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DarkPaapi

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About DarkPaapi

  • Birthday 01/01/1983

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  1. Highlight owned asteroids should be nice. But till its not there you can just zoom out to rts view, draw a box while holding left mouse button. It will mark every object what is yours.
  2. Hello Everyone Im here onec again, and this time to give you a Core Area Overhaul. Reign of the Core: Xsotan Threat and the Defenders of Faith I was petty much get disapointed about the difficult what the game can provide. So start to work on a way to change it. "The Core need to be like a Dungeon!" As they said. And here we go.... Xsotan Threat feature includes elevated difficult inside Core ring, near linear improve in firepower for Xsotans. It can be insanely difficult and unforgiving. (Just as I like it) Of course the resident factions need to survive! Defenders of Faith give a chance to them. All defencing forces have extra damage too. If a faction is not friendly i recon jump as soon as you can! First what i need to say its far from perfect. Im not an expert so its takes time. Known Issue: - It can happen they drop their custom weapon, i minimalised the chance and working on a better way to prevent it happening. It have been made for Rusty's Galaxy Server, and its using an extended version. Only server side need to have this modification, but it can be used on Single Player games as well. I created a file build in control modul where you can adjuct the starting damage and climb towards centre. On default as soon as you pass the Core ring the enemys have 7k Omicron and going up to 100k near 0:0. Huge thanks for Devious for the advices like: "I think is a bit too high... Since you don't hear them they just cut you right up..." Install: To use it don't need to start a new galaxy BUT the already visited sectors inside Core area most likely fall on the first wave of enemies... Sorry about that... (The Light will guild their soul to a better place Brothers) Need to make a backup from steamapps/common/avorion/data/scipts/lid folder ! The zip contains 2 files (shipgenerator.lua and xsotan.lua) unfortunatly its overwriting the main game files. Just drop the zip file content inside steamapps/common/avorion Unisnstall: Restore the files from backup Coution! It will not delete the enemys who already there so those sectors are still Dangerous (if you are not strong enough to get them) Enjoy. Regin_of_the_Core_v0.5.zip
  3. It's an extra for recharging amount, so the shield is coming back up faster if it's not have been hit for a certain time. But it will be nerfed since its quiet a lot what is giving right now. Edit: I will change the description too since its confusing. Thanks Wilponderoci.
  4. Laserzwei is just released his station complex mod (what is amazing) but i want to go with this one as well for single stations. Since he was much further ahead with the idea of useing the power as constans for production, i dont want to go to the same direction. So i going along with volume. Made some observation on the game mechanism. For my test i created a ship, give it a name (what i can remember for 10 secunds), jumped into build mode and make a save. Alt-Tab and took a look into the games saved ships. Opened up the file what just have been made. <?xml version="1.0" encoding="utf-8"?> <auto_2682239530652318457 accumulateHealth="true" convex="false"> <item parent="-1" index="0" maxDurability="32" currentDurability="32"> <block lowerX="-1" lowerY="-1" lowerZ="-1" upperX="1" upperY="1" upperZ="1" index="1" material="0" look="1" up="3" color="ffbfaea3"/> </item> </auto_2682239530652318457> Than go back inside and changed the block iron hull to iron engine, than save. <?xml version="1.0" encoding="utf-8"?> <auto_2682658513304140150 accumulateHealth="true" convex="false"> <item parent="-1" index="0" maxDurability="16" currentDurability="16"> <block lowerX="-1" lowerY="-1" lowerZ="-1" upperX="1" upperY="1" upperZ="1" index="3" material="0" look="1" up="3" color="bfbfbfbf"/> </item> </auto_2682658513304140150> The differences between the two is the auto_xxx what could be the saved template index, color what i dont realy care and there is the index for the block. I did the change a few more times and the index number is always different so that one is controls what type of block it is (Hull, engine, generator, shield etc) And theres the lowerX,Y,Z and upperX,Y,Z wich ones are coordinates from the ship center point. So if i want to get a certen block type volume or surface area in a contruction, what i need to do is do some math. upperX - lowerX give me the x side of the cube of coure if the coorinates are off from the main 0 point i need to do a criteria to never be negative. And its looks like if x < 0 than x = x * (-1) so it will be always a positive number. Doing the same with Y and Z. and than X * Y * Z = Volume, for surface 2 * ((X * Y) + (X * Z) + (Y * Z)) = Surface. So i have a certean block type Volume and Surface area inside a contruction. My questsion is, is it posible to make a script what can take out certean information from the xml plan file, do the math. Than compare them whit a given stats and when the threthold is meet for example the Entity is contains V volume of I index of block, rise the value. If yes it could be way to add production amouth if a certean volume of specified block contanied by the Entity. And display it in UI Of course it need to make it triggered when the plan is saved. Down side if blocks getting destroyed its not updating the input. Maybe the base probram is useing something similar to add stats for an entity. But do it real time. If entity contains this block whith that blockindex, than "addMultiplyableBias(StatsBonuses.ArbitraryTurrets, Volume)" the turrets just an example. But dont know just guessing.
  5. Yes Pob they a little bit OP since I gave Legendary or Rare grade stats as an extra. But the game it self is unfair in a way because you can get multiples from one key. It just helps a bit in a way to not jump in and out of the inventory and look for a specific modul in the junk what you looted in the last encounter. But you are right, should be nerfed a bit.
  6. Finealy I will not get blinded again while detailing :D This is awsome. Thanks Praise the Empress!
  7. This is why i using paid licence Antivirus programs. Of course there is planty of backdoors on the windows system, Linux is better for programing for sure, but I rather take the risk and playing than waiting years for port, and Im not doing this for living. If its bothers you I can take the notpad thing down from the description. Its realy doesnt matter. If the random number what i used is 0 its just give you the base options, in the new one i added an extra factor so if the rarity going up its supports more. Tha answer is efficiency. As the rarity going up, the used energy per added bonus crew is going down. There is some exceptions, i call them unlucky finds. Its could be a good idea, if its balanced. Thank you.
  8. Thanks for the answer. Nice move give a negative statbonus for generated energy, yeah its same as rising the consumption. Expecialy like this part "--adding 1 Turret per 600,000 net worth of the complex" its quiet usefull for big stations. Plus the way you done it is brilliant.
  9. That one is lightyears better than my scratch for sure, congratulation mate. Totaly different way to solve the problem whit the not so player frienly vanila ones, and nicely done. (Maybe a bit to Compl3X for beginers tho :) ) Q: Its looking for produced power amouth to run right?
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