Would be cool to have some management stuff for ingame managing in a multiplayer environment...
like
/moveTarget parameterX, parameterY --moves targeted entity(ship, station, asteroid, whatever) to sector X,Y
/startEventId --begins a predefined event of ID in current sector
/stopEventId --cleanup/end event of ID in current sector
/deleteTarget --remove/delete a given entity
/spawn parameterPrefab amount --spawn an amount of a given prefab, referenced design, boss, a shipBuilder array (randomly build something of a given material type/seed/etc)
Anyway, just some ideas. Add your own in replies!