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Juckslasher

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  1. I want to expand on one of my previous mixed suggestions as I feel like different starts could use less resources to develop and yet make game play much more interesting. Last time I mentioned these "starts" It was in my "spicing up pirates" post which was not really good of me to bundle up the two ideas so I wanted to make it a standalone suggestion. I know it likely has been suggested in some form or another but I feel like to massively spice up the game you could create new, much more interesting starts that would use the new progression system that was announced or perhaps even use the old system too. Also adding the idea of more starts might push out alot more mods that develop special starts that normally wouldn't be easy to develop if you have a page/code dedicated to it perhaps. Here are just some ideas of mine but post your suggestions down below also I would be happy to read them all. Last time I started off with a basic start so this time im starting with a complicated and possibly dangerous start, -The Core Start where you start with bear minimum resources however you start with just enough avorion (yes an avorion start) to jump across the barrier and flee as the zone will be way too dangerous for you to handle early on, or you can be greedy with this start and scavenge destroyed pirates/xsotan for early late game loot and then retreat later. However so people don't push their luck too much make it for the first maybe 20-40 hours you are hunted while in the core which eventually stopped happening after the time period. Previously I mentioned a Pirate type start in my other post but want to expand it abit -Likely one of the more interesting starts would be to start allied with a single pirate faction (enemies with all the rest) and you start in a small cluster of space which introduces mini pirate factions across the galaxy as sort of a home base for each pirate faction. Also with this start you would be at war with every single normal faction to start off with however there will be opportunities to get on their good sides with enough work. This save would give two options for multiplayer (or more if you can think of any more) these options would be 1. To start in the same pirate faction or 2. Start in different pirate factions. Ways of surviving early on in this Start would be to attack unarmed/lightly armed cargo ships or shooting up enemy pirate factions to survive slowly growing your strength. One last possibility for this start, but is optional by the developers if they dont like this part of the suggestion, is the ability to fund/upgrade pirate factions to be more of a threat and possibly more of an assistance to yourself. The next list of starts will be minor influence of gameplay but might be enough to spice up your playstyle, these suggestions will be brief and can be expanded on in the comments or by the developers if chosen -Trade Start: Start with a small amount of resources, a small chunk of credits and only one defensive weapon turret to allow you to stop early aggression while trying to escape, main goal is to trade and start up from that and then expand from there. P.s. you start with a drone without mining lasers -Mining Start: No Weapons to start with, 4 mining turrets and your drone upgrades its mining turrets as you first get a new ore type. No credits to start with either so it will mostly start with mining. -Damaged Mine Start: Start with a founded mine (such as coal or oil) that produces much more slowly and can never be upgraded to normal mines levels. It allows for early income but not too strong of an income, allows for self trade early on or AI trade. Also minimal Resources and mining equipment most will be acquired from purchasing early on. -Scavenger Start: as for the final simple start I suggest one of the more difficult simple starts to be a scavenger that has no weapons nor mining turrets, you start with a single salvaging turret and very very little resources to build a small ship with. The rest is up to you captain. I think for this post I won't post any more suggestions just yet, I might instead post comments here on any other starts I think up later. Upvote or follow the post to keep up with my new ideas and hopefully you enjoyed the idea.
  2. I still stand for the mining fighters changes to allow for more active use of fighters rather than ai controlled ships allowing unlimited range while when your controlling ships its limited to 2-2.5km. But the announced fighter changes do sounds interesting, my only worry is that are they still going to rush in and die even if they are long ranged weapon fighters.
  3. Hmm it seems I docked with other players after all but for some reason it wasn't working in another save. Perhaps theres an occasional bug where its not possible for certain galaxies?
  4. lol trying to make this game into stellaris? Interesting idea but very hard to implement no? I wouldn't mind to see it super late game for a new way for resource generation
  5. I know this is a very late suggestion but has any one ever just wanted to dock their ship to another ship to roleplay or just to maybe plant a very small bug onto another players ship to use as a spy? Well I know I have and its just a minor thing but it could mean so much, Maybe add options to allow servers to disable that feature as it could be used as a negative thing on public servers but with friends it sounds like a no brainer feature to implement. As a bonus suggestion if you do add that feature perhaps add an item/block that removes the box icon around another players ship when docked for stealthy uses.
  6. Pirate Changes/Additions: I do see some systems with pirate shipyards and such but since each area tends to have its own pirate faction why not make it a little more interesting by making them a smaller faction instead with a reason to have these sectors. These sectors would consist of different stations that could be seen in another feature im going to suggest down marked with a "*" below but first talking about different pirate type sectors. Different Pirate Sectors: Main high threat sectors: Full of different stronger than average pirates of the area that has focuses on defending their systems and have a good time while doing it. Asteroid posts/Satellite sectors that grows their influnce of which sectors they can go too. Destroying such posts/satellites temporarily lowers influence in surrounding sectors slowing pirate spawn rates until they have rebuilt these stations. A Pirates Smuggling Bay: A place where pirates dont shoot on sight but gives you an opportunity to perhaps get friendly with them, maybe a place to pay off bounties on your head or even a place to smuggle some goods. Also a special cheaper than the average faction map revealer to show the pirates zone of control and surrounding factions border systems (their raid spots perhaps) * Game feature suggestion: Special starts when first loading into a galaxy to choose your start types: (All Starts start with common quality gear) (Start Difficulty in brackets) Simple/Classic Start: Where you start with your usual two mining turrets, two chain guns and a handful of resources and credits (Easy/Classic) Trader Start: You start with more credits than the average start and a single chain gun for defense. A start focusing on trade and reducing the ability to rush mining (Medium) Miner Start: Where you start with zero weapons but have four titanium tier mining drills, also start with either more unarmed and less armed turret slots or simply give the miner start a starting upgrade to allow you to equip all 4 mining turrets. (Easy) The Pirate Start: Where you start all factions with bad relations or war relations but allied with all pirate factions, you may use their stations and only start with 3 weapons and very little resources to work with. Warning the only form of early game trade is with Pirate Smuggling Bays. (Hard) Rift/Scavenger Start: A brutal start that finds you spawn much closer to the core than you could ever be ready for, You start with very small amounts of resources, you have no turrets what so ever and very little money. Your job is to hope to scavenge early loot from pirates that get destroyed by factions or even get lucky and find stashes. All factions start neutral to you but not a single faction starts in bad relations with you as your just a lowly scavenger their eyes to make ends meet. (Extremely Hard) The Mine Start: You start with a basic coal or oil mine that is weaker than the average mine with extra upgrades starting cheaper to get it to your standard coal/oil mine. You start with a very small ship with a single mining laser in the middle of no where, there are factions close to your spawn but not directly in your spawn. (Unique/Difficulty Varies)
  7. So my plan was to create the ultimate playable carrier, rather than focus on AI carriers but I found out when you control the carrier the range of the mining fighters only seem to be arounf 2-2.5k which isnt that far at all. I feel like this should at least be somewhat upgradable like perhaps increase range with the "Mining System" Upgrade, because that upgrade does effect the range of AI ships but not for fighters what so ever. Any form of range extension would be awesome as right now they are extremely expensive for how limited they are. I'm also afraid to try any sort of combat righter as even with points into durability barely increases hp while enemies maul those kind of hp, I know they have a dodging mechanic and all but eventually when the enemies do hit they would I think go pop. I would like to know a little bit more about all the kinds of fighters such as borders and cargo fighters and their uses but with the things i've tested seems not worth the effort and resources right now.
  8. Hey guys i'm Juckslasher and this is my second time ive decided to enter a forums, Forums was never really my thing but I brought Avorion not too long ago about 1-2 weeks and have already pumped in 100 hours as im really addicted. I'm sure it will slow down but i'm excited even more now that I know update 2.0 is around the corner. I would love to get to know the community or at least those more dedicated to it, though I do warn as im very active on things like my own discord servers and don't like to overwhelm myself so sorry if I don't seem like I want to instantly get to know everyone closely xD About me: (I will write some personal details like age and such but its more to understand what kind of person I am) Age: 23 (birthday oct 30) Country: New Zealand Interests: Space/Sci-fi, Anime, Gaming, Youtube, Streaming, Discord Traits? obviously traits are normally to be judged by others but...im a memer, whoes always looking for ways to make a game a little more spicy than usual. I'm also quite carefree and open. Though I might be a challenge to get close to for reasons I shall not specify :D ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ What to expect from me: Opinions: I love opinions both positive and negative and I also respect other peoples opinions. Suggestions: I can already see a few things I would tweak personally but they are generally minor things or just want to suggest some cool additions. Creations: I might post my creations from time to time, though I will be mostly posting them on my workshop so for more posts of that it will be on my steam account : steamcommunity.com/id/Juckslasher Streams: Im a small streamer who plans on streaming this game. I wont link it but just search up Juckslasher on twitch if you are really curious though do bewarned Avorion isnt my main game of choice to stream (yet maybe?) Also my channel is set to mature because I swear and sometimes make jokes than lean on the lewder sides of things. currently got a broken mic so probs wont be streaming for another few days after this post maybe even longer. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Honestly as I said forums are not normally my thing but I want to take part of a forums because of passion towards the game. I'm not sure if it will die down quickly but I easily saw within the first 50 hours that I might even be able to put 1000+ hours in the game but time will tell. I'm not that creative so don't expect some of the master pieces that I have already seen in the workshop but wanting to share from my perspective of the game. But I hope you enjoy my antics and that you all have a good day. #AddFoundableGatesToTheMainGame
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