Jump to content

Stroichik

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Stroichik

  1. It happens to me after some time playing. Some weird sort of singleplayer desync with server - which by itself is weird, since its singleplayer game. But game sometimes glitches as if i`m permanently in online mode, even though i made sure to only play singleplayer. So after sometime i cant dock as well, unless i logout to main menu and load game save again. Nothing changes, not even my location in space, but suddenly i can dock again.
  2. If in group first torpedo tube gets empty, torpedo icon disappears, so its not possible to see wheter group active or not. Would be nice to have placeholder torpedo icon for situation like that.
  3. I also tried to manuall turn my ship top side facing Sector map camera and then jump to another sector. It switched East-West to proper directions, but it swapped North and South directions. So South is on top of screen, and North is on bottom.
  4. East and west directions are in wrong places. It has been like this forever. Lower gate is South. so East gate should've been on right side of sector. Its as if we look on galaxy from above, but when we enter sector and open strategic view - we look on sector from below. Haven't been fixed ever since game was published.
  5. Its working just like Fullscreen, no difference. And video blinks every time i alt+tab, just like Fullscreen mode. And video player window is not shown over game window, just like Fullscreen. 5 years ago i asked to fix this, plz.
  6. Its working just like Fullscreen, no difference. And video blinks every time i alt+tab, just like Fullscreen mode. And video player window is not shown over game window, just like Fullscreen. 5 years ago i asked to fix this, plz.
  7. If u want to make fighters useful in combat do this: 1) Take fighter from before 2.01 patch 2) Make them cost 100x materials less, and build faster. Average 1 minutes per average fighter. With high-end ones to go for 5 minutes. 3) Make hangars 100 larger ( to fit extra replacements) 4) Make each squadron to have a surplus of 108 bodies and consider fighters as "remote drones", which are stored in hangar and launched when drones get shot down. 5) Give them base speed of 1000 m/s (with short boosts up to 2000 m/s if Xsotan or Pirates have base speed of 1500 m/s), which can be upgraded when building new ones in Fighter factory, so that they will be able to catch up to enemy capital ships. 6) Give them turrets to shoot at enemy while NOT FLYING FACE-FIRST INTO PDC. So they could orbit enemy and shoot them. Logic of combat: U launch 1 squadron of 12 fighters, they catch enemy and orbit around it shooting it. Enemy PDC have hard time hitting them, but when they hit they kill them quickly. <--- that balances low durability against new move pattern But since each squadron have extra 108 replacement drones in storage, u can launch replacement immediately after loosing some in combat. < --- that also balances low durability with big extra replacements that can be stored in hangar, if hangar is large enough to hold so much extra bodies.
×
×
  • Create New...