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Dezinator

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Everything posted by Dezinator

  1. It would be also useful for developing own shipparts. Normally the place you use to planting the shippart at the other rock is the root block, which can be disgusting if you build a shippart, but you want to have a special formation. So you need to redesigne the whole part, instantly of just switchin the rrot block. Great idea
  2. Why not designate one or more normal blocks (like me who uses solarpanels as windows as a controlstation, and desinge a control station like the weapon desingnes. The room you have is the innerspace of the marked blocks. And maybe even get the possiility to let the commander normally fly the ship, while you work at one station like a gun spere. A chamber which is Linked to a gun. (YOu just get the cotrol over the gun in first person. And maybe a hologramm of the ship: Maybe even in build mode.
  3. Hello, maybe its able to have a special transport "fighter" which can travel with 1500m/s and catch all the fighters. Of course unarmed, for using after each fight.
  4. I have another small Idea. We are able to dock to small container, but what abut mini ships? It would be nice, if we are able to have soe small ships (not fighters) So beside the hangar, we can build a career with these small ships. Also we would be abel to transform many small ships into one big ship, which shares Energy/Shield/Lifepoints but is also abel to splitt up again. For that, we need to place our ships, like we want to dock to containers. It isnt important but would be a big expansion of possabilitys. Like a Huge Mining ships, with like 10 small miners with 100 small miners,(each) which can harvest a system in seconds and if an enemy shows up, fusion and jump away. The same with battelships or stations. Or like extra crgo containers, which you can get from one mining ship (full of ore) and travel with a bigger ship. All of them would be infirst case for the optic and the feeling.
  5. I have some Ideas, which are well thought of.First of all please add a Option to group some ships as an Army, which mens you need to select the army and if you spring or fight, all these ships jump togehter and fight togehter, so you dont need to give Orders, while beeing shooted. I will explain more after other suggestions, which are connected to this one. Second Wormhole generator: New Block-> only buildabil with Xsosotan technology systems which you gather IN the center.This block generate a wormhohle to a position; only usebal for the Army and or stations to jump together. Only the player can select the secors to jump, the KI cant. Also stations can use it to connet themself together.The range and mass depends on the (German) Rechenleistung and the Volume of these Blocks each block generaes one hohle for one Ship, because each holhe is only usabel once.This block depends on avorion.Next RadarsAdd Radar (turret unarmed Slot), which can be connected with ??? Weapons (depends on Slots for Weapons and weapon slot.Example You have a big Gun which uses 2 slots and a small gun which uses 1 slot (weapon)Then you have a radar which uses 2 Slots (unarmed) and have the cappability of three slots. You can connect it with the 2 guns and have a full capacity (you used all three slots)This enabels these guns for more precision and for the gunnermode (if selected it attacks enemys or (mininglasers) asteroids without selection. So you can normally fight, but the turrets, like on your back are fireing at will. Like the automode but without selecting.IMPORTANT PROBLEMI desingned my ships for special tasks, like a carrier for fighters or a batelship to dive into the enemys or artellierie ships to deal much damage from distance.PROBLEM: All ships, whether atellerie or tank, support or "healer" just dive into the enemy and gets defeated. It would be nice to select a role for the ships in each shipmenu.Like tank atellerie or etc.Like atellerie holds a adjustabel range of the enemys.Healer dive to ships, which are damaged and then gets out of range.tank stays normal.Diver dives into the ship group, attacks and get out of range, then dive in againCatcher uses also the gravitation guns to bind the enemy.But also desinge it as Miner ship: Stay out off all fights but try to mine all ressurces.Also you can choose how (which side of the ship and degree) is turned to enemy ships)ArmySelect some of you ships and desnigne them as an Army(with Name) in the Army settup (on galaxy map) you only see the range oft the lowest jump rate, all ships jump together. You are also able to take control off a ship, but to jump out off a sector, you need to take this ship away from the army.Adding a new ship type: Commander.Each Army can have one commander. If you fight in the commander, you have the possibility to control the Army in a short cut menu.So like the tab for the fighters, you have on the right side a tab for commands.You can assingne your army to flee to the point where they jump from int this sector, command them to gather (like a escort command)Command the different types of roles, like atellerie etc to attack, hold fire, swarm out.You can tell them not to use fighters.___Mostly important is the ability to created wormholes (if able) to jump toghether instandly than jump alone.Last Idea, generating an electical shild, means you create a block, which points in one direction. for the lenght of this block all metall bullets depart at tis line.So if you want to protect the engine, you need to build one which points in a z direction. It doesnt work on cannons, but if you fire with a small gun, the projektiles differ to another direction. If the Block is long and strong enough, there is a possiblity to miss the ship. This shield uses a lot of energy, but cant be destroyed. Lasers work normal.The Last Idea is very hard, so I dont expect to made this. I think it would also be a huge burden to every server, but I wantet to tell this.Also, if Radars arent going to be made, please add some turrets with 0 slots, because it looks cool.
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