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WARGAMES

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Everything posted by WARGAMES

  1. my question would be is this showing the actual dps when double, triple or multishot are all added in. in some cases that more than one barrel seem to not do more but others have multiple shots instead.
  2. I like this idea too, it could be a method to gain designs as if it copies it to your saved ship folder or one dedicated to copying ship designs you've acquired. it could be for "immersion" for some.
  3. I think it should be upgradable at shipyards depending on like a sector's distance to the core and relations with that group. so you can upgrade it to be of that ore quality, maybe have a gun or two and possibly have alternate drones at shipyards. if we can make and modify our drone I think we should have forced to have a size limit to something slightly larger than a fighter.
  4. http://images.akamai.steamusercontent.com/ugc/81464671855802776/D860EA477F10863CDDAC04686AD94D0FDA19EC13/ I found a wormhole going into the rift blank area. so Iw ent with my drone in case of loss. it showed I could WARP over into the center. http://images.akamai.steamusercontent.com/ugc/81464671855839731/24D9B8F3D616D8DB90F4804A9771F328A82F6C18/ ....the sector number lines up. http://images.akamai.steamusercontent.com/ugc/81464671855842378/741E3A7B978490D434DF8AAA5CE0F39D5B5260E3/ ...o_o iot's like a dev backdoor without any dev or debug commands. even the "into the unknown" achievement popped
  5. I see and thank you to both of you
  6. I'd prefer if wrecks and salvaging meant higher(I mean a lot) chances of items compared to just blowing it all up. like surgically going for blocks you KNEW turrets fired from.
  7. I think a lot of people have issues with how to build ships one after another, then they can't scale their favorite. I propose we gain the ability to scale selected blocks, I.E the whole ship and re-scale the whole ship at will. I also would like to see with the paint feature to paint everything at once . another is I would like to see being able to flip and rotate ships that you've built or built at a shipyard, because haven't we all wanted to turn that one ship you saw and liked, but flip or rotate it to a more favorable direction?
  8. let's be serious, we don't want to spam thin thrusters. it'd be far easier to take a cube thruster and just be done with it for the same thickness and less blinding glare of the sun when you ship turns. it's a neat idea but it's extra work being spammed
  9. if you ask me the "safe' zones is angling your ship somewhere next to a station where if theya ttack they attack the station and not you. but that's my using surroundings for now.
  10. I've deduced that it is likely relating to my leaving the sector and unhooking the ship from my player id there for it cannot spawn it for x person. but that's my guess as I went to another of the same station type, waited, did not leave and boom got my ship at another station instead. while my other is still stuck in a loop not finishing.
  11. every time I warp around my galaxy map slowly lowers in fps down to, the lowest worst, being 7-8 fps. it takes a lot to get it down to that low but I presume there's a memory leak or something if the galaxy map slowly eats more fps over time. system specs
  12. I got a lot of ore for what I wanted, and tried to get a scale 3 full size ship tow ork off of as a base,since I liked the look. http://images.akamai.steamusercontent.com/ugc/81464660225039712/C1B9CDF061FC3A68AEC6E7C1683F162072FA2D00/ problem, the shipyard said 1 hour 52 minutes. I have been waiting since over 12 hours for that ship. if I relog it shows the ship still being built at like half way. I have both left the system for hours at a time, and waited IN the system for hours at a time. I have not read of shipyard bugs not spawning ships yet. http://pastebin.com/znpNPAX1 the log mostly this though Wed Feb 01 01:00:58 2017| could not execute function 'update' in '"data/scripts/entity/merchants/shipyard.lua"': Wed Feb 01 01:00:58 2017| invalid argument 'nil' at stack position 2, expected 'Faction' Wed Feb 01 01:00:58 2017| stack traceback: Wed Feb 01 01:00:58 2017| [C]:-1: in function createShip Wed Feb 01 01:00:58 2017| data/scripts/entity/merchants/shipyard.lua:592: in function createShip Wed Feb 01 01:00:58 2017| data/scripts/entity/merchants/shipyard.lua:461: in function ? Wed Feb 01 01:00:58 2017| Setting script "data/scripts/entity/merchants/shipyard.lua" to invalid. I also reverted the same shipyard file to the before patch lau file. still got this. Wed Feb 01 17:44:03 2017| could not execute function 'update' in '"data/scripts/entity/merchants/shipyard.lua"': Wed Feb 01 17:44:03 2017| invalid argument 'nil' at stack position 2, expected 'Faction' Wed Feb 01 17:44:03 2017| stack traceback: Wed Feb 01 17:44:03 2017| [C]:-1: in function createShip Wed Feb 01 17:44:03 2017| data/scripts/entity/merchants/shipyard.lua:592: in function createShip Wed Feb 01 17:44:03 2017| data/scripts/entity/merchants/shipyard.lua:461: in function ? Wed Feb 01 17:44:03 2017| Setting script "data/scripts/entity/merchants/shipyard.lua" to invalid. Wed Feb 01 17:44:03 2017| Warning, can't keep up, skipping 1 frames...
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