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Drascalicus

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  1. To start things off, I always play on insane. That said, I have breached the core and I am starting the process of gearing up to fight at 0:0, but I am stumbling on gathering enough cash and resources to force this effort to expand to meet my quotas in 24 or so hours rather than 40-60 I am dreading grinding out. I currently have 15M Credits, 4 ships with 5 R-Mining Lasers (see details below) each, about 1.7M Avorion, 2M Ogonite, and a handful of the other resources from 1M to 100k, and a steel factory. Mining Laser: Ogonite 56.8 DPS 97.5 Efficiency 2 Slot My goal is ~500M credits ~20M Avorion ~5-6M Ogonite With trading and raiding being an absolute slog for almost no profit, being where I tried initially to make any sort of cash (along with mining robots being useless), stations that are barely feasible, it seems that mining is my only option, but I am only pulling about 100-300k resources per hour. I am hoping to get this to 1M resources per hour. I am no expert on what the AI does in the background where nothing is rendered. If I increase the number of mining turrets on my ships, will my mining rate go up by about a linear factor? If I increase the number of mining ships, (my current number already drains 2-3 sectors before they jump to refine the ores), will that also increase the rate. And along with that, will they still work if I split them into numerous sectors even if I am over the "sectors active limit" placed on me? Should I give up on mining for money and do something else?
  2. This an April Fool's Joke https://steamcommunity.com/games/445220/announcements/detail/230088516620619166 This post is from 2017. Note the date.
  3. Picture 1: https://imgur.com/Q6LRttA Picture 2: https://imgur.com/45uaH5a Before I am asked this, Yes, I did reinstall Avorion. I also am running no mods. Picture 1 shows that the first mining station that spawns in the game, being the mine that spawns in with the Player initially has a sell tab. Picture 2 shows a mining sector that no stations that buy anything, and yet there are clearly mining stations in the background. How to reproduce: Start a new game on any difficulty. Either find a mining sector or use the command /run Entity():addScript("lib/entitydbg.lua") to spawn another mine in. Note Due to Edit: Avorion Version 0.31.2 does not have this bug Edit: I have been tracing this bug back with /run Entity():addScript("lib/entitydbg.lua") and I found that the bug occurred in somewhere in 0.32, and has been present since. I hope this helps in finding it.
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