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Blackhorse_Six_

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Blackhorse_Six_ last won the day on February 18 2021

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  1. Too deep in the weeds ... Let's not ruin a great simple game by making it "just like That game" ...
  2. I support Stacking ... Didn't know anything about it until recently. It may be an unintended consequence in the original coding, but the genie is out of the bottle now - let it stand. Fix it in the Boss/Xsotan/Faction mix. In April 2021, I asked a Builder to make some structural improvements on my 5-slot standard reconnaissance boat ... He did some stacking and handed-back a quantum improvement - and now 2.0 will effectively ruin it ... Grrrrrrrrrrrr
  3. I couldn't possibly imagine that some other human might just want to conquer the galaxy ... Nope, not at all ... Absolutely beyond the realm of possibility ...
  4. Quoted from Avorion Discord ... "Essentially, I think I get what Blackhorse wants. He wants a ship that can allow other crafts around it to safely remove permanent installed upgrades, regardless of what type of craft it is." ... Especially for/to isolated stations ... Exactly. We don't even have to tie this capability to our established concept of an E-Dock - call it something else - just give it a ship-based capability to swap-out system upgrades without destroying the replaced upgrade chips.
  5. I see a role for a fleet support ship that can dock with isolated stations and ships so that they can safely remove upgrade chips without destroying them. I am not concerned about the E-Dock Stores/Purchase aspect of said ship, only the capability to park with another ship or station in isolated space to help that ship or station swap-out lower-quality upgrade chips without destroying them, so that other ships & stations in the player fleet can make use of those same upgrades. I want to impart Safe Removal of Permanently-Installed upgrades to a MOBILE, volume-limited service boat that can travel with a fleet, or alone, and will perform that same E-Dock Safe Removal mechanic without having to Dock to and Fly an entire E-Dock station to the target sector. The current practice of docking and flying one station to service the upgrades of another station in a different sector is about the stupidest gyration I have ever seen in a space game - it is a bad concept and cumbersome in execution - STATIONS shouldn't be flying ANYWHERE ... They're called "stations" for a reason - by definition, they are fixed points in the geography. If we have a need to fly stations anywhere, then let's put engines on them and leave it at that. I will emphasize that this item should be applied to a low-volume service ship as an Upgrade or special block. No, there is NOT a mod for that ...
  6. Would be helpful for sorting and general map-navigation.
  7. Seems to me that this has been suggested before, but it never hurts to read it worded a different way. So, an up-boat There, and an up-boat Here ..
  8. Agree ... Whenever I have to drive through Pea Soup sectors, I "pulse" the engines ... On my particular Scout boat, I even added a skid-plate for skipping-off those sudden asteroids, but that presents it's own problems.
  9. Absolutely agree ... And as I have written in Suggestions & Idea Voting, I like to Recover my pilots. They really need to be treated like valuable objects, highlighted by the Object Detector, or visually identified with a slow strobe. The whole terminology needs to be reworked, too - When fighters RTB, and losses are displayed by absence, there should be a warning text to advise "x pilots missing" to indicate that there are recoverable pilots floating around in space ...
  10. I like to recover my Pilots ... I think there's a terminology problem with the whole Fighter thing ... When fighters go out, their pilots should register as "x Pilot(s) OUT", and when the fighters RTB, their pilots should register as "x Pilot(s) IN" ... When fighters are destroyed, but pilots survive, those pilots should register in the wing-display as "Lost" or "Missing" ... Surviving Lost/Missing pilots really need to be located via Object Detector, or, it would otherwise make great sense to have some sort of slow strobe or beacon attached to each pilot's harness or pod, just as it is SOP for earth-bound aircrew IRL today. If nothing else, give them a special whirligig like the weapon/system pick-ups that float around in space - right now, they are difficult to see.
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