having no idea what im doing really I just try this and it didnt work, I think if I knew what the pitch, yaw, and roll values were labeled I could maybe try a better attempt.
function traffic_police(entity)
-- for some weird reason (bug?), maxVelocity is smaller that actual value,
-- so it needs to be multiplied by 2.5; probably programmed by some murican...
local initial_top_speed = Engine(entity).maxVelocity*2,5
local tier = ShipSystem(entity).numSlots
-- we start off at 600m/s max, and loose 20m/s for each system slot of the ship
-- that means 500m/s max with 5 slots, 400m/s with 10 slots, 300m/s with 15 slots
local max_speed = 60 - tier*2
local new_turningSpeed = 2.1 - tier*2
-- yes, speed also have to be set divided by ten, another bug?
-- new speed shouldn't be higher than the one provided by engines
local new_speed = math.min(initial_top_speed, max_speed)
-- reset to zero
entity.addMultiplier(entity, StatsBonuses.Velocity, 0.0)
entity.addAbsoluteBias(entity, StatsBonuses.Velocity, new_speed)
entity.addMultiplier(entity, StatsBonuses.turningSpeed, 0.0)
entity.addAbsoluteBias(entity, StatsBonuses.turningSpeed, new_turningSpeed)
-- as you might have noticed, these two methods demand entity as first argument - contrary to what the Documentation says. 3 bugs in 1 piece of code, how bout that!?
print(entity.name .. " - " .. Engine(entity).maxVelocity * 2.5)
end