Jump to content

Frolonov2

Members
  • Posts

    35
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Frolonov2's Achievements

2

Reputation

  1. The tractor beam from onboard dock module need some rework. The beam from NPC stations could cancel all sideway velocity and excessive inward velocity of player's ship, but the onboard beam just pulling batteries/containers without canceling the unnecessary velocity and having trouble choosing a dock from multiple docks on the same size, making docking process difficult as the object would go anywhere but not attached to the ship.
  2. The auto undock feature is super annoying as batteries/activators would drop automatically and get thrown far away when the ship fly pass the designated objects, let alone how frequently the tractor beam from the dock pull the object to the side/bottom of the ship rather than direct docking...
  3. It's better if the rift shop offer some sort of rift exploration tickets that player could buy without mission objective attached to it, so the player could still get into the rift for mining/data gathering/boss fight.
  4. I tried playing a few rift missions with modded upgrades and object detector. It seems like the detector doesn't locate the survivor's asteroid/research vessel wreck, while the radiating asteroid would create false signal(seems like this kind of asteroids are only disturbance rather than having any value). It's likely that the mission would become very difficult without on board object detectors, as the play through is already time consuming enough flying directly towards monolith trying to find mission objects. There's certainly a need to mark different objects with different color/icon when the detector is working, or even a filtering/direct lock on function to help locating whatever the player is trying to find.
  5. Frolonov2

    Mod Request

    Actually you could enter build mode and turn the mine into a tiny trinium block by loading ship design, so you don't have to carry it on a huge and powerful ship.
  6. It should work independently, unless you have other mods that could override this one.
  7. check \steam\steamapps\common\Avorion\Documentation\index.html enum StatsBonusesRadarReachHiddenSectorRadarReachScannerReachScannerMaterialReachHyperspaceReachHyperspaceCooldownHyperspaceChargeEnergyShieldDurabilityShieldRechargeShieldTimeUntilRechargeAfterHitShieldTimeUntilRechargeAfterDepletionShieldImpenetrableVelocityAccelerationGeneratedEnergyEnergyCapacityBatteryRechargeArbitraryTurretsUnarmedTurretsArmedTurretsPointDefenseTurretsAutomaticTurretsCargoHoldLootCollectionRangeTransporterRangeDefenseWeaponsFighterCargoPickupExcessProcessingPowerStepsProductionCapacityMinersPerTurretGunnersPerTurretMechanicsPerTurretEngineersMechanicsGunnersMinersSecurityAttackersPilotsFighterSquadsFireRate
  8. It seems traders could not interact with the station. There's no trade activities unless player go to other sectors. Also, cargo shuttle may get stuck in a station which it passes by, occupying the space in hangar and prevents the original shuttles from landing...
  9. https://drive.google.com/file/d/1XBWOgXxTmPeFOX2Awk5O3QxXoo50wmHe/view?usp=sharing Faster transition between station and transport mode Replace the file in 'steam\steamapps\common\Avorion\data\scripts\entity\utility' https://drive.google.com/file/d/1mCdIznwcmUU-GNenNlRdtkG-YFtR8Q0b/view?usp=sharing Faster ship founding at shipyard Replace the file in 'steam\steamapps\common\Avorion\data\scripts\entity\merchants'
  10. https://drive.google.com/file/d/1ikhqpc8DUA45bFI4zKyIhMbJ9gXJCjvg/view?usp=sharing Reduce station/mine founding cost Replace files in 'steam\steamapps\common\Avorion\data\scripts\entity'
  11. https://drive.google.com/file/d/1Oq28Ze5TvR8h61wkyG6mkJPCilShFnaG/view?usp=sharing Improved fighterfactory Replace the file in 'steam\steamapps\common\Avorion\data\scripts\entity\merchants' Backup original file before replacing. Note that even with 14k durability, 4149 in beginner difficulty could still destroy several fighters.
  12. https://drive.google.com/file/d/1OS_M8e9ucnwxiTQDLKPmQbMCTmchsB8e/view?usp=sharing stronger system upgrade. Replace files in 'steam\steamapps\common\Avorion\data\scripts\systems' Backup original files before using this one.
  13. For 2.2 : https://drive.google.com/file/d/1JS443CulS6h6J2WNlcBRyjHPnAEqpcVT/view?usp=sharing Replace files in steam\steamapps\common\Avorion\data\scripts---(backup original file before replacing) For 2.0 (latest version September 23) : Top tier captain could be hired from stations or got by 'A lost friend' mission Xsotan key 2 now provides various upgrades for saving slots. https://drive.google.com/file/d/1FFzacenQwLSAm2kJ7qbhxyCMVFw1MaE-/view?usp=sharing Replace files in steam\steamapps\common\Avorion\data\scripts The file above contains modified item & building, plus tier 3 captain & uncapped reputation gain via trade. 8055 would only spawn within radius 1~25 so it's easier to find. For 1.0 https://drive.google.com/file/d/1JayL47YVbLrck-QLnOgnJjHNEfg2kDZz/view?usp=sharing DPS / efficiency / item spawn improvement for easier game progress. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. steam\steamapps\common\Avorion\data\scripts\lib It's recommended to backup original files before using this one. notice: Playing with Steam off-line mode may lead to negative mine production. Enemy fire power and range are also increased, so shield reinforcer is necessary for surviving railgun shots/tesla.
×
×
  • Create New...