547 Iron The Mk1 Titanium Void Generator -A generator capable of producing 17 times the power of a generator its size. -Generates 1.02 GW of pure energy to power your amazing creations. Since The Mk1 is tiny, you can add more for more power... Costs: $7430 and 613 Titanium The Mk2 Void Shield - Requested by customer Ertil87, Void Shields in the 1x1x1 form factor seen previously in other Void Tech Modules. - 2 Varieties are available in the archived .zip The Mk. 7 Void Drive - A ship / ship module with a spammable low block count, and a 1X1X2 block form factor, a quarter of the size of the starting iron block. - Performance comparable to typical engine/thruster components 10 times its size. Costs: $693 and 319 Iron X009Needlepoint.xml Mk7VoidDrive.xml Mk1TIVoidGenerator.xml Mk2-3VoidShieldNaoniteTriniumV2.zip
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