Jump to content

Kenospsychi

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Kenospsychi

  1. I have to agree. The old system felt better from a command point of view. If this is the system the devs want to keep the only thing I would ask is that they make the commands a continuous loop and any payloads are auto accepted. Right now my biggest criticism of the new system is it feels like it is too reliant on micro-management. Having to accept a payload from my miners every 30 minutes or every 15 minutes from my traders just doesn't feel good. It pulls me away from what ever task I'm doing to make decisions that a "Captain" should be able to make on there own.
  2. It would be nice if hangars were reworked to be more like torpedoes. We could have a hangar block that the fighters enter and exit the ship from, this block would allow the main ship to support up to 10 squads of 12 fighters each. The second block would be a storage hangar. The storage hangar would be responsible for storage of excess fighters beyond the current 120 limit and also the manufacturing of fighters. These fighters would not be accessible during combat to maintain current game play balance, or perhaps add a timer for the transfer of a fighter from the storage area to the squad hangar and then add a system up-grade module that would reduce that time. The design of ships in this game seem to revolve around function which I really like and right now, even though I think its awesome I can launch fighters, my main battleship wasn't intended to be my main carrier as well.
×
×
  • Create New...