Hello Developers,
If you take the time to read this, I really appreciate it and thank you for all your hard work on an amazing game. 2.0 is good so far, but I wish we could build bigger ships without it impacting processing power. Maybe if engines/thrusters did not require processing power and generators? I know making a new system is hard to balance and I like what has been done so far. What would be a great option for 2.0, is if you could have a resource sink if you want to stay in the iron/titanium phase. For example, lets say I can buy an upgrade for 1 million titanium to double the size of my ship without it impacting processing power. That way I would still have to get building knowledge for the next phase to unlock sockets and having a bigger ship won't impact the phase I have already earned. It could be left as an option to those who are okay with their ship and decide to move on, or if you put more work into it you can get into the next phase more prepared. I really hope this is something you could look into. I like to farm and stockpile resources to build big things. I think those who put more work into that sort of thing should be rewarded. Otherwise, mining resources isn't as viable and seems pointless. Right now I feel like I have to rush into the next phase just to build a bigger, more creative ship.
Thanks for all you do.