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bpleshek

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  1. I cleared out a sector of all stations and it had a gate owned by that faction. So, it still costs money to go through it. I wonder, is there a way I can board the gate to make it mine? Or destroy it ?
  2. I've had it "go out" on me a few times. It was quite confusing. Usually hitting escape a few times fixed it, but once or twice, I had to go to menu and reload game to fix it.
  3. When you create a ship at a shipyard and do not have the "single block" checked, you can mess with the SEED value and it will create ship designs for you on the fly. You can play with that until you find one you like.
  4. My understanding is that the design and/or blocks of a fighter design are ALL for display only. There is no functionality to any of them. The only way to assign "properties" to the fighter is by using the point system.
  5. Have you tried it in space that isn't owned by any faction? Maybe the button only appears if the sector doesn't belong to another faction already.
  6. I had this problem last night. Took 6 hours to fix rep. An evening I could have used to further progress in the game, which I didn't. I see 3 ways to fix this. 1. As someone said up above a permanent license. 2. A checkbox that "auto-renews." 3. Have AI captains STOP salvaging and either recall or set to defend all fighter salvagers when a license expires. Perhaps, optionally, a checkbox when ordering an AI to salvage that OVERRIDES the above listed license behavior, in case you don't care if the rep drops. This would be mutually exclusive with auto-renew, obviously.
  7. 200M / hour !?! With only 5 ships ??? Vanilla or mods? Thanks.
  8. Maybe a "Pleasure Dome" station where you can sell drugs, jewelry as Sir Charles suggested. It's where I want to hire my drunk pilot from.
  9. I wanted something similar. Not really an option to limit the ore being mined, but rather prioritize it. So, say I need Trinium, a nice dropdown could be provided that allows me to select Trinium. Then once all the Trinium is gone, a notification would be sent to the player and in the mean time resort to whatever it does now. I assume closest rock?
  10. My luck with trading has been that things are pretty much buying/selling without any reasonable profit. I'll see something buy for +12% and sell for +14%. I haven't seen anything yet that gives me a profit worth going after.
  11. I wonder if the issue here is related to the square-cube law. That basically means(according to Wiki): "When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier." So it ought to take a lot more engines to get the same thrust.
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