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Drivyn233

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  1. DERP! sorry about that Thanks for replying! This is the reason I would think it feasible to have, say, a third option which is 'advanced' that allows us to bind all keys to one mode. So I'm asking if you can access all controls via a script, and if so how can I start?
  2. Hi All, I'm wanting to build a script which alters the ship controls, allowing for instance to use accelerate and brake instead of forward/reverse, or to make the camera toggle, instead of holding ctrl. I'm not an expert at lua but I usually can understand programming, so I was looking in the documentation, and nothing was jumping out at me as to be able to start working on this. Suggestions?
  3. Hi! Great game, enjoying it thus far, was wondering what you mean under Planned Features for Flight Vectors and No-Flight-Support mode? If I had one complaint, its that the controls are slightly clunky... (The ability to modify the camera with Alt is genius though!) The parallels to freelancer are very welcome but it seems as if its 80% of the way there... just curious if these features are going to expand control configure-ability. IMO, just adding a toggle that changes what ctrl does to be inverse, (where you have to hold a key to change orientation to mouse) and allowing all commands to be bound to a single control mode (accel/brake able to be used instead of fwd/reverse during mouse control) would make controlling bigger ships much more enjoyable.
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