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Jethias

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Everything posted by Jethias

  1. I know there are acceleration subsystems, but can deceleration subsystems be included?
  2. The game is doing good so far other than not being able to build as big of ships. I had a thought while salvaging. I know there are random wreckages like space stations and wreck fields already. Just as a side, it would be cool to find like a big old destroyed super carrier or battleship from a war long ago and possibly provide some additional insight on the logs on what happened. Imagine warping into a sector, you zoom out to look at it and on your map is just a colossal ship. That would feel like a jackpot for sure. I know you can find smaller ships, but it would cool to salvage massive wrecks other than stations. I am a fan of Homeworld and if you guys are too, then you would understand the Karos Graveyard, especially in Homeworld 2. There are just massive wrecked ships that provide more insight and mystery of the galaxy, but except in Avorion we would actually be able to salvage them. It would just provide more excitement and variety for those who like to salvage like me. Thanks for all you do developers.
  3. Fighters are not working properly. When I tell them to attack a target all they do is follow. When they get in range the fighters will stop and when the enemy gets away they follow again instead of shooting.
  4. Please allow the ability to turn down the torpedo warning sound. Most enemies have torpedos and its annoying to have a constant beeping sound every fight.
  5. Hello Developers, If you take the time to read this, I really appreciate it and thank you for all your hard work on an amazing game. 2.0 is good so far, but I wish we could build bigger ships without it impacting processing power. Maybe if engines/thrusters did not require processing power and generators? I know making a new system is hard to balance and I like what has been done so far. What would be a great option for 2.0, is if you could have a resource sink if you want to stay in the iron/titanium phase. For example, lets say I can buy an upgrade for 1 million titanium to double the size of my ship without it impacting processing power. That way I would still have to get building knowledge for the next phase to unlock sockets and having a bigger ship won't impact the phase I have already earned. It could be left as an option to those who are okay with their ship and decide to move on, or if you put more work into it you can get into the next phase more prepared. I really hope this is something you could look into. I like to farm and stockpile resources to build big things. I think those who put more work into that sort of thing should be rewarded. Otherwise, mining resources isn't as viable and seems pointless. Right now I feel like I have to rush into the next phase just to build a bigger, more creative ship. Thanks for all you do.
  6. ACTUALLY. I have an idea! What would be a great option, is if you could have a resource sink if you want to stay in the iron/titanium phase. For example, lets say I can buy an upgrade for 1 million titanium to double the size of my ship without it impacting processing power. That way I would still have to get building knowledge for the next phase to unlock sockets and having a bigger ship won't impact the phase I have already earned. It could be left as an option to those who are okay with their ship and decide to move on, or if you put more work into it you can get into the next phase more prepared. I really hope this is something you could look into. I like to farm and stockpile resources to build big things.
  7. One big problem I have right now is not being able to build big ships due to the processing power thing. I wish engines/thrusters didn't require processing power. Not being able to build bigger ships is kind of a bummer tbh. There's not much point to stockpiling resources anymore. Without having more of a reason to stay in the lower areas other than building knowledge, I feel like I am having to rush to the next phase just to build a decent ship. Even when the ship is decent, it still lacks. If I earn the resources and craft my own weapons I should be able to break the game a little bit. Those who spend more time in phases should be rewarded for the work you put into the game. Developers, if you are reading this please don't take it out of context. The 2.0 is good and I know creating a system is hard. I am not even sure how to implement a better system for building bigger ships to go along with processing power and building knowledge.
  8. I like the game so far, as it provides a new level of difficulty and progression. I felt motivated to stay in Iron/Titanium to get new guns and improve my ship instead of skipping. Previously, it felt like a waste of time to stay in the previous phases when I could just hyperspace to Trinium. I have noticed a weird glitch when you have multiple ships and you switch to one, your previous ship you controlled will start attacking the one you are using. Almost destroyed one of my ships. Could you guys add a pilot view block of some sort? It would be nice touch whether it is 'optimal' or not to just be able to fly around in my ship with a cool pilot view instead of a rotating camera. If battle gets tough, then easily switch it to free camera view. Pleeaaasee? =)
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