Jump to content

Vision-138

Members
  • Posts

    6
  • Joined

  • Last visited

Vision-138's Achievements

0

Reputation

  1. I believe you can "dump them overboard" by dragging them off the ship screen but then they just disappear. So I agree it would be nice to get some benefit from unwarted torpedos.
  2. Or even add it to the Salvage Sector command as your ships salvaging are collecting that they just currently don't pick up loot unless they harvest it themselves.
  3. Not sure if this has been suggested before but I tend to build my ships in modular sections and upgrade as I go. I'm still running my original Iron ship except now it is Trinium/Xanion Hybrid and a lot bigger but it would be nice to be able to split the hull and move the engineering section farther aft and add a hanger section or another cargo section. Without having to select the engineering section, copy to clipboard, save clipboard, delete section, add new sections, upload to clipboard, and paste the engineering section back on. What I do works, don't get me wrong, but it is cumbersome.
  4. I posted the essence of this on the Discord Channel and it was suggested I post it here, as a suggestion. Can there be a path of improvement for Captains from Tier 0 thru 3? For example after a Tier 0 gains there specialty they could be placed in an academy that after a time would upgrade them to newly minted Tier 1 with appropriate bonuses and traits added. then after gaining a number of levels they could go back to academy to upgrade to Tier 2 and so on. Making it worth while to invest in our captains and their future rather than dump them as soon as we see the shiny new Tier 3 Captain. It would also offer a means of customizing the captain, as you could through the upgrade system influence the secondary class, if not flat out choose it. What do you guys think, if anybody in the community has other suggestions on how this "Idea" may be better implemented or structured feel free to comment. I was just looking for a reason to keep my captains, after all they have done good by me, I would like to stand by them as well. Thanks, Jason
  5. I have not see this yet with my own Captains but was wondering/suggesting. Do the Captains eventually move up Tiers with enough levels and what are the thresholds? I think I saw somewhere Tier 0 Captains become Tier 1 Captains at Level 5? 6? I don't remember now. However, what/is the threshold for moving up from there? Will my Tier 1 captains ever become Tier 2s? or 3s? or should I be dismissing them as soon as I find a Tier 3? Bottom line "Is it worth investing in my existing Captains?" or not? Thanks, Jason
  6. Specifically I am referring to "Guidebook For Captains" and its associated questline. Many times I'll start off a new game to goof off or just to fly around for a while and "The Adventurer" shows up and will not take no for an answer. I have even rejected his hails. I just got done building a station builder and scrapping a space station just so "The Adventurer" would leave me alone. When I already know how the mechanics work and have other things I want to do it is irritating when "The Adventurer" shows up not helpful. So I just want to be able to Abandon the Tutorial Missions where as at the moment they are mandatory. Thanks,
×
×
  • Create New...