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Eyzarous

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Eyzarous last won the day on October 11 2020

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  1. Idea 1 -> Turret factories add a harvest feature for the owner of the factory that sends shuttles to collect materials for the turret they are wanting to produce, even if the shuttle has to purchase from a non-player source, as long as it is in the same sector and the shuttle can buy it. Idea 1, subfeature 1 -> add a feature for cargo shuttles to help the mothership with buying and selling in sector. Allow the turret factory to become a merchant ship, require the trading module install, allow for the quest supplies to be an order list, add waiting feature like refining ore, add multiplicity. This idea could extend to merchant ships and expand two features with one mod. Idea 2 -> allow player turret factory supplys to be shuttled to the turret factory and held in a player owned section that does not get sold. I have a sector with all the factories I need to build certain turrets, but then I have to go and polinate all of them to get the supplies I need. It would be easier to just have them delivered up to a certain number in storage at the turret factory. As that goes, perhaps the turret factory can double as a trading post in that manner.
  2. Folks, Factories need to divide available storage space for supplies based on the product unit, not the volume of the supply. Example: my targeting systems factory has 6k of wires, 20k of conductors, 1.7k of energy cells, 2.9k targeting cards, 10k processors. I finally had to go in and reduce the amount of storage in the station so it would stop bankrupting me with massive processor purchases. The fix: 1 targeting system requires 1 targeting card (0.5v), 1 processor (0.1v), 3 energy cells (0.5v), 5 conductors (0.15v), and 5 wires (0.5v). Therefore 1 unit of supplies for 1 targeting system is 0.5 + 0.1 + (3*.5) + (5*.15) + (5*.5) or 7.1 volume. Consider a finished targeting system volume of 0.75 then we have 7.85 volume for 1 unit. Divide the storage space by that number and then break out the individual components. So, the 18.16k cargo hold of my targeting systems factory looks like this. 18160/7.85 (factory space / unit size) = 2313 therefore we should have up to 2313 targeting cards (1x material), 2313 processors (1x material), 6940 energy cells (3x material), 11566 conductors (5x material), and 11566 wires (5x material). and the factory won't bankrupt my empire. A control could also be put in with how many cycles of production materials to store, so I could limit it to 500 cycles if I wanted to. Ideally as finished product started to accumulate it would reduce supply storage so eventually if no one ever bought anything the factory would just fill up with product. Thanks for listening everyone! Eyz
  3. Folks, Factories need to divide available storage space for supplies based on the product unit, not the volume of the supply. Example: my targeting systems factory has 6k of wires, 20k of conductors, 1.7k of energy cells, 2.9k targeting cards, 10k processors. I finally had to go in and reduce the amount of storage in the station so it would stop bankrupting me with massive processor purchases. The fix: 1 targeting system requires 1 targeting card (0.5v), 1 processor (0.1v), 3 energy cells (0.5v), 5 conductors (0.15v), and 5 wires (0.5v). Therefore 1 unit of supplies for 1 targeting system is 0.5 + 0.1 + (3*.5) + (5*.15) + (5*.5) or 7.1 volume. Consider a finished targeting system volume of 0.75 then we have 7.85 volume for 1 unit. Divide the storage space by that number and then break out the individual components. So, the 18.16k cargo hold of my targeting systems factory looks like this. 18160/7.85 (factory space / unit size) = 2313 therefore we should have up to 2313 targeting cards (1x material), 2313 processors (1x material), 6940 energy cells (3x material), 11566 conductors (5x material), and 11566 wires (5x material). and the factory won't bankrupt my empire. A control could also be put in with how many cycles of production materials to store, so I could limit it to 500 cycles if I wanted to. Thanks for listening everyone! Eyz
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