The idea is good, but limiting building habits does not sound comfortable. But it gives me an idea for late game content after the final boss.
What do you guys think about a "perk"? Examples:
- a dash, that teleports you 10km in the direction you're looking with a cooldown of 2 minutes
- invulnerable bubble that lasts 10 seconds, also with cooldown
- invisibility until using weapons
A player can only have one perk equipped.
Perks can be build at the headquarter of an allied faction within the barrier. Needs wormhole guardian drop, 10 mil Avorion, 1 billion credits, hard to find components, legendary system upgrade.
Some things can only be found in early game regions and only spawn when the final boss is done