I got a lot of ore for what I wanted, and tried to get a scale 3 full size ship tow ork off of as a base,since I liked the look.
http://images.akamai.steamusercontent.com/ugc/81464660225039712/C1B9CDF061FC3A68AEC6E7C1683F162072FA2D00/
problem, the shipyard said 1 hour 52 minutes. I have been waiting since over 12 hours for that ship. if I relog it shows the ship still being built at like half way. I have both left the system for hours at a time, and waited IN the system for hours at a time. I have not read of shipyard bugs not spawning ships yet.
http://pastebin.com/znpNPAX1 the log
mostly this though
Wed Feb 01 01:00:58 2017| could not execute function 'update' in '"data/scripts/entity/merchants/shipyard.lua"':
Wed Feb 01 01:00:58 2017| invalid argument 'nil' at stack position 2, expected 'Faction'
Wed Feb 01 01:00:58 2017| stack traceback:
Wed Feb 01 01:00:58 2017| [C]:-1: in function createShip
Wed Feb 01 01:00:58 2017| data/scripts/entity/merchants/shipyard.lua:592: in function createShip
Wed Feb 01 01:00:58 2017| data/scripts/entity/merchants/shipyard.lua:461: in function ?
Wed Feb 01 01:00:58 2017| Setting script "data/scripts/entity/merchants/shipyard.lua" to invalid.
I also reverted the same shipyard file to the before patch lau file. still got this.
Wed Feb 01 17:44:03 2017| could not execute function 'update' in '"data/scripts/entity/merchants/shipyard.lua"':
Wed Feb 01 17:44:03 2017| invalid argument 'nil' at stack position 2, expected 'Faction'
Wed Feb 01 17:44:03 2017| stack traceback:
Wed Feb 01 17:44:03 2017| [C]:-1: in function createShip
Wed Feb 01 17:44:03 2017| data/scripts/entity/merchants/shipyard.lua:592: in function createShip
Wed Feb 01 17:44:03 2017| data/scripts/entity/merchants/shipyard.lua:461: in function ?
Wed Feb 01 17:44:03 2017| Setting script "data/scripts/entity/merchants/shipyard.lua" to invalid.
Wed Feb 01 17:44:03 2017| Warning, can't keep up, skipping 1 frames...