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Tankium

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Tankium last won the day on November 19 2020

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  1. The flag and emblem used by the Tankium Federation Lore The Tankium Federation is an intergalactic superpower, wielding some of the most advanced technology around. We are therefore an extremely powerful faction, such is the power that comes with very advanced technology. We arm our starships with variable weapon hardpoints, to have the possibility of equipping ships for any mission. For example, if the target has a lot of shield, powerful Thunder Cannons can be fitted. If a different mission requires the ship to defeat large numbers of smaller foes, the Thunder cannons can be easily taken off and replaced with Nano Shredder Vulcan M72s. Another advantage for advanced technology, is that we can basically materialize matter just by using large amounts of pure energy, and obtain energy from de-materializing matter. 1 kg of scrap metal can be quickly and easily converted into 1 kg of anything else. This is called matter-energy manipulation and has a huge variety of uses such as quickly producing ammo from scrap, obtaining obscene amounts of energy to power very power-hungry weapons such as the Starlight Energy Chisel, repairing ships very cheaply and quickly or even building entire new ships from very cheap resources. We jump from galaxy to galaxy, eliminating xsotans, pirates, corrupt factions and other immoral causes, to make each galaxy a better place for its inhabitants. This is our goal; making the entire Avorion universe a peaceful one. However, there are so many different galaxies, that not even our power can destroy every threat. We are also a very proud faction. We have been known to declare war on some factions for making fun of us. Other Information IMPORTANT: most ships and turrets i build use parts built by other people, such as Steam user Two-Hands electronics and Black Disciple's Terran Republic radars. Also many turrets i build have a limit of 500 blocks instead of 250 blocks (the default limit). To change the limit, open the file explorer and go to Users/(your user here)/Appdata/Roaming/Avorion/galaxies/(insert your galaxy name you want to change the limit on here)/server.ini and change MaximumBlocksPerTurret to 500 (or whatever you want your limit to be, set to -1 for no limit) DO NOT touch anything else, unless you know what your doing! (or do this on a new galaxy. Either is fine). If you have any comments or feedback, say so in the comments I also want to come up with an origins story, but theres no ETA on this. i will edit this page every so often as i build new things Also I am very active on the official Avorion discord, feel free to ping me (Tankium#9119) whenever. I hope you enjoy my builds as much as i do! Ships Ultimatum Class Corvette The Ultimatum is very heavily armed for its size. It uses 8 large weapon hardpoints and 12 smaller weapon hardpoints. In these images, it has been fitted with 4 Oblivion Assault Guns, 4 Thunder Cannons and 12 Hydra Double Barrel Railguns. Due to its size, its also fast and maneuverable. This makes it effective at taking out larger ships. But also, due to its many different weapons, it can take on large groups of enemy ships too. Each weapon fires on a different enemy. Trebuchet Class Deep Space Railcannon The Trebuchet is a giant railgun with an entire starship built around it. The railgun is immensely powerful, capable of propelling a 2 gigaton slug very close to the speed of light (about 0.74c). It is this power that has become a symbol of the firepower of our faction. It is strong enough to obliterate even the biggest of ships across an entire galaxy with pinpoint accuracy. However, it must reload at a station for several hours before being able to fire again. Boson Class Destroyer An incredibly fast and powerfully armed destroyer. These screenshots show it armed with (form front to back): Lance Cannon (the coaxially mounted one), Paladin Assault Laser, Thunder Cannon, Oblivion Assault Gun, Hydra Double Barrel Railgun, Photon Missile. They can also communicate to one another very effectively, so its able to coordinate its firepower on multiple enemy ships at once. The biggest engine was built by Black Disciple. Muon Neutrino The Muon Neutrino is a fighter armed with a powerful for its size laser cannon. Its also quite fast, being a fighter. Vector Scout A scout ship that can defend itself with 2 coaxially mounted laser cannons. Cheap, and uses powerful communications equipment, it is a very effective scout. Cloaking technology is being researched which would make it a far better scout. Weapons Oblivion Assault Gun The legendary Oblivion Assault Gun. The oldest weapon still in use, it will continue to be used for a good while. It is incredibly powerful and mounted on a floatation device. This makes it far more responsive than almost any other weapon. The laser cannon can reliably tear a hole in almost anything. Powerful, responsive, fast, cheap, relatively low power consumption. No wonder why its the bread and butter of firepower. And for when its not enough, they have been upgraded into many variations including the Super Oblivion Assault Gun and Red Oblivion Assault Gun. (note from the creator: the Oblivion Assault Gun is the first ever turret i built using the dark grey and dodger blue glow style. Almost everything i build, and everything here in this thread owes its existence to this turret.) Super Oblivion Assault Gun The Oblivion Assault Gun but it has 2 extra shards, to channel more energy. This makes it much more powerful but turns slightly slower, uses more power and more expensive to produce. Still a solid piece of kit. More often used against larger ships than smaller ones. Red Oblivion Assault Gun Oblivion Assault Gun made with different technology. The Red variant causes less massive holes in enemy ships, and more fire and explosions, basically. On par with the original Oblivion Assault Gun. Also capable of melting enemy ships altogether depending on its size and the amount of time the weapon fires on it (like my pun? that was unintended). Hydra Double Barrel Railgun A powerful railgun with 2 barrels. These are commonly used to make big holes in shieldless things. Shields can be annihilated by the powerful Thunder Cannon. Nano Shredder Vulcan M72 Probably the first ever turret built specifically for a legendary turret, the Nano Shredder Vulcan M72 is still the only turret that goes over my personal limit of 500 blocks. One of the more recent and high tech weapons of the Federation, it does not fire lasers, plasma or bullets but instead it launches nanobots to enemy ships. These nanobots are capable of moving from gun to enemy ship, even homing in on the enemy ship very effectively. Nanobots do not explode but instead cooperatively tear the ship apart. Depending on the target, only a few nanobots are needed to tear a small ship to shreds. This makes it a powerful choice for both denying massive groups of small enemies, and for shredding even capital ships, over a much longer period of time. As the nanobots just fly through shields, shields will not help against this weapon. oh, and the ship in the background is Sathaerz's Scylla but painted blue (normally its green) oh, and sorry about forgetting to hit F8 before taking the middle screenshot (F8 hides the UI). Photon Missile The Photon missile is named so due to its high velocity, high energy, high explosive missiles. When one of these missiles strike an enemy ship, it causes ionization in atoms in enemy armor. This weakens or destroys chemical bonds in enemy armor. New missiles are materialized after they are fired. Used against fast or well armored enemy targets, to weaken enemy armor to make it far more vulnerable. A force to be reckoned with. Thunder Cannon The primary shield shredder of the Federation. Very powerful, but does not cause as much damage to hull. Its powerful discharges come from the large array of Van De Graf generators, which produce electrical charge using friction. the resulting blast consists of huge numbers of electrons, which shields just cannot cope with. Paladin Assault Laser The Paladin is a more powerful laser cannon than the oblivion Assault Gun. However, it is far more expensive and less responsive. Used when very powerful lasers are required instead of cheaper, less powerful lasers. Annihilator Plasma Cannon A slow, high power, high recoil plasma cannon used by larger ships such as battlecruisers. Its 4 barrels carry huge amounts of firepower. The many searing bolts of plasma are bound to cause apocalyptic destruction on anything slower than a destroyer. Its slow turning, high recoil and low velocity are unsuitable for use on, or against, smaller ships. Devastator Heavy Laser A very powerful, experimental and high power laser. It is also very responsive but still rarely used due to being very expensive and still in its testing phase. They have been used in combat with great success however, at least on ships that has not drained their entire energy storage while firing. Until recently, not enough have been built to significantly change any wars. Starlight Energy Chisel The starlight. One of the strongest weapons produced by the Federation. It is capable of easily tearing entire ships, as well as huge energy reserves, in half in mere seconds. Its coaxially mounted unfortunately. Dang, i forgot to hit F8 again. Lance Cannon Another laser, this time its used on the Boson Class Destroyer and is coaxially mounted. Powerful for its size. Newton Force Laser Another laser cannon. But wait, this is the most unusual one of the lot. It does not make holes, melt enemy armour, shoot nanobots or... anything, really. But what it does do, is exert forces on enemy ships. It also has 2 modes, repulsion and attraction. Also smaller ships are thrown around significantly more than larger ships. When used strategically, it can change the outcome of an entire battle. Also, because it does not cause damage, it can be used to manipulate friendly ships. Some strategies include throwing asteroids at enemy carriers, causing collision damage which ignores shields. Throwing allied ramming ships into enemy lines, and then making it retreat with ludicrous speed when its damaged. Force could be applied to the ends of enemy ships, throwing off its aim. Imaginative and creative military officers can use this power to turn an entire war in their favor. Graviton Cannon A responsive, accurate and powerful cannon, the Graviton continues the tradition of building floating turrets. The Graviton is an unusual take on this, however, as the cannon is held on by a ring. This gives it more stability and accuracy. One of the few turrets that's less than 250 blocks. Project Trinity The Trinity is a large nuclear weapon missile. Capable of sending a nuke to another galaxy to devastate a whole sector including its planets. Unfortunately, as the launcher goes well into the hull, the ship must be built specifically to use it. It cannot be swapped out easily like other weapons can. Also it has an impressively slow fire rate. Shredder Chaingun Each round from this chaingun is not very powerful. Despite this, prolonged fire with this turret can tear almost anything smaller than large ships to shreds. Unlike most the other weapons of our faction (apart from lasers), this has an incredibly high rate of fire. Like, ridiculously high. The muzzle flashes make the turret resemble a flamethrower. Sure, the turret is slow to turn but it needs to be very stable otherwise it would rarely land any hits. The Future And, of course, the biggest of the biggest, the best of the best. Project Cataclysm is the single biggest ship ever built by the Federation. Well, actually its under construction. While it is not complete, it is already causing all but the toughest enemy captains to tremble in fear. A 7 km monster, filled with the most advanced technology available to any faction, with a ludicrously powerful superweapon mounted on it, dubbed the Synchrotron. The Synchrotron is fully operational and able to tear planets, stars and even black holes to shreds. It fires huge streams of positrons. The Federation are even experimenting with homing in on enemy ships, using magnet mounted fighters to deflect the positrons. Federation officials predict that eventually hundreds of Cataclysm Class Supercarriers will be built, as shipyards and building methods improve. Another technology that is being discussed is a perpetual motion machine. They will generate huge amounts of power for no cost at all. Coupled with matter-energy manipulation, these will enable Federation starships to fly indefinitely, without service or repair, constantly on missions far from the ships home base. Despite these massively powerful technologies, the final goal will always lie way in the future, virtually unreachable, due to the fact there are so many galaxies and xsotans. The Synchrotron (no Cataclysm pics as its not done yet) Thanks to everyone who has read through this thread! And as i said earlier, if anyone has any comments or feedback, say them.
  2. many building games have some way to make rotating parts on certain objects. From The Depths and Space Engineers are 2 games that have this possibility. I have already tried to do a similar thing using multiple ships placed inside each other, however they just clipped through each other (glitch out of their sockets due to a collision bug) one approach to this could be using docked objects. If it was possible to dock objects at angles other than multiples of 90 degrees, then theoretically most of the work has been done already. But i havent seen the game code, and have no idea how it works. To me it just seems doable. Controls might be difficult to accomodate this. I also suggest adding drag and drop code, to program the blocks to respond in different ways to certain events such as key pressed or it finds an enemy nearby. This seems difficult to use, but a modder from another game has done this. That mod is very popular and its surprisingly easy to use. This could all be difficult to implement but i have always wanted a mechanic like this. And in my opinion, docking makes it seem more feasable (possible) than ever before
  3. This would make building for me quite difficult as I use overlapping to make building easier, details and more efficient. Not to mention, this would break the game so hard. Placing a block that is smaller than, say, an edge block I side said edge would cut a shape into it that either the game would think "yo this shape doesnt exist, crash time!" Or it would massively increase the blockcount as the game must use many blocks instead of the 1
  4. A new sector background with very few nebulas - just the stars
  5. A new keybind (such as Alt+C) to dock all nearby objects to avoid the tedium of selecting many ships to dock on
  6. Stacking is a controversial topic. any players do not want it to be around for balance reasons and others need it for their works to even function. It has been discussed many times and I will need a huge wall of text to properly justify it, even then it will be met with massive backlash. As some of you might know, im working on a massive ship of indescribable proportions, known as Project Cataclysm, currently it is at 27 000 blocks and as of yet nowhere near done. 6+ km long, hundreds of hours spent already (its not even close to half done), already my most significant build. Even more time spent thinking of lore, the plot is HUGE. After that i plan even bigger ships. The point? it also relies heavily on stacking, as do most of my builds. If stacking is removed i might as well give up. My Halo MAC, my most popular workshop submission, also will not function. I have some strangely shaped ships in mind and because of this building normally is not enough to give it even viable stats. It cant go bigger either, because of the turret proportions (yes this is that important for the ship). I do not want to watch as many hundreds of hours building go to waste. Many other builders think the same. Stacking allows ships with very overpowered stats. They also come at a massively increased price, disallowing the user to deploy other ships or upgrades. Most of the disadvantages of large ships apply to stacked ships such as crew pay costs. Not like your paying half credits for double performance. The same cost/power ratio. It does reduce the profile of your ship so its harder to hit. As for my builds, i will NOT stack to the point of "15 slot monster in the volume of a ship founding cube". The Cataclysm will remain 6+ km long, and turrets do not benefit the stats of your ship, no matter how stacked. ik the devs are currently far from a fix, and this is unintended behavior, but it should be here to stay. Not in every server however, to make the PVP community happy, it should be a server.ini setting like customBlocksPerTurret and others. It should default to off to prevent new players doing it as well. (credit to Umbral Reaver for this idea). Those that want it enough to edit the server ini can have it, and those that dont want to PVP with it can join servers with the setting off. Those who want to PVP with stacking allowed can join a server that allows it. Everyone benefits. Furthermore, its not only used for increasing stats. I have built a hangar which is functional yet contains modelled fighters inside for details otherwise impossible to achieve. Even the hologram block is stacked in the hangar block, as moving the camera around it can cause corners to appear unintentionally. It is also used for blockcount optimization, and building faster and easier, which have both been done in my Halo MAC mentioned earlier. I have another turret (2nd picture) that uses stacking to optimize blockcount. The section the camera is focused on is why the turret is less than 250 blocks. The visual glitching has been fixed by slightly expanding the glow ring. I am not the only one whos builds would be rendered useless by this. As many of you would know, i am very active on the Avorion Discord, with a grand total of almost 13 000 messages sent there at the time of writing this. We had some conversations regarding stacking too. Some important community members came such as Arakiss and Shadow Doctor K (SDK). I hope this can prove its an important part of many builders' build styles. " I'd honestly probably stop playing the game if they nerfed the stacking. Mostly because their block balance is off, the game drives players into a single "I have big ship I win" mechanic and most of the game is superficial in regards to economy, trading or anything other then the straight line to the guardian to beat the game. All of those are my personal opinion by the way." - SDK "Well I can tell you my modding is tied to my willingness to play. Which is also tied to my willingness to use the ships I've created and enjoy flying. It's a slippery slope for me." - also SDK "building and learning to build is extremely hard for me even simple shaping i cant even do half the time, what little motivation i had has been over the months been ruined by several people on my inability to get better at building, so i started to use a overlap block given to me that is a x8 corner overlap for use in internals, its for a time helped me not worry about the shape of my ships and let me move on but now the devs and admins on this discord are saying overlapping is a cheat or exploit and they might get rid of it some day, will kill 100% of my builds on the workshop, so you see this is why im giving up on building, creative freedom is at stake for me too." - Ren Atlas "I believe them addressing this now is a mistake on their part. That they are affecting a majority, to satisfy a minority. The PvP community has always been the smallest, but also the loudest." - Scrounger Gaming "The examples of how it can be used in a non-exploitative way far outweigh the examples of it being used in an exploitative way." - also Scrounger Gaming "Also stacking just saves so much time instead of wasting my time filling ships with the same internals I’ve done 100 times now" - Arakiss "The day stacking goes away it will be a sad day" - also Arakiss I just spent many hours writing this, i should have been studying Chemistry, for a 3 hour exam in 2 days (here in Aus its known as the HSC). There goes todays 'free' time. I hope, for the love of one of my favorite games i have ever seen, that this will at least go somewhere. Stacking is a vitally important part of many builders' ships.
  7. Legendary turrets are indeed quite weak for how hard they are to obtain, see the turret pictures above none are over 2k dps (or are civil turrets) but on the other hand a direct buff could possibly throw off balance. This new upgradable turrets system will add another really cool gimmick to legendary turrets that doesnt significantly throw off balance I would suggest adding an upgrade that adds independent targeting
  8. 2 new silhouettes for very small and very big ships: Average human and the large hadron collider
  9. More shades of grey between dim grey and night grey would help heaps
  10. more than 3 decimal places in the 'Grid Size' and 'Scale Step' windows my building method requires that i go to 0.0625 which is not possible with the current system
  11. Already suggested this in discord but a colour wheel in build mode so we are not limited to the premade colours would be epic This might not be as easy to use so I suggest this alongside the preset colours
  12. Wait do u want the NPCs to still own the ship?
  13. Select ship then type '/changeOwner' to chat
  14. This might be nice but it seems odd that your ally is the faction your having the arms race with
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