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Korr

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  1. Now that Jester pointed this out, wow, the look of the tie wings does look crappy. Good advise for you, I think, Waarax. Dont build that square-sy lookin wing thing. Plus too, your design changes to the original tie wings is a big improvement. The notches at the tips of the wings look gucci. Much more agressiv compaired to the artsy tie fighters pics. They look kinda boring. Last thought - If you add in hangars maybee put the hangars inside the wing notches, with exits pointing in tuward the main hull. And geez, Warrax, with a ship that big, whats it gunna cost? I cant wait to see the finish product.
  2. In all fairness, I agree to a point, but for the devs it's a balancing-issue. If the devs do adjust this, I hope they do it wisely and not mess up other things, and create other issues. But yeah. Massive ships seem to be overly nimble. And for top speed - with boosters deployed, it appears to be linked directly to the NUMBER of engines. However, if you run outa energy its game over. For an interim fix, I sugest using a Jump-Inhibitor and ensuring that YOU are fast yourself. Maybe keep in mind, this game is NOT purpose-centred on PVP.
  3. This is already on the Avorion Wiki and probly in the forums somewhere, but is a reference tool tat i keep close at hand. I am not posting my own ships, so thought this would be a good spot for it to share. I will update this image if there are errors or has been updated.
  4. Thanks for the xml on Algard 2. She’s a sic beauty. I am trying to bild my own set of tie-wings. Even when i reverse engineer yourAlgard, i cant figure out wth you are doing to get all the wing”s lines so smooth in the transitions. The outside corner was pretty easy: Corner 1 seems to work fine. But the inverse edge - i’m like wtf? And the change up for the tips, that smoothly ramp up and down - geez !! Lol, wow, wtf?? :o Can you drop a few pics for me to help out? :P
  5. On longer ships, you can only scroll forward to a certain degree. It seems the point of perspective is from the rear of the ship. I agree. It would be nice to have some options set that point of perspective, instead of being locked in default.
  6. :o The engines now look dope, its great you changed it up. Alggard was nice before, and the tie fighter look is amzing. Are you posting it in the steam workshop?
  7. You mentioned the C43 Object Detector, and using that as a way to develop a solution ... I agree with your ideas, and have an additional suggestion: The C43 rarity would determine its range of effectiveness (as is already the case); Discovered C43s would come with “various sensitivities”, (per your suggestion) the number of which depends on rarity Maybe allow for the possibility to “craft” sensitivities
  8. Great ships, Warrax. I like their elegant simplicity. The silouette of Algard is gucci :o
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