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Hanni79

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Everything posted by Hanni79

  1. Greets everybody ! Today I would like to suggest a change to how fighters are transferred. When transferring Fighters, the following should happen : 1. Check if there are similar (= same Weapon type) fighters already present in the target Squads. 2. If there were, fill them up until the Squads are full. 3. if there were not, create a new Squad and put them there. This would tremendously decrease the amount of clicks needed to transfer Fighters. It would also help to have a "Trash Squad" Button, to quickly dispose of unwanted Fighters. A "Sort Button" properly would also be welcome by many players. This sort button should arrange squads according to the weapon type ( R-mining to R-minign, Plasma to Plasma etc. ), basically the same as above.
  2. You can alreacy do that ( to some ectent ). Use rectangle selaction, Ctrl+C, Del, Ctrl+V This can be a bit fiddly, though, especially if you had bigger blocks inside ( this leaves a "hole" from time to time, as a block needs to be completely inside of your selection )
  3. I believe an easier way ( for the Devs) to achieve an even more useful result would be the ability to save templates to the Hotbar like they were block shapes. This way you would for example select a few Blocks, save them from the clipboard where you name them and they get a little icon. Then you would drag and drop this icon from the save menu to the Hotbar. I guess that would also be an easier way to achieve what you like and even be more powerful, while being less obstructive ( you do not need to have another, reasonably sized window open ).
  4. I second this, just with a slightly different approach. I also believe it would be a lot better to have the ability to have multiple production lines in a single station than to be forced to built a station for every single type of product , especially in Multiplayer. My approach: Everything would work like now, buy a station founder ship at a shipyard, park it somwhere, transform it into the station of your choice. The difference would be, that the "Interact" menu would feature a new button "Add production", which leads to the same menu when transforming a station builder ship. You choose your type of station, pay the money, production line gets added. This would obviously require a pretty well made station GUI, otherwise it would be easy to loose overview over all productions. Maybe add a small extra fee per station type above one, plus some extra mechanics necessary ( plus the costs of the station/production itself, of course), or the maximum amount of production lines could require a certain size of station ( maybe simply link it to upgrade slots, so maximum size = 15 Production lines or something similar ). Since I played the X series, I need to make you aware of a problem which needs to be solved in this case : Storage allocation If we had the ability to have multiple production modules per station, we need to be able to allocate the exact storage amount per ware. Otherwise this would result in a lot of chaos. As a preset you could use [storage Size] / [sum of all base ware sizes] = amount of maximum ware. ( Example : Wares A/B/C with sizes 1/2/3 and 300 Storage -> 300/6 -> 50 of each Ware can be stored ) Btw, "Logical Overview" of a X station, this is pretty badass : Maybe you can draw some inspiration from this ^^ Edit : I just saw that having the ability for vertical production (read : production modules and megacomplexes) was something that was suggested quite often in one way or another. You Devs might want to have an eye out for that, it seems like a feature that would be quite well received ;)
  5. Who wouldn't want this ^^ I actually forgot two owned asteroids in a system where I built a mine just two days ago, because they were a bit farther away. Anything the player owns should be shown somewhere. Yes, I'm looking at you, wayward fighters !!1! Also, if it were a list, it has to have proper filters and sorting functions. (Edit : I really really appreciate that Avorion features such filters. Please just don't forget them ^^)
  6. Greetings everyone, when placing stations I notice their orientation is all over the place, which I dislike for one and which can be somewhat impractical, especially inside of asteroid fields. How do you align your stations ? Any tips or tricks how to properly place them ? (On that note, it would be cool to have an ecliptic fot that purpose)
  7. Lol, I never noticed, thanks a lot for the tip ! 8) For anyone wondering, this can only be changed in the Main menu, not while in game.
  8. Since the actually important value is Omicrons / Slot, it would be really nice to see that in the Tooltip. A weapon with 5k Omicron is all nice and dandy, but is pretty much useless if it needed 6 Slots and you had 6 Single-Slot Weapons with 1,4k Omicron at the same time ....
  9. Where do I have to place a Research Lab to get Lvl 50 Blueprints ? As far as I understood, it is not possible to produce Lvl 52 Blueprints in a Turret factory, so it seems reasonable to me to aim for a Lvl 50 Research Lab. But how far out from the core would I have to place it ?
  10. Thank you very much ! If you ever downloaded it, note the two elevator shafts, you can actually fly into there with the player drone ;D My goal was to build an asteroid base which looks like it was worked on, which I guess I did -proudly patting my shoulder- ::)
  11. This is my very first Avorion Workshop upload ! The BASE V1 features 8 Slots and is built to be easily upgraded to suit your needs. To do this, switch to "View" and show either "Titanium" + "Framework", then you can transform the 20*20*20 Framework blocks. Those are meant to be converted to Cargohold, so you can have up to ~7 times mor cargo storage. There ar also lots of 10*10*2 Framework-"Slabs" waiting to be converted to whatever you might need, like generator, more Crew space etc. If you were in need of really big chunks to convert, view "Naonite" + "Framework", which will give you another 5 20*20*20 sized chunks to transform based on your needs. Costs: Credits 2.417.946 Iron 376.778 Titanium 197.740 Naonite 30.005 Trinium 8.740 Pictures : Workshoplink : https://steamcommunity.com/sharedfiles/filedetails/?id=2072271339
  12. In [1.0] width and height are definitely switched. Have a look : As you can clearly see, the ship has bigger width than height, but it says top right Width:340 and height 675. The soon-to-be-added block further proofs this theory : it is 67 in width which corresponds to the total width of 675, length on the other hand is shown correctly.
  13. Greets everyone, I think it would be quite useful to have a bit more information in the fleet overview, especially used / availlable cargo hold in the Cargo-tab of the Fleet overview. Shield and hull strength, as well as Omicrons would also be a usefull addition in the Armaments Tab, maybe factor in fighters to Omicrons as well ( preferably like this: Omicrons :18,6k (Ship) / 5,6k (Fighters) ) Cheers, Hanni
  14. Greets everyone, I had upgraded a miner to a bigger (carrier) ship without removing the turrets first. It shows the turrets in the fleet overview as still present, which they are not. This miner also regularly messages me about "ship cannot find asteroids of titanium or lower", although it has Titanium-Level R-Mining Fighters. Maybe these "ghost turrets" are what is triggering this behaviour. The Ship in question is the Mining Carrier V2 T. It shows turrets in the overview but possesses none. Edit : Now with picture !
  15. Got the same problem in 1.01 Jumping around or mining Avorion did not help, I'm still stuck at "Find a way over the Barrier"
  16. On that note, it would probably be a very good idea to do this for being able to see which station offers which crew.
  17. Factions should offer a subscription for their bulletin boards and availlable crew. It could be sold like the tokens for the faction maps and be usable for a specific amount of time. While the subscription is active, there would be an extra button like the trade button. Pressing this button would lead to a new menu showing all active missions the sector has to offer. Depending on how the mission system is actually working, this could have different levels of subscriptions, for example an elevated level could show all missions in 5 sectors radius. Edit : It would be really cool if this had an own window with at least two Tabs, like the Fleet overview. - one for Missions - another one for crews If this had more than one sector range, both should have that little "Show on map" Button, to show the target stations on the map or target them in sector respecively.
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