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Asherogar

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  1. Let's say that Xanion starts at tech 30 and ends at 37. Meaning any turret within this tech level will be made of Xanion. That will help to fix the current horrible state of looted turrets at least a little bit. Currently you can get something like naonite mining laser with tech lvl 34 right near the barrier, which is utterly worthless, even if stat-wise it's a perfect legendary turret. I'm not sure if material of a turret affects it's stats, but it does completely screws mining and salvaging turrets. Even if material has no effect on stats for combat turrets (which I don't really beleive is the case), it still would be much better to have turrets be of the same material as your current zone is. Currently looted turrets are abyssmally worthless already even not counting this additional layer of RNG.
  2. Currently ships set on patrol to defend sectors don't interact with the new operation system at all. They always present, do something causing load and captains on them gain no exp. What i suggest is turning "patrol sector" order into an operation. Ships sent on "Patrol" would be removed like with any other operation, but would be spawned back as reinforcements when one of the sectors with your faction/alliance presence and within "Patrol" zone is attacked. Operation duration is probably infinite to reduce micromanagment, but every 30 minutes captains would get exp and (optionally) bring back a little bit of credits, turrents and subsystems.
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