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scherpenzeel

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Everything posted by scherpenzeel

  1. Not asking to have stations become ships, but you should be able to rotate and move short distances. Engines = No Way. Thrusters = Yes. Please. Gyros = Yes, please.
  2. I would also like to see accounting for credits earned delivering to other friendly stations in the sector. I would love it if the log files included the actual station earning the credits rather than just the sector (like it works for mines).
  3. The galaxy map show a wreckage count that includes useless tidbits. We are are grateful that AI pilots no longer waste time hoovering up crumbs. Now please remove the crumb count from the wreckage count on the galaxy map.
  4. It would be fun if you could jump from server to server with your fleet/inventory. The concept is this: So I am playing on my own server and I invite my friend Joe to join me on my server and somehow his inventory and fleets show up on my server. Then later on we go hang out on his server. Obviously the map assets would not move, but if there was some kind of API for fleets/inventory to be "shared" across servers that could generate a lot of fun... This might be a 3.0 or 4.0 feature I am a patient man.
  5. I think we need a "Ironic" achievement for players who get ambushed three times in an hour with missions that have 5% or less chance of ambush. Or if that is too hard to implement then just ambushed three times for missions that have 5% or less chance of ambush.
  6. Could we have a couple of extra tabs to separate out turrets/upgrades/misc stuff. It can be frustrating to have to scroll down to find that signal suppression satellite when you know Xsotan are breathing down your neck... Can we have separate tabs for Turrets/System Upgrades/Misc stuff Please? Thanks
  7. Please consider buffing drone move speed. This should not affect game balance in any way but would be useful early game. I have spent far too much time with a thumb on the space bar. And mid to late game it would make it easier to do shopping after jumping to a friendly station. I don't think it would be game breaking in any way and it would just be nice.
  8. I like this idea! I actually wind up fixing the "ribs" sometimes but it would be nice to be able to just restore it.
  9. Yes please, especially if the root block is involved it is a real problem to delete and replace a block without the root block moving to an exposed location.
  10. Rather than erasing the ship's order queue when the player enters the ship to do repairs, balance the crew or do other maintenance... have the orders put on hold-status When the player exits the ship the order queue would remain on hold and player could cancel the queue as normal or reactivate it. This "on hold" order queue should also apply when a ship is restored at a repair dock. Nothing more frustrating than restoring a ship and then having the weakened ship bolt off to get destroyed again.
  11. Let's scale back torpedoes at lower levels but scale them back up a bit at higher levels and make up the difference with Systems... Let's increase the block space required for torpedo storage but then allow the cargo upgrade module to also affect torpedo storage. Increase the delay between torpedo shots... E.G. Max one torpedo shaft at Titanium and max six torpedo shafts at Avorion Then have System Upgrades that allow additional torpedo shafts and increase the rate of fire/torpedo speed/number of torpedo shafts back up again. The idea is to have more diversity in ship designs and load-outs and allow torpedo use earlier in the game.
  12. Make selling greys easier by allowing the user to filter the inventory and then have a button to favorite or mark as thrash all items that show up with the current filter.
  13. How about we make fighters more powerful but have a lot less of them. And while we are at it up the crew/energy/hangar space requirements? Fewer fighters would mean less micro management and better FPS Say drop it down to six squads of six. Then increase the fighter damage 3X and increase the hangar block requirements 5X Then increase hangar block/engineer Energy requirements by 300% A carrier should need to be big to get the destroyer/carrier designs/tactics to be more distinct. It would be interesting to see fighters used earlier in the game, but with smaller hangars. So an Titanium carrier could have one fighter per slot, Titanium two, etc... with an Avorion carrier up to six fighters per slot. Hopefully scaling back the fighters this way would make it possible for pirates, or some other new factions to start using fighter carriers. And to further specialize the destroyers/carriers have ship systems that buff the fighters, say more bays or more fighters per squad...
  14. If you wanted to slightly nerf this to make it less crazy you could limit it by requiring the ships to be in each other's radar range (or form a chain).
  15. Yeah when you have a galactic empire and you are stupid rich it does not make sense to be clicking against the server lag...
  16. Can we please have a buy all button for torpedos... the server lag when trying to click through stacks of torpedos is atrocious. When I finally become rich in Avorion, I should no longer have to wait... Privilege and all.
  17. Rather than marking inventory with a grey thrash can can it go into a different <thrash> bucket? You could re-use the interface used to move stuff between ships? That way you could move a whole row of greys in to thrash the same way you move a row of fighters from one ship to another...
  18. I had an issue where the mining fighters on my ship would suddenly disappear <poof> after/during mining a sector. I finally figured that the issue was that there was room for 119 large fighters on the ship (who builds small fighters anyway??) and the ship had 119 fighters, but possibly 119 was not really 119... is this a floating point issue????? When the ship was partially full it was never an issue E.G. 36/119 or 72/119 was just fine. The purge happened when I had a full 119 of 119 fighters. When I rebuilt my miners to hold 122 large fighters the problem went away. Again, this issue seems to be related to room for 119 fighters, not really being true.
  19. I called in a crew transport and accidentally clicked a second time on crew transport and instead of getting it's already on the way message I got a second transport. Since then my crew transports are bugged and I can't actually use them. Even when I do the build-24-km-Docking bay thing the only thing that happens is the server goes into overdrive and crashes. Also, when the random mobile vendor shows up after I beat the 4 he always has a juicy inventory, but when I click on it nothing happens. If I close the dialog and then try to reconnect to the mobile vendor I get an empty inventory... and yes the Avorion Server crashes.
  20. One more note for the devs... I got the Repair Token Warning a couple of times when renaming a ship. So, I am guessing the duping is related to the ship rename process.
  21. In a similar vein I had a weird error about a ship not having a repair token, but nothing had been blown up or restored.. While setting up my ships for the portal over the barrier I noticed I had two Anastasias. I was in one looking at the other and I was very confused until I clued in they were dups. The dup does not have a reconstruction token, nor can one be purchased.
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