Jump to content

Qui_Sum

Developer
  • Posts

    86
  • Joined

  • Days Won

    4

Qui_Sum last won the day on November 23 2021

Qui_Sum had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Qui_Sum's Achievements

9

Reputation

  1. Gameplay Added new option to free play mode to have building knowledge limit only block materials and not processing power Added more ways to acquire building knowledge Building knowledge can now be bought for ores at Resource Depots Building knowledge can now be bought at a Smuggler's Outpost for a lot of money Building Knowledge can now be found in stashes and hackable containers Increased the amount of ships foundable before the next material tier is required Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite) Balancing Increased jump range added by hyperspace blocks by 50% UI Improved highlighting in tutorial Updated localizations Bugfixes "Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)" Fixed crashes in the package mission Fixed a crash when a station that is currently pulling a ship to its dock is deleted [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission Pirates now also attack players when they are in an alliance ship in investigate freighters mission [UBR] Added missing header and sender to insurance mail [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance [UBR] Fixed issue where allies couldn't get organized with alliance relations [UBR] Fixed repair order sometimes using armed turrets on allied targets [UBR] Fixed craft's weapon overview resetting scroll position on every update [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot [UBR] Fixed an exploit where ships without captains could mine a whole sector [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly Fixed players getting stuck in the tutorial while building Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them Fixed possible crash on sector change Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game [UBR] Fixed an issue where torpedo weapon groups could not be unassigned [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low Fixed a potential crash in bulletins for the bountyhunt mission Fixed an issue when trying to buy items with the drone [UBR] Fixed a crash in Travel Operation UI Improved highlighting of mission targets in complete collection mission
  2. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Scripting API Added new parameter 'mailId' to these mail callbacks: onMailAdded onMailUpdated onMailRead onMailDeleted Added getDesigns() and setDesigns() functions to TurretBases component Added getShipTurretDesigns() function to Player and Alliance Bugfixes "No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!" [UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused [UBR] Fixed turret designs not being restored when repairing at a Repair Dock [UBR] Fixed a crash when talking to the hermit
  3. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Gameplay Added new option to free play mode to have building knowledge limit only block materials and not processing power Added more ways to acquire building knowledge Building knowledge can now be bought for ores at Resource Depots Building knowledge can now be bought at a Smuggler's Outpost for a lot of money Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite) Balancing Increased jump range added by hyperspace blocks by 50% UI Improved highlighting in tutorial Bugfixes "Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)" Fixed crashes in the package mission Fixed a crash when a station that is currently pulling a ship to its dock is deleted [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission Pirates now also attack players when they are in an alliance ship in investigate freighters mission [UBR] Added missing header and sender to insurance mail [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance [UBR] Fixed issue where allies couldn't get organized with alliance relations [UBR] Fixed repair order sometimes using armed turrets on allied targets [UBR] Fixed craft's weapon overview resetting scroll position on every update [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot [UBR] Fixed an exploit where ships without captains could mine a whole sector [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly Fixed players getting stuck in the tutorial while building Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them Fixed possible crash on sector change Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game [UBR] Fixed an issue where torpedo weapon groups could not be unassigned [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
  4. After performing well on the beta branch, patch 2.0.9 is now live on default, combined with the changes from 2.0.8! Gameplay Some missions on bulletin boards are now only available in certain distances from the center of the galaxy Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation Trade contracts are now based on the revealed sectors of the area they are started in Various error messages that contain sector coordinates now show a ping on the map and can be clicked "A lost friend" mission now includes the captain's primary class in the bulletin Family, Commune and Cavaliers ships can now appear in sectors Balancing Procure Operation: tuned additional time required when buying big amounts of goods Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy Client Trading goods floating around in the sector now have prettier and distinct models Added search function to encyclopedia Added encyclopedia articles for goods that list the stations where they can be bought and sold Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc Building Mode: scale step, grid size and stats settings are now persistent UI Added a hint about cooling the hyperspace engine by boosting Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory You can now interact with Ships and Stations while in Strategy Mode Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted Scripting API Added resetHyperspaceCalculation() function to Player Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" Fixed several issues in missions and scripts [UBR] Fixed an issue where the research UI scrolled to the top when researching Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key Fixed an issue where fighters continued attacking a target even when relations changed to friendly Fixed two occurrences of wrong sector coordinate arguments in error messages [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors Fixed several possible script crashes [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview [UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other Fixed an issue with localization of mission descriptions on the bulletin board [UBR] Mobile variants of stations now have correct titles in their shop windows [UBR] Fixed an issue where boarded ships could not be repaired at repair docks [UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab [UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction [UBR] Encyclopedia: turret factory is no longer listed as a consumer [UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window Fixed a crash when starting a dialog with the adventurer
  5. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Gameplay "A lost friend" mission now includes the captain's primary class in the bulletin Family, Commune and Cavaliers ships can now appear in sectors Balancing Procure Operation: tuned additional time required Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy Client Added encyclopedia articles for goods that list the stations where they can be bought and sold Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc Added search function to encyclopedia Building Mode: scale step, grid size and stats settings are now persistent UI Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory You can now interact with Ships and Stations while in Strategy Mode Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted Scripting API Added resetHyperspaceCalculation() function to Player Bugfixes "Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)" Fixed several small issues in missions and scripts [UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other Fixed an issue with localization of mission descriptions on the bulletin board [UBR] Mobile variants of stations now have correct titles in their shop windows [UBR] Fixed an issue where boarded ships could not be repaired at repair docks [UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab [UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction [UBR] Encyclopedia: turret factory is no longer listed as a consumer [UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window Fixed a crash when starting a dialog with the adventurer As you might have noticed, we didn't set 2.0.8 live on the Default branch. This is because there were some small new issues with it. The fixes made it into this 2.0.9 patch.
  6. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Gameplay Some missions on bulletin boards are now only available in certain distances from the center of the galaxy Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation Trade contracts are now based on the revealed sectors of the area they are started in Various error messages that contain sector coordinates now show a ping on the map and can be clicked Client Trading goods floating around in the sector now have prettier and distinct models UI Added a hint about cooling the hyperspace engine by boosting Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" Fixed several issues in missions Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key Fixed an issue where fighters continued attacking a target even when relations changed to friendly Fixed two occurrences of wrong sector coordinate arguments in error messages [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors Fixed several possible script crashes [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview [UBR] Fixed an issue where the research UI scrolled to the top when researching
  7. After performing well on the beta branch, patch 2.0.7 is now live on default! Gameplay "Some of the changes and bugfixes in this update were already introduced on the default branch, but are listed here now for the sake of completion." Added possibility to repeat the dialog with a wreckage in "A lost friend" Player now starts with 3 Turrets named exactly the same as hint suggests into tutorial to avoid confusion Mining/Salvaging carriers now need proper working fighter/squad/pilot configurations to get full yields on Mining/Salvaging Operations Mining/Salvaging ships now return to the sector they were sent away from upon return Balancing "We're adjusting the Procurement Contract a little to base it more on reality when procuring large amounts of goods. Right now it's possible to very quickly procure huge amounts of goods, that would never be available in some regions. We'll keep an eye on the numbers and will be adjusting when they don't feel right." Procure command now takes more time when very large amounts of a single good are bought Once a certain threshold of value (per single good) is reached, it takes +45min per time the threshold is overstepped Threshold ¢1.500.000 at the outer edge, ¢30.000.000 at the core Threshold is still always at least 100 of a single good (in case you enjoy procuring Mining Robots or Accelerators) UI Xsotan artifacts II and V now say "arbitrary" instead of "armed or unarmed" Shortened German translation of label in scout command UI for better alignment When under attack, the map now shows the name of the attacked station or ship Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" [UBR] Fixed a crash in dedicated server tool UI [UBR] Fixed an issue where Building Knowledge wasn't properly dropped in multiplayer [UBR] Fixed an issue where trader in black market mission got destroyed too fast to safe them Fixed some script crashes in scout command Fixed in-sector orders sometimes not longer being persistent over restart Fixed an issue where strategy mode buttons weren't working properly [UBR] Smuggler Hideouts now handle missions and captains the same way as the Smuggler's Markets do [UBR] Fixed an issue with Commodore captains and the “careful” trait [UBR] Fixed an issue where operation exodus would give an invalid code fragment The cavaliers mission “Protect the Transport” can now handle dialog partners being killed during dialog [UBR] Fixed an issue in AI mission where player couldn't find AI again after they were destroyed by it [UBR] Fixed several issues in investigate missing freighters mission The mission can no longer send player to the other side of the barrier Player now needs to dock to the station to receive potatoes Fixed an issue with crew strikes Fixed an issue in torpedo introduction mission if player had already started it in an old version [UBR] Fixed a script crash in player profile [UBR] Fixed a crash in Strategy Mode [UBR] Added offset in captain's certificate to account for difference in shown vs actual level [UBR] Orderchain is now cleared on relog if an invalid order is contained [UBR] Saved Designs auto save now checks if folder is write-accessible before trying to save to it, giving an error message if not [UBR] Only 1/3 of resources delivered during a resource shortage are added to the stock of the station now to avoid exploit by instantly rebuying for a better price [UBR] Fixed an issue where captains had a size of four instead of two crew members [UBR] Fixed an issue where some bosses won’t spawn if a player switches to ship instead of jumping in themselves [UBR] Fixed an issue where dialogs were interrupted after loading screen leading to missions being stuck [UBR] Factions can no longer have none coaxial weapons with coaxial in their name [UBR] Fixed an issue where turrets' autofire states were reset after scaling the ship [UBR] Fixed autopiloted ships trying to boost to target position and immediately stopping again [UBR] Trade and procure commands now show error if ship has no cargo bay and doesn't allow to press start [UBR] Fixed an out of memory crash [UBR] Fixed an issue where ships would stand still while mining/salvaging while their defensive turrets were firing [UBR] Fixed an issue where a pirate in the bounty hunt mission wasn't properly registered as a friend during a dialog [UBR] Fixed an issue where Scout command didn't uncover some sectors Fixed an issue where final exodus beacon's indicator was visible in building UI [UBR] Fixed an issue where sell command UI was filled wrongly when reinspecting configuration of a sent-away ship [UBR] Fixed an issue where auto turrets were reset when scaling the ship [UBR] Fixed an issue where "Damage" property was wrongly compared in tooltips [UBR] Fixed an issue where building stats configuration would stay open when closing Build Mode [UBR] Fixed an issue where some UI grid selections didn't scroll back up when cleared [UBR] Fixed an issue where the boxes displaying the amount of cargo to dump did not scroll [UBR] Fixed an issue that led to AI ships attacking gates [UBR] Fixed an issue where prices of subsystems could overflow [UBR] Fixed and issue where the name of one color in the building menu was not displayed [UBR] Fixed an issue in Trade Contract where captain perks could reduce time of flight too much [UBR] Fixed an issue where generation of captains' perks wasn't deterministic, leading to other captains being received in the captain mission than displayed in their certificate Fixed an issue where obsolete or destroyed ships could be selected on the galaxy map Fixed several issues in bounty hunt mission, captain mission and a family storyline mission [UBR] Fixed an issue where camera didn't properly reset when exiting Strategy Mode [UBR] Fixed an issue where blueprint filtering in turret factory didn't properly reset when changing tabs
  8. Hi Duewar, thank you for reporting this issue! I just set a new build live that should fix the problem. Restart Steam to get the new version right away.
  9. Gameplay Ships now appear more often while on operations Codes of mission exodus shortcut are now tracked in the mission description Balancing "We'd like to reduce wait times for high-end ships when traveling with hyperspace jumps, so we're significantly increasing hyperspace cooldown reduction bonuses, while increasing required energy by the same factor. This essentially speeds up hyperspace cooldown, saving you precious waiting time." When remaining hyperspace cooldown is high, cooldown reduction by boosting is higher when more than 120s are remaining, cooldown reduction is now 12x faster, required energy 6x as much when more than 60s are remaining, cooldown reduction is now 8x faster, required energy 4x as much when less than 60s are remaining, cooldown reduction is now 4x faster, required energy 2x as much (this is the system that was in place already) In clear space: when more than 15s are remaining, cooldown reduction is 12x faster, required energy 6x as much when more than 7.5s are remaining, cooldown reduction is 8x faster, required energy 4x as much when less than 7.5s are remaining, cooldown reduction is 4x faster, required energy 2x as much (this is the system that was in place already) Boosting towards the jump point for HS jump cooldown is now possible while under attack The same principles for faster cooldown apply as for the other systems above Keep in mind that your hyperspace drive recharges with only 25% of its power while you're under attack UI Updated translations Bugfixes "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)" [UBR] Fixed an issue where mouse sometimes moved erratically when galaxy map was opened in strategy mode Fixed an issue where windows had unforeseen overlap in main menu [UBR] Fixed an issue where a pirate wasn't properly set to friendly in family storyline Fixed an issue on the galaxy map when a ship disappears while trying to find an area for its next operation [UBR] Fixed several issues where milestones wouldn't unlock in alliance ships Note that some milestones can only be unlocked as a player by design [UBR] Fixed an issue where the amount of resources gainable through the "Resource Shortage" mission didn't scale depending on location in the galaxy [UBR] Fixed an issue where stolen goods were usable for "Resource Shortage" mission [UBR] Fixed an issue where turret AI was unable to see hidden asteroids highlighted by miner captain [UBR] Fixed an issue where turret AI could see higher-level hidden asteroids than it should [UBR] Fixed an issue where docking lasers remained when pulling an already docking ship towards you while in a station [UBR] Fixed an issue where group 9 of turret orders was always reset when sending a ship on an operation [UBR] Fixed an issue where auto assign crew setting wasn't reliably remembered when sending a ship on an operation [UBR] Fixed galaxy map tracked mission display showing no or an old mission on reopening the map [UBR] Fixed dialog in missing freighters mission [UBR] Fixed an issue where autopilot wasn't stoppable by using mouse based keybind [UBR] Fixed an issue where the root block of a ship remained in multiplayer as a ghost [UBR] Fixed an issue where travel command could take 0s to travel to a location when hyperspace cooldown is low enough [UBR] Fixed an issue where hyperspace cooldown could be 0s [UBR] Fixed several issues where camera positions weren't properly remembered for ships [UBR] Fixed several issues in "She's innocent!" Pirates now attack player when they selected "pay" but can't Pirates now jump away more naturally Mission will now mark the sector where the container is if player forgets to take it Fixed an issue where auto turrets could destroy a pirate that was important for the mission to continue [UBR] Fixed an issue where the dialog with IHDTX could start in loading screen
  10. It's a text file, you can use Notepad to edit it. Also, if you don't want to edit anything you can try the dedicated server method I described above.
  11. The server.ini is in the same folder as the serverlog. In it you'll find the settings I mentioned. Another way that should work for you is to start a dedicated server and join it via Multiplayer -> Join LAN
  12. Looks like you are having trouble with Steam authentication. Are you starting Avorion through Steam? As a fallback, you can configure authentication and use of steam via the "server.ini" file in your galaxy folder.
  13. Thank you. Please try running a dedicated server. You can do this from the main menu: select Multiplayer -> Dedicated Server -> Start Try two configurations: with and without "Authenticate Users" checked. Please attach the server logs from these attempts (default location: galaxies\dedicated_server). Another thing you can try is to join an existing multiplayer server.
  14. Hi! Please post your clientlog and, if available, your serverlog. You can find them by entering %appdata% into the location bar of your File Explorer and opening the "Avorion" folder there. Take the most recent file "clientlog 2020-XXX". If a server log was created you will find it in "galaxies\<yourgalaxy>\serverlog 2020-XXX".
  15. Official Community Servers 1.0.2 Date: April 24th, 2020 This small update is the next step in bringing you our official servers. For more details please read our previous announcement. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Official Community Servers Official Community Servers are now marked in the server browser Added "Rent A Server" button to the multiplayer menu which opens the website of our official server hosting partner 4NetPlayers Server Added configurable motd to server.ini that is displayed when a player logs in One admin can now join over the maximum player limit to enable better supervision Bugfixes "Bug reports marked with [uBR] are user bug reports. Keep it up guys! :)" [uBR] Fixed an issue that caused automatic miners and salvagers to get stuck [uBR] Fixed an issue where the tutorial wasn't playable in creative mode
×
×
  • Create New...