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Irondog

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  1. Having to repeat the tutorial over and over again is ugly. Being able to disable the tutorial after game start is a beautiful thing.
  2. Many stations that have shortage missions also carriy the exact same good they claim to be short of. In which case all the player has to do is buy the good from the station and sell it right back to them. I once made 2 million doing this. Mission time, 10 seconds.
  3. Right now if you want to upgrade your fighters you have to drag the old ones out of the gui one by one. This can be very time consuming and just feels akward not to mention wasteful. Selling the unwanted fighters at an equipment dock seems like a good solution. Dragging and dropping 120 fighters out of the gui window is ugly.
  4. Giving the player a title -> Pilot and giving the player a starting rank -> Cadet Seems a simple way to make the game more fun and interesting. I believe this would be easy to implement just track a players kills and give a promotion (level up) once you reach a certain number. Could even give bonuses once you reach a certain rank. Improved starting relations - Improved overall mining speed - Bonus money when doing missions This could also easily add some more achievements to the game.
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