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fog616

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  1. Trying to make a "interest" mod, not sure why it isn't working. Am I not understanding the Receive function? package.path = package.path .. ";data/scripts/lib/?.lua" package.path = package.path .. ";data/scripts/server/?.lua" include ("factions") include ("stringutility") local playerList = {} local playerTotal = 0 local timeSet = 0 function onStartUp() Server():registerCallback("onPlayerLogIn", "onPlayerLogIn") Server():registerCallback("onPlayerLogOff", "onPlayerLogOff") Galaxy():registerCallback("onPlayerCreated", "onPlayerCreated") Galaxy():registerCallback("onFactionCreated", "onFactionCreated") end function onShutDown() end function getUpdateInterval() return 60 end function update(timeStep) local server = Server() --server:broadcastChatMessage("Server", ChatMessageType.ServerInfo, "playerList true") local guardianRespawnTime = server:getValue("guardian_respawn_time") if guardianRespawnTime then guardianRespawnTime = guardianRespawnTime - timeStep; if guardianRespawnTime < 0 then guardianRespawnTime = nil end server:setValue("guardian_respawn_time", guardianRespawnTime) end timeSet = timeSet + timeStep if timeSet > 10 then timeSet = 0 local players = {server:getOnlinePlayers()} local playerListLength = tablelength(players) local i = 0 while i <= playerListLength do local playert = players[i + 1] server:broadcastChatMessage(playert) local resourceCount = {playert:getResources()} playert:receive(math.floor(playert.money * (2/((1+0.3)^(playert.money/1000000)))), math.floor(resourceCount[1] * (2/((1+0.5)^(resourceCount[1]/30000))), math.floor(resourceCount[2] * (2/((1+0.5)^(resourceCount[2]/30000))), math.floor(resourceCount[3] * (2/((1+0.5)^(resourceCount[3]/30000))), math.floor(resourceCount[4] * (2/((1+0.5)^(resourceCount[4]/30000))), math.floor(resourceCount[5] * (2/((1+0.5)^(resourceCount[5]/30000))), math.floor(resourceCount[6] * (2/((1+0.5)^(resourceCount[6]/30000))), math.floor(resourceCount[7] * (2/((1+0.5)^(resourceCount[7]/30000)))) --playert:receive(99999999999999999, 999999999999) i = i + 1 end end local serverRuntime = server:getValue("online_time") or 0 serverRuntime = serverRuntime + timeStep server:setValue("online_time", serverRuntime) end function onPlayerCreated(index) local player = Player(index) Server():broadcastChatMessage("Server", ChatMessageType.ServerInfo, "Player %s created!"%_t, player.name) end function onFactionCreated(index) end function onPlayerLogIn(playerIndex) local player = Player(playerIndex) Server():broadcastChatMessage("Server", ChatMessageType.ServerInfo, "Player %s joined the galaxy"%_t, player.name) matchResources(player) playerList[playerTotal] = player playerTotal = (playerTotal + 1) end function onPlayerLogOff(playerIndex) local player = Player(playerIndex) Server():broadcastChatMessage("Server", ChatMessageType.ServerInfo, "Player %s left the galaxy"%_t, player.name) end function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end Any help would be great.
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