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WARGAMES

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  1. very nice and looks like it'd fit in with how the game looks and functions by default. I might have to use this if I play heavily again.
  2. WARGAMES

    [Mod] Cargo UI

    would it be possible to modify a bar in for just a visual on cargo volume to how much volume you have? something similar to the way the game has the cargo show already, but with all this useful information. but perhaps, vertical next to the list for easier viewing for a graphical presentation of your cargo space and x item taking up that cargo space. besides that it gives a ton of info the other did not yet.
  3. I like this but I feel this and miner/salvage dps would work well together especially with the mining upgrade. as it would make more sense with the upgrade than the retarded "highlight"ing of asteroids. then it would enable x mod for getting y resource in actual usage.
  4. this mod idea, I like this for the scanning mechanism. it could be much better than the default "detection" module. because it gives a sense of immersion with scanning for things as a ship should with sensors.
  5. I prefer option 3, mostly because it has some of both worlds and the possibility of blueprinting rng drops could be a thing.
  6. then you aren't considered admin to the server, as only an admin of the server you play may use such commands unless the server allows /run with regular commands, such as a small personal server with few friends. and yes dedicated servers are a hassle with the command as even then they may not see you as admin without wanting to break a coffee table at why it refuses to believe you are admin, for me anyway.
  7. it's not a bug, the more same objects you get the higher your chance at a unified legendary or the key. same items like 5 wormhole module of legendary variety to get around, would have better chances than 3. splitting it up or only using 3 adds more chances for OTHER chances. such as your legendary turret you got instead of something higher such as the key. still just a chance and not the highest at that. that's why 5 was noted in the information by merchants.
  8. maybe the map needs a barrier around each section of 2 minerals similar to the core and enemies don't drop loot when killed by faction AI. then you still have to work up towards and through minerals to get places somewhat, and perhaps have a small section of story missions top proceed past each barrier similar to the core. of course they'd have to affect all missions outside of the core at the corresponding ring so you could freely move aroound that area via special gates the faction/s allow you to use afterward.
  9. graphics are flexible but it seems that if there's faction wars fps will die hard at times for lesser machines, if there's too many projectiles and drones at once. especially graphical projectiles like launchers from both ships and drones. the game is getting more stable, it's decent enough but kind of depends on whether you machine gets angry at it. for me it doesn't usually crash but it's better to be sure and play without collisions. as crashing can lead to collisions at the worst time that can wreck your ship. 142 hours, but mostly waiting on patches to try things out by now. my favorite is skulking around the galaxy killing things looking for interesting seeded shipyards and turret factories, since I munched through the rng capable content. it's kinda boring after you look too long for a favorite weapon type at turret factories though and all their materials to make upwards to 30-40. personally I want loads more sector type events of what you warp into or that can occur. not specifically events but the variety of settings that you find. such as abandoned ships, asteroid fields, large station wreckages and more but more variety over all. my most aggravating part is dealing with the falling fps every time I go to a new sector. 60 fps eventually going down to 7-6 fps is pathetic even if over 6000 sector files saved will do that.. faction wars are also very annoying when they keep occurring in each system following you and causing fps issues or just being bother-some. faction wars still happen too often and need to happen once and not follow into each new system you make active. weapon balance by rng seems too wild on loot quality, and turret factories can be obscene or garbage. after most fixes come around and some important changes, I'm mostly waiting to see how content shapes with the generation of events or sector settings you warp into, as well as the potential mods to create these by players.
  10. rebuilt my ship with the new thrusters in beta, I honestly don't mind it much. if you ask me thrusters are in a decent area. and this is with a large ship and 15 upgrade slots capable. turns like a rusty garbage truck but better than a barge that drifts through the town tearing everything up.
  11. hmmm 350gig? I thought I'd check my own galaxy folder just to look. mine is 7gig of just 6000 sector files. doesn't seem related enough to investigate further. but probably why the galaxy save I have has the map lag with fps shortages down to 25(from a default of 60+) and steadily fall with each warp down to about 6fps.
  12. if you ask me it's an issue with almost everything can be deconstructed, like abandoned ships. which will probably be stopped at some point.
  13. I presume either pirates or you got thrown into an asteroid(friend spawned in an asteroid and died instantly)
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