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Colonel_Horyse

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Everything posted by Colonel_Horyse

  1. That's something I was more or less hoping for, all around I am hoping to make the game take more advantage of the different play styles that weapons provide. Its kind of ironic as I think the AI for the enemy ships already kind of does something similar. More specifically the Xsotan, their fleets send in the close range ships and the long range tend to stick a bit aways. It of course is not perfect but thats probably not their intention. Some pirates also exhibit this behavior.
  2. I like this idea, this is probably more realistic than to have an actual km range.
  3. I am not sure how this would exactly be best to implement, but I have also not seen anyone else mention it. But putting a range that you want your ships to stay at. For example, you and your "fleet" enter a system and you want your ships to engage but not fly too close to their targets, so the ships have a set range of 10k from target, so they can fire at whatever they want hypothetically but not be too close in case of rouge weapons fire from other ally ships. This helps to keep more long range weapons on target than have ships missing because they are point blank, or walking into ally fire.
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