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Everything posted by mpl560

  1. During a "wanted" mission i came upon a ship that will give me the location of the bounty's target, if i transfer some amount of credits to it. The ship demanded 0 credits. I was in alliance and my player's bank account sat at 0 credits. I was using an alliance's ship.
  2. The ship's overview highlights statistics that have low values by painting their text in yellow or red. The thing is... i have a station, i dont need engines or gyroscopes or other movement blocks. 1. Build a station. 2. Click hotkey "I" and open a ship menu. Go to "Ship" tab. 3. There will be Acceleration, Deceleration, Yaw, Pitch, Roll texts in red colour (as well as Max Velocity in yellow). The red indicates vital missing statistic for the ship to function (the yellow that a statistic is too low).
  3. I have picked up a quest from type "Wanted dead", on this quest i met a cargo transport that wanted me to kill some pirates to reveal location of my bounty target. After i finished killing the pirates and returned back to the cargo transporter ship, i reported my success and got the coordinates of my bounty target. Shortly after that a bunch of Xsotans jumped in and attacked the cargo transporter. And attacked... and attacked... Yee, i am getting a feeling you guys are abusing the invulnerability of VIP ships too much. If you keep doing that, instead of properly programming quests the hard way and accounting for all possibilities, then you ll end up with a very shallow game, where you cannot fail quests, because the NPCs are invulnerable. You are taking away the choice of a failure.
  4. Pretty sure that this object should have been converted to new system of arbitrary turrets. https://i.imgur.com/eSbvRWe.jpeg
  5. I build a torpedo launcher and storage, triggering the tutorial mission about torpedos. After going to the location where the adventurer is waiting for me, nothing happens. The mission log is still on "Read the Adventurer's mail". I ve already deleted that mail, meaning i did read it. When i interact with the adventurer, nothing happens. There is no text displayed, nothing. That in itselfs tells me that something has gone horribly wrong with the scripts. https://i.imgur.com/ZNFHvLn.jpeg
  6. Tutorial "Commanding fighters" finishes without me actually doing the collecting 2500 trinium part. The tutorial told me to buy mining fighters. I did. The tutorial told me to mine 2500 Trinium. Well, bonkers, i forgot i cannot assign normal workers to pilots and i did not have enough rep to hire pilots. The next moment the tutorial quest got finished. https://i.imgur.com/bIm2tSy.jpeg My assumption is that the automatic delivery from a mining operation triggered this.
  7. More different missions would be nice. More combat ones too. So far i ve only seen to inspect missing freighter and to save some girl. Where is... attack other faction kind of mission. A smaller and easier ones too, like kill a single group of weak pirates.
  8. Save selected options for operations, so that the next ship i command to start the operation will have the same stuff checked. I do not want to check "immediate delivery" or other options every time i send a captain on an operation. I am not suggesting to add variables to existing saved data on PC.
  9. I was stuck on last part of the mission, to find the pirate base. I warped into sector with pirate base. I rushed at the low hull station. I shot at it exclusively to finish the mission, ignoring other pirate ships. I destroyed the station first, then other pirate ships. The quest log still told me to find the pirates. I warped to an empty sector, exited the game, saving it. I restarted the game and made sure that also server was restarted. I loaded the save. It still asked me to find pirate base. The quest marker was still in the designated sector, i warped in and there was no pirate base there. I would assume that one of the pirates got the kill on the station, while i was circling around it and shooting at the station. In other words, it is possible that i didnt kill the station, but the pirates themselves did it in the crossfire.
  10. We NEED this. I was surprised that this was not a feature from the very start. To be able to move camera only in a 2D pattern in a 3D space, in A SPACE GAME. Very annoying. Zoom is not the same as moving the camera. Zooming in is limited to the centerpoint of the camera, the same centerpoint that i cannot move in an Z axis. I cannot imagine that it would be that hard to implement the Z axis for camera, i bet it already exists, but you cannot modify it. After all, we can move camera how we want when we design ships. I always have a problem with engines burning my eyes and i cannot zoom past them. If you add this, i suggest to bind by default the movement of camera Z axis to a mouse roll, to make it consistent with the movement of a mouse to left/right for X and up/down and for Y.
  11. I ve done some more testing as you suggested. Yes, the turrets do not work if i do not have enough system to support them.
  12. I am not 100% sure if this is a bug or it is as the developers intended. But considering that so many other systems need to be present on the ship to provide functional benefits, i will assume this is indeed a bug. I have put onto my ship enough armed turret system to have 30 combat turrets. I slap those 30 turrets onto my ship. I remove the armed turret systems from my ship. I still have those 30 turrets on my ship, they can shot and work no problem, while i have few free systems.
  13. Modifying the entire ship, as in replacing all your blocks with another type of material will not remove your turrets. Result of this bug is that you can put turrets on a higher tier material and modify entire ship with lower tier material and still be able to use the turrets.
  14. Tutorials like "Found station" or "Commanding Fighters" require massive amount of cash investment. Tutorial's job is to introduce mechanics to the player, not show the player how expensive the said mechanic is. I know that those things need an investment to pay off and thats why they are so expensive, but not all players will be convinced of that. Thats why you need to give them a free station and free fighters for them see for themselves that investing in those things will pay off. UPDATE: I ve posted in wrong section by mistake. I ve already reported my post to be moved to suggestions section.
  15. The current sorting by DPS in my opinion does not work properly. When i sort by DPS, why do i do so? Well, because i want to mark all turrets below certain dps number as trash and sell them. That will not work, if some turret that has 1000 dps and is 4 slot big is in front of the list, while a turret that has 500 dps and is 1 slot big is at the very end of the list. Therefore i suggest a new formula, Instead of making this [Damage] multiplied by [Rate of Fire] make it [Damage] multiplied by [Rate of Fire] and divided by [slot size]
  16. You have send me a private message, but i will reply to the questions in that message here, so that other devs can have easier access to the answers. No i did not. The other ship disappeared. After i have screen shot the occurrence, i ordered the visible shit to "Escort me". Afterwards i warped to other sector. When i checked the galaxy map, the scout ship followed me like normal. The secondary ship that was just the imagine on the galaxy map was gone. It was getting stuck, i assumed that after some period of time when it was stuck, it would repeat the bug, so i did not do anything with that ship. Right now i am unable to replicate the bug with that ship. Maybe restarting the game helped. I think that the ship that stayed was the original and whatever jumped was a fake or maybe a bug on UI display of the galaxy map. I do not know the code of the game, however if i were to guess... 1. Maybe what happened was this... I have send my ship, the ship didnt acknowledge the order, however somehow the game server did receive it. When i opened the galaxy map, the game server send me an updated map where the ship jumped, while the real ship in the game was still in my sector (refusing to perform jump order). When i ordered that ship to escort me and then jumped to nearby sector with my main ship, the scout ship followed me like it should. However this time my client send to the server a new position of the ship and the server acknowledged it. In other words the client and server desynchronized, but me jumping again with the ship forced the server to synchronize, by ordering the server to save new position of the ship. 2. This bug could be related to the other bug, the one where you cant stack orders with shift while the ship is trying to jump to other sector. https://www.avorion.net/forum/index.php/topic,6287.0.html
  17. I have found the 8 stones and activated them. There was an adventurer inside the sector. I killed some Xsotans that came out of the new wormhole, the adventurer survived. I enter the wormhole, going to the other side of the barrier, but the quest did not update. I have no idea how the quest should proceed, since this is my first playthrough.
  18. Hold on tight, because this gonna be some mind blowing ride. I order my Scout ship to perform a jump. The ship refuses to perform jump order. It has its warp engine charged but is just doing nothing at all. The first part of the picture represents the proof that the ship is indeed under a jump order. The second part proves that the ship is sitting nice and comfy and refuses to do the work that i pay the crew for! This is not the end! While i ve been writing this magnificent bug report, the ship performed a jump, took it just 15 minutes... or did it? The topmost picture presents that the ship Scout has indeed moved to its destination after a long delay. The bottommost picture proves that the ship Scout is now in two sectors at the same time. Just so you know, the Scout ship if not lazy can perform a jumps on empty seconds every few seconds. Very high cooldown reduction. I have no idea how to replicate the bug, to me for that specific scouting ship, it happens very often, as in every 3-4 orders its stuck. clientlog https://pastebin.com/9KbFh7kG
  19. It would be good to be able to tell apart my ships from my allies from the tactical view. As you can see in the picture, my allies and my own ships share the same colours. If i had named my ships something else, it would be very confusing.
  20. I have sent one of my salvage ships to salvage wrecks in some sector i previously fought with my main ship. I leave it to its own devices. I have ordered some far away ships from the outer edges of galaxy to get near the barrier. To do that, some had to use wormholes. When i inspected things at some point in the game, the salvage ship was at the wormhole sector. I did not send it there at all, the ship should have been at the battlefield location. The same salvage ship with all its salvage-fighters and cargo was just GONE. Not destroyed. It was replaced by a ship version that it previously was. Short story of that ship: It was founded as some small ship, lets call it version 1A. I made some modification to it and it became 1B. Then i replaced the entire ship with a new version from my saved designs, it became 2A. What i have encountered at wormhole was 1B version of my ship. There is something very wrong here. This is how my ship looks like in the ship preview. The red outlines indicate that it has missing blocks, but that is impossible. The ship in the picture shown by red outlines is a 2A version of my ship. It is a completely different blueprint from my saved designs. That's why the 1B version that is shown could not have missing blocks! There is more to prove something is very wrong here. Cargo. On the left side the ship panel tells me that my cargo is empty. On the right side, the very same ship with different image preview has some cargo as i have highlighted. You may read in the clientlog that the ship was never destroyed. Not to mention the wormhole sector had no repair docks to spawn ships from! Clientlog https://pastebin.com/xHEyPE7Z
  21. I have noticed recently that there is some trick to this bug. Try to scroll over some already existing integrity generators. At one point the blue highlight that integrates them will cover parts of the ship. It will not always work, sometimes you need some hardcore camera gymnastics and lots of patience to find that sweet spot for the activation.
  22. I would love to be able to move my camera forward and backwards. Right now by holding alt i can move my camera to the right/left and up/down. Zoom and moving the camera are two different things. It should be easy to implement this and bind the hotkey to alt+mousewheel, since you already can move the camera in two other dimensions. Copy paste, chop chop. You could also add camera a block and a hotkey to cycle through them. Would feel like a real starship. Why is it important? Because i would love to move camera in front of my ship and not see the engines burning my eyes.
  23. Thank you for pointing that out. I have not noticed those pixel sized dots at all, my eyesight is not what it used to be 20 years ago.
  24. Hiring spies is just willingly subscribing yourself to never ending spam. I hired them 4 hours ago and they still keep sending!
  25. I go to turret factory and i make a quest out of the list of items that i need. I go on an adventure to get those components for my new turret (one of them is a dangerous object, the military tesla coil). I switch to other ship and order the ship with the turret construction materials to go back to a friendly factory. On its way, the cargo ship has to pass through territory of a faction that has "good" relations. Those goody guys do not like the dangerous stuff in the cargo of the ship that i send on its merry journey. The goody guys confiscate it and fine me 40m. I dont have a say in it or a choice, because i did not control that ship directly. I switch back to that ship and my quest ingredient list still tells me that everything is ok, while I do not have the military coils that just got confiscated. Proof! Because everyone likes images.
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