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kellyR

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  1. It would be a huge help to building if the build mode editor could keep track of blocks that were meant to be a logical group of some sort (A brush, basically), so that if you say, paste in a template, you could have the editor remember that is meant to be a solid "brush" and could therefore select the whole group again later with some key combination (Like if you say, shift and middle click on a block in that group, it would auto-select the whole group for you). Would make modular building better if you could easily delete whole pasted templates if you decide it was the wrong thing to put there, but have made a hundred changes since then, and don't want to undo all of that.
  2. Could we please get some capacity to set constraints on our turrets' fields of rotation? It's already sub-optimal to build nice looking, tiered turret emplacements due to the way the game lets turrets shoot through each other making a flat plane the optimal design for ship sides. The fact that you can't set rotational constraints just makes it a further kick in the groin that if you do go to the trouble of building tiered turret emplacements, half the time your turrets will turn all the way around and stick their barrels straight through the walls of the upper gun deck. So not only can they not fire in that direction, they insist on trying to aim in that direction anyway and it looks ridiculous as their barrel clips through ship geometry, and they keep trying to attack the target over in that direction instead of turning to fire on something that's actually in their potential field of fire. I built this today, and it's frustrating to me that I can't set the turrets' rotational constraints and resting point of aim, like you can in From the Depths. It would be great if I could set all the little turrets' resting points of aim, so that I could have them all face outward properly, and it would be great if I could set them to not try to turn so far that they would be hitting each other (Even if they can't, really) or be facing into the central tower. It would look nicer and function better.
  3. It might be the enhanced commands mod messing things up then. I'll try uninstalling that. Edit: It was indeed the enhanced commands add-on that broke the mining and salvaging orders! Thanks for letting me know the basic version was working for you, now I can actually make use of this 😄
  4. Interesting. Do you have the basic commands + enhanced commands sets, or just the basic commands set?
  5. Yeah, I got it off the workshop, I just figured posting here might get attention since the workshop comments where other people have posted about this issue haven't been replied to. Also I figured I'd see if anyone else was having the same problem, other than the one or two comments on the steam workshop.
  6. Does this mod need an update? It seems like it's not working at present. If I activate the mining or salvaging commands for a ship through carrier commands, the fighters launch but do nothing. If I issue their carrier ship a normal vanilla command to salvage or mine, the fighters suddenly work.
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