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Rundai

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  1. cant wait for a stable release *-* this mod sounds awesome. the standard ships become boring after a few hours. having a real challange with workshop ships would be a great addition to the game
  2. yes im aware of that XD but the hope dies at last XD this would be great ^^ its the core mod of all my game sessions XD
  3. i tested it and it doesnt work with the newest beta XD just wiat for an update
  4. just a quick report. I know the mod version is not intended to work with the newest beta version. At the moment i have the Problem that after some time the income seems to stop and can only be started again by restarting the game. alos sometimes after refurbishing a mine the insome stops again completly. maybe this could help? beside from that after editing the sectorgenerator.lua sript so that fighter factories can spawn the mod works pretty fine with the newest beta.
  5. really cool mod XD it would improve the trading stuff greatly. Maybe you can look into this mod. eventually both of you can work together to make a big trading mod? http://www.avorion.net/forum/index.php/topic,2252.0.html
  6. could it be possible to have thecode instead of the file? because i already use a mod wich modifys this script
  7. yes after i recognice this post i start to use it. its in my opinion a bit cheate but i havent found a way yet to form his mod into my needs XD so for now it does a quit good job
  8. the map system could be difficult. because every sektor is loaded on the time you jumped in that sektor. so you need a script for that and as far as i know its not possible at the moment to load a system scriptbased.
  9. maybe a suggestion to make some timebased waves? maybe every hour a massive waves as an event spawning one ore more waves at once. time surely adjustable. could be a big threat in a peacful galaxy XD
  10. how can i missed that XD thanks for the info^^ i think i was to focused on getting it into a certain productionline instead of trying something like this first... maybe i can use you code for experimenting for my idea?
  11. how do you do this? i seachred two days for the codes for this. because i had the idea to bind them to a production line but was unable to do this. this is absolutly awesome and give me the hope that my idea is still possible
  12. at the moment thats not possible in this way. i can suggst you the "out of sector" mod wich calculates the production while you are away. but koonshi said that hes working on it that sectors kepp beeing loaded if stations or ships are in them
  13. on steam i read somewhere that theres a mass limit. i dont encountered it myself but many other complained about that theire big ships cant use gates anymore
  14. wow thats amazing. i searched a long time for a good looking mining ship and this one is absolutly the best ive seen so far. at home i definitly downloading this one and replace my actuall mining ships of my fleet. cann you post the stats of it maybe? like system slots, energy etc?
  15. you dont get what i want. i know how to found mining stations. i know how to claim asteroids. i want to edit the sscripts of these. i want a station that dont produce goods. i want them to produce iron instead or titanium. but i dont how to write this down in the script My idea is the following: I want to create a new productionline in the scripts. i want to use the normal goods from the mine. in this case the normal ore one. then a freighter haul them to a new scripted station. thi station produce no regular goos for trading but building materials like iron, titanium or naonite. like this i want to create a whole new way to farm these building materials. i see this like an end game way for people like me who are lazy and dont want to mine. my idea ist that the higher the building material, the more complex is the production. so lets say for iron you need the good ore and water to wash the iron out of the ore. for titanium you need a 3rd good. something gas like, lets say helium or something like that. for nanoite you also need chemicals to alternate the process and so on. the higher the material the more goods you need, the more money you have to spend for the production line. but at the moment the scripts dont allow me to switch from goods to the building materials. if i do this, the station founding script gets bugged and let me build no more stations. i think it try to use something thats not exist
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