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Lonewolf79

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  1. This is a fantastic idea imo :) Thank you very much! Working like a charm
  2. Just started playing again on version 15.7 and found this mod. Really like it so far! The Engineer, Mechanics, Gunners etc etc seem to work just fine. However the Lt, Sergeant, Commander and those types do not seem to work even if I have atleast one "real" employed
  3. Thanks for keeping mods going! Now, I am using a few different mods so maybe there is something conflicting but I keep getting this error when trying to get my fighters to salvage: 2017-10-21 19-57-34| could not execute function 'onCCSButtonPressed' in '"mods/CarrierCommander/scripts/entity/CarrierCommander.lua"': 2017-10-21 19-57-34| mods/CarrierCommander/scripts/entity/CarrierCommander.lua:193: attempt to index global 'fighterTargetingCheckBox' (a nil value) 2017-10-21 19-57-34| stack traceback: 2017-10-21 19-57-34| mods/CarrierCommander/scripts/entity/CarrierCommander.lua:193: in function <mods/CarrierCommander/scripts/entity/CarrierCommander.lua:191> // Lonewolf
  4. Very very nice, thank you! Can't wait to try this out :)
  5. Cheers. I hope this will be a feature in-game eventually. This game really need a fleet manager. I think it is on the planned features thankfully :)
  6. Hallo nochmals! Leider habe ich noch ein Problem. Ich bekomme nur die Carrier Orders wenn ich das Raumschiff wechsle. Beim sektor und Log Off/on bekomme ich nicht die Carrier Orders. lg Sarok Google: Hello again! Unfortunately, I still have a problem. I get only the Carrier orders when I change the space ship. At the sector and Log Off / on I get not the Carrier Orders. lg sarok I have the same issue. However just exit into your drone and go back into your ship and it should work (atleast it did for me). Seems I only have to do this once and it works fine for the rest of the session. // Lonewolf
  7. Aye noticed that just after I posted, sorry about that! Bad idea to try and do such things in the middle of the night :) Thanks for the fix!
  8. Works like a charm. Thank you for this! Missed this mod more than anything with the new fighter update :) Hopefully Koonschi is thinking about adding defensive stance for mining and salvage wing. Like salvage within 5km or something like that, with maybe system upgrades to possibly increase the radius
  9. Sorry posted in the wrong thread, should be in MoveUI obviously :) Hi! Using your latest version with the beta branch of Avorion I am getting this error everytime I try to get a license: 2017-09-24 22-58-37| mods/MoveUI/scripts/player/ScrapyardLicenses.lua:46: in function ? 2017-09-24 22-58-37| error constructing Entity: Entity with index doesn't exist at [C]:-1: in function Entity I can salvage away to my hearts content, they don't seem to care but I cannot buy the license
  10. Really appreciate you doing this, it contains most things I added myself but also a few ones I didn't even know about. Thank you for putting it together and looking after it :)
  11. I was just about to ask for this specific thing! Would you care to share how you did that? =) Also a big shoutout to Nexus, this mod is amazing and made a great game even more fun for me
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