******EDIT******
Ok, so I got the server running on a completely different machine with better CPU (i5 4th gen), same workers / thread settings. Lag is completely gone.
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Hi, I'm running a dedicated server on one of my PC for 2 friends and myself.
Windows 10 home
CPU: AMD FX-8120 3.1 Ghz 8 core
12GB of RAM
SSD hard drive
Network is 120 down and 20 upload
The PC is pretty much only used for my dedicated server.
I'm not gaming on the same PC.
It's only for 3 player, and me being on the same LAN as the server.
I'm using this machine for all my dedicated server, Ark, Conan, Empyrion, 7Days to die (running one or 2 at a time).
No issue with any of those game.
We started playing Avorion last week and it's really giving me a hard time figuring out what's wrong with the dedicated server.
We're getting alot of "lag" and stutter even me, being on the same network.
NPC ships spinning, can't deal or receive damage...
It's intermittent, and happen even when only 2 of us are online.
We're still early in the game, so we have a few miner ships and we own one ship for combat each. We didn't go crazy with fighters, and it doesn't seems to do any difference if they are out or not.
CPU is never getting higher than 37-38% when the 3 of us are on during fight. There is pleny of RAM left and my bandwith is not going more than 1MBps on upload...
Here is my server.ini config. Let me know what I should do to improve the server performance:
[Game]
Seed=X4nx0qunIM
Difficulty=0
HardcoreEnabled=false
InfiniteResources=false
CollisionDamage=1
SafePlayerInput=false
PlayerToPlayerDamage=true
LogoutInvincibility=true
LogoutInvincibilityDelay=30
DevMode=false
ExplicitCallables=true
BigWreckageDespawnTime=1800
SmallWreckageDespawnTime=900
MaximumFightersPerSectorAndPlayer=-1
MaximumBlocksPerCraft=-1
MaximumVolumePerShip=-1
MaximumVolumePerStation=-1
MaximumPlayerShips=-1
MaximumPlayerStations=-1
MaximumBlocksPerTurret=250
PlayerInventorySlots=1000
AllianceInventorySlots=1000
Version=1.0
sameStartSector=true
startUpScript=data/scripts/server/server.lua
startSectorScript=startsector
[system]
saveInterval=600
sectorUpdateTimeLimit=300
emptySectorUpdateInterval=0.5
workerThreads=8
generatorThreads=4
scriptBackgroundThreads=2
aliveSectorsPerPlayer=8
weakUpdate=true
profiling=false
sendCrashReports=true
hangDetection=true
backups=true
backupsPath=
simulateHighLoadServer=false
sendSectorDelay=2
placeInShipOnDeathDelay=7
[Networking]
port=27000
broadcastInterval=5
isPublic=true
isListed=false
isAuthenticated=true
sendStatsToAdmins=true
useSteam=true
I saw quite a lot of people with the same problem, so I'm starting to think it's a problem with the game itself and not really config or hardware related, but I really love the game and if I can at least get it to run smoother while we're waiting for a fix it would be appreciated.