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NITROtbomb

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  1. I had a thought... with Exploring there is many sections of space that are empty boring parts of the Galaxy that are just a waste of time jumping into, and there is a lot of them which has really turned me off exploring in general... which made me think perhaps the entire way the galaxy is generated could be updated to make exploration super fun and engaging.. so a few ideas: A) could be set up in a way similar to Stellaris and the game generates galaxies, set up in a spiral pattern or the other shapes that are used (big blob or circle) to make Avorions galaxies feel alive rather than a big grid of space. this would also be a great way to see how the interstellar politics work within the game. a cool thing Stellaris also does is let you choose how many Star systems are in the game, to choose if you want a big game or a small one. B) To liven up the Systems themselves, perhaps have it set up in a way that there is more going on in the system, rather than just one or two Asteroid fields. Possibly similar to the way that Rebel Galaxy creates systems, where there is stations and other important locations that you have to use a sublight warpdrive to move quickly over too. Would be a cool to have the main factions bases in the center then on the outskirts in an asteroid field a Pirate base, hidden, spawning ships and sending them in to attack the faction and you could be paid to get rid of them by the faction. Creating more action for the player to engage with inside a system. ps. the way that Rebel Galaxy does the size issues of planets and the sun is really effective. C) it would also be cool, to help with finding all the factions buildings is, if you go to their main system go to the capital building and you can buy a map of their faction? would be cool just another idea. so yeah Just some ideas I have been thinking on for a while, after playing other games that I think have really cool and applicable ideas for Avorion cause man there is improvement for sure but I'll be damned if this isn't the best Spaceship building system I have ever used!
  2. If its at all possible could this also include other angles like a 30° Or other kind of increments.. would make having angled circular and cylindrical shapes easier/possible..
  3. Amazing!! so pumped for Part 2 especially, torpedos sounds super fun tho :O
  4. Seriously though... Is there a way we can stop having the creations section dilouted with "Requests" I am finding it hard to find th pages I enjoy while sifting through all these people asking for stuff (especially when its the same over and over...) Is it possible to combine them all in one post pinned at the top to make the Creations topic much much cleaner.... Regards, Someone who like perusing the catalogue.
  5. Looks great!! Can't wait to try it out
  6. I love fractured Space, I was thinking of doing some titan ships... been on a little hiatus though.. I have built a Zarak Raider if you'd like to see :) https://www.avorion.net/forum/index.php/topic,2307.msg11980.html#msg11980
  7. well personally I think this is all going in the right direction, soon perhaps all ships will be cubes?
  8. been jumping around a little bit.... Its an interesting change. but is that all there is at the moment? will there be an expansion on this idea? also some of the planet graphics look a little warped and weird now that they are cubes.
  9. OKAY YOU KNOW WHAT You know these are absolutely amazing right????? LIKE OMG I was actually vocalizing my excitement when I was clicking each spoiler!!! And the last ship I just straight up said Wow out loud!!! Amazing work dude!!!!! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
  10. Yes you are quite right, I found though that the Avorion Missiles didn't move far enough away from the ship to make it effective so I just made it a top launcher space next to the bridge :P
  11. A speed build done in under thirty minutes!!! The Iron Undercutter
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