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Moshine

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  1. I don't know how difficult this would be to implement, or if it is against the vision of the devs, however I'd really love to see a "priority of work" system rather than a command system. What I mean by this is, currently, if I want a ship to mine and refine, I'd give it a chain command with a loop [Mine > Refine > Loop] with jumps in there as needed. However this leaves out secondary roles for ships, such as if my ship also has salvage turrets, or weaponized turrets, I wish I could issue priorities to my ships that would persist regardless of what sector I sent them to, until I changed the priority. For example, top priority to least priority something like this [Attack Enemy > Salvage > Mine > Refine] So that, say my ship jumped into a sector on my order, and there were enemies, the top Priority is to attack those enemies until they are dead, and then begin a scan for salvage, if none found, begin to mine, if none found, attempt to refine, if no refinery, loop this priority until something comes up. Perhaps even adding some kind of smart system where, if there is a refinery within jump range, my ship would jump to that sector and refine, and return to it's posted sector where it should operate out of. Just my dreams.
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