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s3z

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  1. Yes, the server is running as a dedicated server, firewall and ports are set up.
  2. I have checked all relevant ports and opened them in the firewall Allowed following ports: To Action From -- ------ ---- 27000/udp ALLOW Anywhere # Avorion Game 27000/tcp ALLOW Anywhere # Avorion Game 27003/udp ALLOW Anywhere # Avorion Game 27020:27021/udp ALLOW Anywhere # Avorion Game 27000/udp (v6) ALLOW Anywhere (v6) # Avorion Game 27000/tcp (v6) ALLOW Anywhere (v6) # Avorion Game 27003/udp (v6) ALLOW Anywhere (v6) # Avorion Game 27020:27021/udp (v6) ALLOW Anywhere (v6) # Avorion Game This the serverlog when a player connects: 2020-10-11 16-36-19| Server startup complete. 2020-10-11 16-36-19| Starting thread [Server Listening]... 2020-10-11 16-36-19| Started thread [Server Listening] with id xxxxxxxxxxxxxxx 2020-10-11 16-36-19| Starting thread [UDP Connection Receive]... 2020-10-11 16-36-19| Started thread [UDP Connection Receive] with id xxxxxxxxxxxxxxx 2020-10-11 16-36-19| Starting thread [UDP Connection Receive]... 2020-10-11 16-36-19| Started thread [UDP Connection Receive] with id xxxxxxxxxxxxxxx 2020-10-11 16-36-19| Starting thread [HangDetector]... 2020-10-11 16-36-19| Started thread [HangDetector] with id xxxxxxxxxxxxxxx 2020-10-11 16-42-22| Starting thread [TCP Connection Receive]... 2020-10-11 16-42-22| Started thread [TCP Connection Receive] with id xxxxxxxxxxxxxxx 2020-10-11 16-42-22| Starting thread [TCP Connection Send]... 2020-10-11 16-42-22| Started thread [TCP Connection Send] with id xxxxxxxxxxxxxxx 2020-10-11 16-42-22| Starting thread [Communicator Sending WorkerPool Thread 0]... 2020-10-11 16-42-22| Started thread [Communicator Sending WorkerPool Thread 0] with id xxxxxxxxxxxxxxx 2020-10-11 16-42-22| Starting thread [Communicator Networking WorkerPool Thread 0]... 2020-10-11 16-42-22| Started thread [Communicator Networking WorkerPool Thread 0] with id xxxxxxxxxxxxxxx 2020-10-11 16-42-22| Connection to client established 2020-10-11 16-42-27| SectorDatabase: Loading Sector (182:-10) 2020-10-11 16-42-27| <Server> Player Playername joined the galaxy 2020-10-11 16-42-27| Player logged in: Playername, index: 1 2020-10-11 16-42-27| [ Login: 1094.68 ms; 100% ] 2020-10-11 16-42-27| [ init communicator: 1089.73 ms; 99.5% ] 2020-10-11 16-42-27| [ onPlayerLogin callback: 4.894 ms; 0.4% ] 2020-10-11 16-42-27| [ broadcast server info: 0.008 ms; 0% ] 2020-10-11 16-42-27| 2020-10-11 16-42-27| Server frame took over 1 second. Occasionally there is also something liste like, "remote cant communicate via UDP, falling back to TCP"
  3. Thanks for the tips regarding ports! After checking for ports, I noticed that the server is running on the custom port specified in the server.ini, however when I add the server to the list in "Join server via IP", the automatically selected Port ist 27003, which is not the port I specified. netstat on the server only shows my specified ports being active. But I can connect and play via this port. On the other hand, when I add the server with <ip>:<specified port>, the server is listed as unreachable and I cant connect to it. Is there any other place where I can configure ports? What am I missing here?
  4. Hello folks, recently we noticed that the time needed to connect to our avorion server is oddly high. Once it is connected however, the loading of game data is at normal speed an also gameplay is fine. Is there anything special I can look into inside the server config? Server is running headless on v1.2 on a ubuntu server Greetings
  5. Thanks for the hint. I actually restored a backup now. Didn't think of this before ::) Now the glitch is fixed and I can load the savegame again.
  6. Hello, I encountered a weird glitch, wich I luckily recorded: https://youtu.be/CvUgGJ882Jk Now, after this glitch happened, I am not able to load my savegame anymore, as I can't connect to the local server. I tried to delete the server.ini in my savegame. The savegame worked again, but all rifts and some factions a recreated, so gameplaywise thats really unfortunate. Is there a way to fix the savegame with the existing server.ini?
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